The Internship by MrBamboo

[raw]
made by MrBamboo for Ludum Dare 51 (JAM)

Instructions

5 minutes left before the end of the day ! It's the end of your internship, after that you'll be hired ! The boss ask you for a coffee every 10 seconds and you need to give him fast otherwise he will get more and more angry. Try to not get fired if you want the job !

Controls

  • WASD/Arrows to move
  • E for action (get/give coffee)
  • Avoid obstacles
  • Survive 5 minutes. You will be fired if the boss gets too angry.

Insights from development

The team was split across the globe. 3D artists were from France and Belgium. Developers and 2D artist from Canada (Québec).

At the beginning of the brainstorm, the idea was that someone ask for things every 10 seconds. After few minutes "someone" became a boss and the hero an intern. Léonard (3D artist) suggests that we use the TV show "The Office" as a source of inspiration.

When we start to think what the boss could ask for :

  • Answer the phone
  • Get packages at the door
  • Prepare documents (computer)
  • Do photocopies
  • Bring coffee

We started by programming the coffee machine because we found this one funny ... a boss drinking coffee every 10 seconds.

24 hours after the begining of GameJam, we finished our MVP version of the game. Instead of adding more game mecanics, we decided to put more love in the design and details (For example putting a paper plane flying around in the office)

Elise and Léo did an awesome job ! The office was fully placed and a lot of assets were usable (without textures). Table, chairs, computer chairs, computers, coffee machine, fridge, closets, phones and printers.

Zackary designed many things that help to have a better comprehension of what's happening with the boss : icons, textures for particle system in the AngryBar, image of the boss asking coffee or being happy, game logo, etc.

Few hours before the end of the GameJam, Raphaël though it could be nice to have an ending condition (winning or losing). So he start working with Zack on a tutorial when the game starts while Nicolas work on a camera system to have a "end game screen".

Loosing: Camera with the boss in his office with the mention: "You're fired!"

Winning: Camera on the paper plane with the mention: "You're hired!".

1 or 2 hours before the end, the 3d team finish texturing, decorating putting lighting into the final released scene. It was really helpful that they were autonomous in Unity.

Finally, it was an awesome GameJam, we loved to work on that game and we hope you'll have pleasure to play our game. Don't hesitate to give us comments and feedback !

Ratings

Overall 521th 3.578⭐ 60🧑‍⚖️
Fun 832th 3.095⭐ 60🧑‍⚖️
Innovation 522th 3.388⭐ 60🧑‍⚖️
Theme 505th 3.741⭐ 60🧑‍⚖️
Graphics 50th 4.509⭐ 60🧑‍⚖️
Humor 93th 3.946⭐ 58🧑‍⚖️
Mood 181th 3.922⭐ 60🧑‍⚖️
Given 74🗳️ 108🗨️

Feedback

LDJam user 300745
03. Oct 2022 · 22:25 UTC
Great work!!! Very good graphics, 3D models, scene... Lots of details... Easy to play. The main menu shows the text in French but the rest of the game in English. Good job!
🎤 MrBamboo
03. Oct 2022 · 22:37 UTC
Thank @gotanod we had an awesome 3D team with us 😇
NichiiExE
03. Oct 2022 · 22:59 UTC
What an awesome looking game and fun to play! Would love to see a hint or little tutorial to show you where to make coffee and find your boss as I did get a little lost in the beginning, but awesome work!! :D
lexi
03. Oct 2022 · 23:07 UTC
Nice game! Loved the art style and the general feel of the office. Little details like the paper plane really make it come m ore alive :)

