The Internship by MrBamboo
Instructions
5 minutes left before the end of the day ! It's the end of your internship, after that you'll be hired ! The boss ask you for a coffee every 10 seconds and you need to give him fast otherwise he will get more and more angry. Try to not get fired if you want the job !
Controls
- WASD/Arrows to move
- E for action (get/give coffee)
- Avoid obstacles
- Survive 5 minutes. You will be fired if the boss gets too angry.
Insights from development
The team was split across the globe. 3D artists were from France and Belgium. Developers and 2D artist from Canada (Québec).
At the beginning of the brainstorm, the idea was that someone ask for things every 10 seconds. After few minutes "someone" became a boss and the hero an intern. Léonard (3D artist) suggests that we use the TV show "The Office" as a source of inspiration.
When we start to think what the boss could ask for :
- Answer the phone
- Get packages at the door
- Prepare documents (computer)
- Do photocopies
- Bring coffee
We started by programming the coffee machine because we found this one funny ... a boss drinking coffee every 10 seconds.
24 hours after the begining of GameJam, we finished our MVP version of the game. Instead of adding more game mecanics, we decided to put more love in the design and details (For example putting a paper plane flying around in the office)
Elise and Léo did an awesome job ! The office was fully placed and a lot of assets were usable (without textures). Table, chairs, computer chairs, computers, coffee machine, fridge, closets, phones and printers.
Zackary designed many things that help to have a better comprehension of what's happening with the boss : icons, textures for particle system in the AngryBar, image of the boss asking coffee or being happy, game logo, etc.
Few hours before the end of the GameJam, Raphaël though it could be nice to have an ending condition (winning or losing). So he start working with Zack on a tutorial when the game starts while Nicolas work on a camera system to have a "end game screen".
Loosing: Camera with the boss in his office with the mention: "You're fired!"
Winning: Camera on the paper plane with the mention: "You're hired!".
1 or 2 hours before the end, the 3d team finish texturing, decorating putting lighting into the final released scene. It was really helpful that they were autonomous in Unity.
Finally, it was an awesome GameJam, we loved to work on that game and we hope you'll have pleasure to play our game. Don't hesitate to give us comments and feedback !
| Source Code | https://github.com/misterbamboo/ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-internship |
Ratings
| Overall | 521th | 3.578⭐ | 60🧑⚖️ |
| Fun | 832th | 3.095⭐ | 60🧑⚖️ |
| Innovation | 522th | 3.388⭐ | 60🧑⚖️ |
| Theme | 505th | 3.741⭐ | 60🧑⚖️ |
| Graphics | 50th | 4.509⭐ | 60🧑⚖️ |
| Humor | 93th | 3.946⭐ | 58🧑⚖️ |
| Mood | 181th | 3.922⭐ | 60🧑⚖️ |
| Given | 74🗳️ | 108🗨️ |
Unfortunately I got fired, because I was too busy checking out the office haha
Reward screen was simple but top notch.
Found a minor bug: If you get hired and leave the paper plane screen going for a while, the note eventually changes to "You're fired!".
I've enjoyed the hell out of the opportunity to strut around The Office, it's so endearing! The set is recreated with awesome attention to detail, and it's a pleasure to look at.
I would love to see more variety in terms of tasks to perform: every task from your list would make a good activity in my opinion, and would add diversity to the process. But in the end I did get hired and got to fly the paper airplane, yay! My only concern is that they'll give me a workplace in Ryan's closet :(
This game was really really well designed and everything was incredibly smooth... aside from me dropping a ton of coffees in areas where I couldn't see the boss as he walked around.
I also found it amusing because to me the boss looks like that guy from that motorcycle show (my partner said Orange County Choppers so maybe that's it?).
My main critique though would be making the game last 5 minutes for a win. With only one thing to do it gets redundant fairly fast and my initial impression was "5 minutes is a loooong time to do one thing".
That being said, I didn't really feel the time until probably three and a half minutes in, which is about twice as long as I expected to be able to last so very very well done. :D
Also the graphics and animation were great. I loved how the player character moved.
with a couple more tasks and some more obstacles it could get really fun.
Good job!
- Printing documents
- Anwser the phone
- Get a package at the door
- Sent email to the computer
- and ... coffee of course
Yes we missed time to do more interactebles in the office 😅
Couple small bugs to highlight. The game failed to load in Brave, but was fine in Firefox. It also seems that diagonal movement is faster than going purely up/down/left/right, are directional velocities being combined?
Great game in all!
The diagonal do make you move on X and Z axis simultaniously, but a constant speed in both axis.
I had trouble at first figuring out where the coffee machine and the boss were, and I didn't realize you would drop the coffee if you pressed E while not standing next to the boss, so I dropped a few cups without realizing it at first.
I appreciated how certain paths would get randomly blocked off, forcing you to find another way through, and would have appreciated a lot more stuff like that in the game. Right now the game is pretty trivial to beat if you just get coffee as fast as you can.
The gameplay itself was a bit simple - I managed to get hired, but the coffee task gets a bit old before the 5 minutes are up.
To make it less repetitive I would suggest adding an extra mechanic, like trying not to spill the coffee. I also think it would be fun to spawn more employees in the office periodically, it would make it harder to reach the boss and add a bit of progression.
Fun fact: we also did a game about getting fired from your job for this jam, but with a very different perspective :grin:
Pretty decent tutorial for a GameJam game. Nice modeling and environmental storytelling in the level. Good work.
People should try your game ! It's very funny too !
Merci d'avoir assayer notre jeux aussi 😁
We didn't had time, but I almost implement the AStar algorythm to make the boss fin his own path to move in the office. Like that it can't be really blocked.
Thanks for playing 😇
With more times we could for sure add more things on the gameplay
For the movement speed I think the same. A little more prime on changing sides and speed could give a little extra.
But an idea we got, was to make the boss timer reset and stop when he drink coffee. And then when he ask for it having 10 secs to give him. So after the boss get his coffee, you'll have more time to do somthing else. We tough we could make the coffee brewing process more complex like: get watter, grind beans, brew coffee, etc.
Thanks for your feedback !
Thanks for your feedback, for sure it could be nice that the coffee is hold losely and when you touch something or someone you juste drop the cup or drop a bit of coffee so if you deliver a unfilled coffee the angriness drop less ;)
It's making me think overcooked + dilbert, I love the office aesthetic and the dorky looking people.
This is seriously impressive for a jam game, much kudos.