Distracted Driver by organicpencil
Randomized time-trial with a distracting twist.
Uhh... on the web version, don't click "Exit program". That's not supposed to be there.
Notes: - It doesn't seem to work in Chrome using LD's embedding, but it does work on itch. I've included a link below. - The car sprites, phone, and sounds are CC0 assets, so I opted out of those categories
| Link | https://organicpencil.itch.io/distracted-driver |
| Link | https://organicpencil.itch.io/distracted-driver |
| Original URL | https://ldjam.com/events/ludum-dare/51/distracted-driver |
Ratings
| Overall | 631th | 3.476⭐ | 43🧑⚖️ |
| Fun | 220th | 3.805⭐ | 43🧑⚖️ |
| Innovation | 422th | 3.5⭐ | 42🧑⚖️ |
| Theme | 686th | 3.55⭐ | 42🧑⚖️ |
| Humor | 42th | 4.197⭐ | 40🧑⚖️ |
| Mood | 643th | 3.388⭐ | 42🧑⚖️ |
| Given | 38🗳️ | 62🗨️ |
I don't know how you designed the Ai of other cars and deers but man it feels alive! really well done
also, I don't know why but the web build doesn't seem to work
Here's how I did:

Me: 300

What a delightful, absurd clusterfuck this game is. I was grinning the whole time. The text messages were hilarious and added a lot to the atmosphere. I just wish I had a little more time to read them!
Could you explain the "2019 US national average" thing? Why does it always go up at a constant rate? Assuming this game takes place in 2022, how is the 2019 national average changing?
I really love this entry, excellent work :)
On the national average thing: It's a silly reference point. I pulled up stats for real-world traffic collisions in 2019 (that was the newest I could find), computed the average per second, and threw that on a counter.
My main critique: the steering controls were a bit tricky - it's very easy to overshoot changing direction and once I started swerving it got tricky to get back on the road and driving straight again.
Overall very enjoyable though. Audio assets were used really well (hearing a trunk horn blaring but not being able to see it barrel towards me because I'm reading a text message? Terrifying and hilarious), and I like that extra touch of seeing the foot on the pedal as I accelerate. Great job!
The other cars are a bit broken but it's very fun.
I tried to read the text messages anyway but didn't have enough time for it. They probably tell a funny story too!
I think some mandatory interaction with the phone would make it even better and accurate, as right now I can just keep looking at the blurred road to avoid collisions so I'm not distracted enough.
This could be fixed by having the phone stay on screen until you do something with it like swipe away a notification, delete spam message, turn down a caller, kill an alarm or win a game about driving ;)
FYI you can check [OS.get_name()](https://docs.godotengine.org/en/stable/classes/class_os.html#class-os-method-get-name) to see what platform your game runs on in case you wanted to hide the `Exit Program` button for the web player.
Anyways, we had a good laugh with this one, thanks!

Will now try it on itch
Guess none of the drivers actually ever looked at the road :joy:
Was definitely a funny break filler :D
I really liked the pedal visualization, very intuitive