Unfortunately I got fired, because I was too busy checking out the office haha
🎤 MrBamboo
03. Oct 2022 · 23:28 UTC
@nichiiexe thank for the feedback ! You right we should add some hint at the begining :D
🎤 MrBamboo
03. Oct 2022 · 23:29 UTC
@lexi Oh no chance ! Maybe you'll get better chances in your next job !
katie Tooher
04. Oct 2022 · 01:13 UTC
Good sounds
Lukein
04. Oct 2022 · 02:03 UTC
Loved it! Charming graphics with simple yet effective sound effects, made for a good depiction of office atmosphere
GoranBlaze
04. Oct 2022 · 02:11 UTC
I was blown away by the art and I really like the inspiration in "The Office". Simple but addictive gameplay, great job!
SandySang
04. Oct 2022 · 02:14 UTC
SOOOOO CREATIVE!
LDJam user 299760
04. Oct 2022 · 02:15 UTC
Seemed punishing until boss was cornered close to the coffee. Should the 10 second penalty occur if you gave coffee during the previous 10 seconds? Maybe he's just that angry of a boss?

Reward screen was simple but top notch.
craftmuch
04. Oct 2022 · 02:16 UTC
I love this. Graphics are so nice, the atmosphere is really good and the game plays really nicely.
defilerzero
04. Oct 2022 · 02:19 UTC
Your team did an awesome job. Cute look and simple (yet effective) use of the theme. Was an enjoyable time playing.
not-tomo
04. Oct 2022 · 02:22 UTC
Great work on the sound and art! The office was charming, and I loved watching the little characters doing their thing. While I can understand the decision to pivot away from gameplay variety in favor of putting more love into the environment and details (love the paper air plane camera!), I do wish there could have been more opportunities to interact with the other parts of the office/other characters. Nonetheless, it was fun to explore and gave me some good laughs!
pianoman373
04. Oct 2022 · 02:26 UTC
The art and atmosphere is just top tier. I really liked it overall.
Nalquas
04. Oct 2022 · 10:25 UTC
Very nice! I like the artstyle a lot. Great office feel.

Found a minor bug: If you get hired and leave the paper plane screen going for a while, the note eventually changes to "You're fired!".
thegamearchitect
04. Oct 2022 · 10:47 UTC
bien!
LDJam user 250824
04. Oct 2022 · 11:49 UTC
*Don't even TALK to me until I've had my coffee!*

I've enjoyed the hell out of the opportunity to strut around The Office, it's so endearing! The set is recreated with awesome attention to detail, and it's a pleasure to look at.

I would love to see more variety in terms of tasks to perform: every task from your list would make a good activity in my opinion, and would add diversity to the process. But in the end I did get hired and got to fly the paper airplane, yay! My only concern is that they'll give me a workplace in Ryan's closet :(
Kimmyx47
04. Oct 2022 · 12:17 UTC
I love the art, it is so unique and cute. Also the room layout is like the one in The Office right? haha
OtterFaeLure
04. Oct 2022 · 12:27 UTC
The level design is on fire!
This game was really really well designed and everything was incredibly smooth... aside from me dropping a ton of coffees in areas where I couldn't see the boss as he walked around.
I also found it amusing because to me the boss looks like that guy from that motorcycle show (my partner said Orange County Choppers so maybe that's it?).

My main critique though would be making the game last 5 minutes for a win. With only one thing to do it gets redundant fairly fast and my initial impression was "5 minutes is a loooong time to do one thing".

That being said, I didn't really feel the time until probably three and a half minutes in, which is about twice as long as I expected to be able to last so very very well done. :D
Joshua Pitaniello
04. Oct 2022 · 16:54 UTC
The graphics are amazing! Stellar job!
Russ Moonbase
05. Oct 2022 · 01:05 UTC
Simple and fun game. I played for quite a bit just to keep the boss happy and so I could explore more of the office. I love the references to The Office.

