Chaos Dungeon by Harmadillo

[raw]
made by Harmadillo for Ludum Dare 51 (COMPO)

A procedurally generated dungeon crawl where "chaos" occurs every 10 seconds.

Ratings

Overall 429th 2.95⭐ 22🧑‍⚖️
Fun 395th 2.85⭐ 22🧑‍⚖️
Innovation 408th 2.8⭐ 22🧑‍⚖️
Theme 405th 3.1⭐ 22🧑‍⚖️
Graphics 455th 2.45⭐ 22🧑‍⚖️
Audio 369th 2.476⭐ 23🧑‍⚖️
Mood 348th 2.875⭐ 22🧑‍⚖️
Given 31🗳️ 19🗨️

Feedback

Josh Roby
02. Oct 2022 · 22:48 UTC
When I got to the boss I laughed so hard I scared my family!
CoOz
04. Oct 2022 · 22:07 UTC
So much fun! Then the music hits me again and again lol try to do a longer audio loop next time ;)
🎤 Harmadillo
06. Oct 2022 · 15:45 UTC
@cooz The music clip is a pretty short loop. One of the random events is to changed to a second clip. Which is equally short and worse than the first clip :)
DileriumL
06. Oct 2022 · 17:16 UTC
yeah, music hits too hard. But I gave it second chance after I read comment of @josh-roby) Yeah boss is somewhat laughable!
Good job anyway, mechanics works not that bad)
Ironfred
06. Oct 2022 · 17:17 UTC
Cool attack animations
LDJam user 0
06. Oct 2022 · 17:20 UTC
This one's a bit too hard and repetitive, unfortunately.

The idea is nice though and could see some polish. Feels like having just one life is unfair if you're far into the dungeon.

Keep it up!
someone
06. Oct 2022 · 17:25 UTC
The sword animation was funny.
Not a fan of the countdown when you enter a new room as it breaks up the flow and it felt like teleporting around arbitrarily. I think a more continuous system would have worked better.
LDJam user 302410
08. Oct 2022 · 16:54 UTC
Great gameplay and idea! I really enjoyed this game
hungryroy
08. Oct 2022 · 16:56 UTC
Congrats on the submission! I just stuck with the sword all the time because I'm bad at aiming, and when there's archers it feels like they can kill you so quickly so you can't afford to miss. The music can get a bit repetitive. I'm not sure what some of the random effects like "Invasion" are supposed to be.
Cameron Borthwick
10. Oct 2022 · 14:36 UTC
crossbows a bit too powerful but the game is pretty fun overall, appreciate having the music in there instead of just silence for this style of game, good work on this!
Zachary Shah
10. Oct 2022 · 22:35 UTC
Like @someone said(lol), the timer kind of ruined the flow of the game, especially when searching for the boss at the end. Also, you could prevent doors from being opened while in a battle so that way you don't accidentally leave the arena. Other than those complaints, the game was pretty fun! I don't really mind the music; it could be a little longer, but it works for the length of the game. Nice little bits of humor-- oversized game object is always funny. I never used anything other than the crossbow throughout my playthrough though. I like that you can still use every weapon throughout the game, it just weakens them. Cool game.
Schuster
11. Oct 2022 · 16:24 UTC
fun overall, the music gets a bit repetitive though
🎤 Harmadillo
11. Oct 2022 · 20:17 UTC
@someone @zachary-shah . The timer is a compromise from the way I designed things. The idea was each room was like a mini arena with it's own enemies(and potentially layout and obstacles if I had more time.) It also meant i only had to worry about having one room existing at a time as the current room is destroyed and a new one created on each transition. I added the timer so the player gets a look at enemies before they start attacking. It does make the too stop/start and it does need a better room transition system. Also the crossbow is overpowered.
🎤 Harmadillo
11. Oct 2022 · 20:19 UTC
@hungryroy The bow is a bit overpowered. The different attacks needed some balancing. "Invasion" spawned some extra enemies in the room.
LDJam user 281060
20. Oct 2022 · 17:53 UTC
Nice concept, well executed! I appreciated the well done instructions screens too. It was a little hard to tell when I was taking damage. I think this is a great base for a bigger game!