Retry and Die by PapyKent

[raw]
made by PapyKent for Ludum Dare 51 (JAM)

Retry and Die

Pitch

You're a little child lost in a big house. You lost your friends and can only find their caps. Maybe they're in the next room ?

Controls

  • Moving - WASD or Arrow Keys
  • Interact - E or Spacebar
  • Menu selection - Left mouseclick

Context

This is our first game as a team! For some of us it was even our first Jam and for everyone it was a first with Godot! We're proud of ourselves for managing things out and for actually shipping something that feels playable from start to finish.

Credits

  • Alexandre Hénon - Narrative designer, artist
  • Alexandre Serex - Programmer
  • Antonin Arberet - Programmer
  • Clément Roge - Artist
  • Elliott Peupion - Artist, animator
  • Elvire Jeantet - Game and narrative design, game builder
  • Garance Müller - Game and narrative design, voice actress, singer, composer
  • Grégoire Angerand - Programmer
  • Marlène Richier - Game and narrative design, producer, game builder
  • Philippe Dagobert - Programmer
  • Quentin Ferre - Game, narrative and sound designer, game builder

Special thanks

Special thanks to Malik Kriouche, our IT, for providing the team with ample networking equipment.

Thanks to Marie Bonnet for the lemon pie and preventing us from dying of starvation.

And final thanks to Audrey Lecso for additional art and fonts support !

Solution to finish the game

SPOILER ALERT

. . . . . . . . . . . . . . . . . . . . . . . .

OK LET'S GO

You're one of four dead children that perished in a swamp. You have to make your peace to be able to go to the great beyond in an escape-room like fashion. You only have ten seconds to do so, but your progress is kept between attempts to let you progress.

First, take the small torch at your right on your starting position (with E or Spacebar) and light the fire in the chimney on the far-left side of the first room. In the down right corner, you can find a key that opens the door on the upper wall. The library on the right wall looks like it can move but does not open from this side Dark-Souls style.

In the second room, the door is kept shut because it's too old, you have to grease it. To do so, go find the butter in the fridge (top left corner), melt it in the oven right by the fridge and apply it on the door on the right-most wall.

In the third room you have to remember a lullaby by finding music notes. To do so, you have to follow some invisible footsteps that are made visible by blacklight. Go to the down right corner to shut down the normal light and enable the blue light, letting you follow the bloody footsteps. There's a G-Key to take in the down left corner, a note in the middle of the room, one in the top-left corner and finally one in front of the piano. Approach the piano to play the lullaby and open the door to the final room.

In the final room you can open a shortcut to the first room by pushing the library open on the left wall. You then have to light the candles in a correct order. You can find said order by noticing that the color of each candle is the color of the cap of your friends you found in each room:

  1. In room one, you find a green cap in the top-left corner; light the top-left green candle first.
  2. In room two you find a blue cap on a create in the top-right corner; light the top-right blue candle second.
  3. In room three, it's a yellow cap you find at the bottom of the room; light the final yellow candle at the bottom of the last room next.

Finally, YOU have to stand in the middle of all of them to be able to join them in death, peacefully. End the loop in the middle of the final room's chalk drawing on the floor where the red cap stands to unlock the end.

Ratings

Given 4🗳️ 3🗨️

Feedback

3LSTMsInATrenchcoat
03. Oct 2022 · 22:50 UTC
Spooky atmosphere. Seems like a lot of work was put into the level art. Even after figuring out the puzzles and beating the game, it wasn't exactly clear what had happened narratively-speaking, but your spoiler in the description cleared that up for me. Not sure the reset-every-ten-seconds mechanic really adds anything (it mostly just plays like a normal puzzle-adventure game, but slightly more annoying. I liked the lighting a lot (the blacklight bit was particularly interesting).
Ineso
04. Oct 2022 · 08:40 UTC
I wish there was more explanation of what was happening in game. If you don't read the spoiler, you don't get what happens, it's a bit confusing. Also, once you get a bit far, the 10 seconds mechanic gets annoying, it stopped me from finishing the game properly because i couldn't do it after a few tries.
The art is amazing, though. I loved the lighting !
G_miaz
05. Oct 2022 · 15:06 UTC
I had fun playing even if the last room is really difficult to reach in ten second haha! I liked how difficulty increases slowly. It's a great idea. I wish we could have more clues about what happened... but the mood is great !!! very creepy !!!
Faust_Mi
06. Oct 2022 · 09:01 UTC
Creepy atmosphere. Cool use of light and sound!