Also the graphics and animation were great. I loved how the player character moved.
a2g
06. Oct 2022 · 04:51 UTC
Enjoyed the game! :smile: Fun concept, beautiful and well made, looks like there's many small details to be found :grin:
Miche
09. Oct 2022 · 02:46 UTC
Cool looking game!
with a couple more tasks and some more obstacles it could get really fun.
Good job!
🎤 MrBamboo
09. Oct 2022 · 12:15 UTC
@mauvegrover you right ! We should make the angry timer reset everytime we give him a coffee. Great suggestion !
🎤 MrBamboo
09. Oct 2022 · 12:18 UTC
@not-tomo soooo true ! We had plenty of ideas for interacting with the environment but we decided that for a gamejam (limited time) we should keep it simple. The initial idea was to make the boss for various things as:
- Printing documents
- Anwser the phone
- Get a package at the door
- Sent email to the computer
- and ... coffee of course
🎤 MrBamboo
09. Oct 2022 · 12:20 UTC
@nalquas oh thanks for the bug. It's effectivly not a use case we tought to test 🤦‍♂️
🎤 MrBamboo
09. Oct 2022 · 12:22 UTC
@13x666 hahah not the Ryan’s closet 🤣

Yes we missed time to do more interactebles in the office 😅
LDJam user 242971
09. Oct 2022 · 12:37 UTC
Slurp Ahhhhhh! I got the job! I loved the graphics on this. Good job on the sounds to make it like a busy office. I like the unexpected interaction with the chairs and other workers. Thank you for sharing.
Madlen
09. Oct 2022 · 13:02 UTC
I enjoyed it!Great game, good job!
Volodymyr Karchevskyy
09. Oct 2022 · 15:34 UTC
Well done, guys! You made a very good game! Sounds, gameplay, graphics, atmosphere - 5/5.
Yword
09. Oct 2022 · 16:39 UTC
Yeah, I was hired! Really interesting idea, nice UI and graphics, 3d models are very good too! Maybe it will be more challenging if there are some moving obstacles on the floor.
🎤 MrBamboo
09. Oct 2022 · 16:52 UTC
@yword thanks for you suggestion and for playing 😇
zazz0000
09. Oct 2022 · 17:44 UTC
I decided to work smart, not hard. Trapped the boss in the door in the office next to the coffee maker. Strats like that can only come from past interns.
LDJam user 298496
09. Oct 2022 · 17:58 UTC
You've created a really nice office microcosm here, nice job!

Couple small bugs to highlight. The game failed to load in Brave, but was fine in Firefox. It also seems that diagonal movement is faster than going purely up/down/left/right, are directional velocities being combined?

Great game in all!
glenugie
09. Oct 2022 · 18:12 UTC
The art and scene design here is top notch, though I think the game mechanics could use a bit of expansion. Also, giving the boss coffee doesn't seem to reset the anger timer, it just gives points that can counteract the negative - guy has a real issue.
🎤 MrBamboo
09. Oct 2022 · 18:35 UTC
@zazz0000 soooo funny ! We did the same when we where play testing. We never found the solution for that ... I guess if you are able to do this, you're smart ;)
🎤 MrBamboo
09. Oct 2022 · 19:14 UTC
@matt-ravenhall never try on any browser. It's all done and compiled with Unity WebGl. So if the browser don't support WebGL ... I can't help ;)

The diagonal do make you move on X and Z axis simultaniously, but a constant speed in both axis.
🎤 MrBamboo
09. Oct 2022 · 19:15 UTC
@glenugie thanks for your feedback !
civmaniac
09. Oct 2022 · 21:38 UTC
I really like the aesthetics of the game. From colors and shapes to perspective. Everything looks really nice! It's a pleasure to look at. All the little details bring place to live. However, I found gameplay boring. It's same thing over and over with little to no variation. I've read the description and I see now, that you wanted to focus more on the environment, and you totally succeeded there. It's a nice cozy place!
PicusBGames
09. Oct 2022 · 21:43 UTC
Très drôle comme jeu, je l'ai beaucoup aimé! Et comme l'a dit @mrbamboo, semblable à la nôtre! I think now I've seen the only person who drinks more coffee than I do lol :)
JesusOnWheels
10. Oct 2022 · 02:08 UTC
Really loved the art style. The concept of the game was really funny, I ended up blocking the boss near the coffee machine so I could more easily bring it to him. I also loved having to locate the boss, it made me just think of how the boss just goes wherever he wants so you have to find him to bring him coffee. That made the game much more interesting rather than just go back and forth between his desk. I wish the other employees who blocked the way would sometime move so it would open up another path. Overall, I had a lot of fun, great job!
Cogent.Invalid
10. Oct 2022 · 03:52 UTC
Incredible art, fun concept, and the character was smooth to control. Being able to push chairs around was weirdly fun.

I had trouble at first figuring out where the coffee machine and the boss were, and I didn't realize you would drop the coffee if you pressed E while not standing next to the boss, so I dropped a few cups without realizing it at first.

I appreciated how certain paths would get randomly blocked off, forcing you to find another way through, and would have appreciated a lot more stuff like that in the game. Right now the game is pretty trivial to beat if you just get coffee as fast as you can.
mypalmike
10. Oct 2022 · 07:29 UTC
Very polished graphics. Expanding upon this basic idea could result in a nice indie game.
digital bacon
10. Oct 2022 · 12:24 UTC
You've done an awesome job here! The graphics are adorable, the gameplay is very straightforward but still ends up being a frantic effort to bring the boss his coffee. The number of times I'd almost got his anger bar down to zero, only to accidentally drop the coffee on the floor in front of him :rofl: Excellent work!
BayLock
10. Oct 2022 · 12:40 UTC
Amazing game. Really catchy graphics. Some work can be done from the gameplay side and can be a made a bit more complex. I think the 10 second rule did redistricted a lot of possibilities. Please do check out my submission as well.
TinyLittleStudio
10. Oct 2022 · 14:06 UTC
Once you know what to do it becomes a bit repetitive, especially for five minutes. Sometimes the "boss" just ran into a corner and stood there. That made it too easy to find him. A bit more interaction with the environment could have been interesting (as others have mentioned). The movement feels a bit too slow for my taste. Otherwise the game looks fantastic for a jam submission and plays well without any major issues. Good work!
FreeRunner
10. Oct 2022 · 14:12 UTC
Very well conceived, and of course amazing graphics and implementation. I like the murmur of the angry boss, the snapping chairs and paperplane. I could easily see this as something to be expanded on. More actions from the other employees, sabotage, favors etc.
Yoni
10. Oct 2022 · 14:17 UTC
I was amazed by the 3D modeling! It is obvious where you drew the inspiration from for the office layout and some of the characters! Well done!

The gameplay itself was a bit simple - I managed to get hired, but the coffee task gets a bit old before the 5 minutes are up.
Urjarm
10. Oct 2022 · 15:20 UTC
What a beautiful looking game! I got a little confused in the beginning what to do but managed to get back on track before getting fired. Apart from that and the game becoming a little repetitive, I still had a lot of fun while playing due to the detailed and lively looking office. Maybe you could add a twist, to make it more intricate. I'd love to see more!
Sailors
10. Oct 2022 · 19:32 UTC
I liked your game, especially 3D modelling. I found 10 seconds too short for bringing coffee for the boss but I can understand that it was for the theme. The Internship as a name fits perfectly :)
MTabasco
10. Oct 2022 · 20:34 UTC
Great job! I loved the 3D models, it was fun just to watch the player jiggle when moving around :smile:
To make it less repetitive I would suggest adding an extra mechanic, like trying not to spill the coffee. I also think it would be fun to spawn more employees in the office periodically, it would make it harder to reach the boss and add a bit of progression.

Fun fact: we also did a game about getting fired from your job for this jam, but with a very different perspective :grin:
LDJam user 0
10. Oct 2022 · 21:56 UTC
Ah yes the GameJam my favourite game jam. 5 minutes of pathing form one point to another, one if which does not even move, not very engaging gameplay, plus making a bot to do the same task would take less time.

Pretty decent tutorial for a GameJam game. Nice modeling and environmental storytelling in the level. Good work.
🎤 MrBamboo
11. Oct 2022 · 00:02 UTC
@civmaniac thanks for your feedback ! For sure we should add more things to do in the gameplay. Happy to see that you at lease like the environement 🤷‍♂️😁
🎤 MrBamboo
11. Oct 2022 · 00:04 UTC
@picusbgames oui tu as raison !

People should try your game ! It's very funny too !

Merci d'avoir assayer notre jeux aussi 😁
🎤 MrBamboo
11. Oct 2022 · 00:06 UTC
@jesusonwheels thanks for playing ! One of the try I did was to put all chairs near the printer to block the boss path.

We didn't had time, but I almost implement the AStar algorythm to make the boss fin his own path to move in the office. Like that it can't be really blocked.
🎤 MrBamboo
11. Oct 2022 · 00:08 UTC
@cogent-invalid pushing chairs around is sooo fun ! It's a small detail that we found so nice at the end. Thanks for your feedback
🎤 MrBamboo
11. Oct 2022 · 00:10 UTC
@mypalmike oh ! This is true you give me want to continue the game and release it as an indie game 🙃 Thanks for the feedback.
🎤 MrBamboo
11. Oct 2022 · 00:12 UTC
@digital-bacon soooo funny ! I think I did the same thing so many times ... droping the coffee just in front. Be like ... FUCCKKK I NEED ANOTHER COFFEE !!! hahaha

Thanks for playing 😇
🎤 MrBamboo
11. Oct 2022 · 00:18 UTC
@baylock Thanks for you feedback. For sure I tried your game and let a feedback on it !

With more times we could for sure add more things on the gameplay
🎤 MrBamboo
11. Oct 2022 · 00:20 UTC
@tinylittlestudio repetitive for sure ! More interactable would have been very nice we know 🙄 Have to choose battes in a Jam.

For the movement speed I think the same. A little more prime on changing sides and speed could give a little extra.
🎤 MrBamboo
11. Oct 2022 · 00:21 UTC
@freerunner yeah I think it could be easily be extended with more actions 😇
🎤 MrBamboo
11. Oct 2022 · 00:22 UTC
@yoni you absolutely right. We put a lot on the environement and not enought on the actions/interactions to do over 5 minutes. Thanks for your feedback
🎤 MrBamboo
11. Oct 2022 · 00:24 UTC
@urjarm I think it's the feeling that most of the player give us: not enough to do. Thanks for the feedback !
🎤 MrBamboo
11. Oct 2022 · 00:29 UTC
@sailors yeah for sure ! 10 secs isn't long enought. I think the theme make us "obliged" to make it angry every 10 secs haha.

But an idea we got, was to make the boss timer reset and stop when he drink coffee. And then when he ask for it having 10 secs to give him. So after the boss get his coffee, you'll have more time to do somthing else. We tough we could make the coffee brewing process more complex like: get watter, grind beans, brew coffee, etc.

Thanks for your feedback !
🎤 MrBamboo
11. Oct 2022 · 00:36 UTC
@mtabasco I just try you game ! Gery nice the principle of the Hired/Fired is very similar !!

Thanks for your feedback, for sure it could be nice that the coffee is hold losely and when you touch something or someone you juste drop the cup or drop a bit of coffee so if you deliver a unfilled coffee the angriness drop less ;)
stewthepoo
11. Oct 2022 · 11:35 UTC
omg this is painfully relatable.
It's making me think overcooked + dilbert, I love the office aesthetic and the dorky looking people.
This is seriously impressive for a jam game, much kudos.
Sohei
11. Oct 2022 · 15:16 UTC
Amazing visual style and very good sound design. Gameplay is a bit dull. And I don't like current animations. Overall the game has big potential if it wasn't for 72 hour limit.
epeachyband
12. Oct 2022 · 19:04 UTC
Very good graphic with many details. But the gameplay is a bit repetitive. I wish there would be more tasks to do
Morc
12. Oct 2022 · 19:48 UTC
pretty nice game :thumbsup: but i think, that the amount of coffe i gave my chief could possible kill him lol :eyes:
🎤 MrBamboo
12. Oct 2022 · 23:16 UTC
@stewthepoo we got very good 3D artists in the team. But I thinks the most important is that we got pleasure to create it. Thanks for your feedback !
🎤 MrBamboo
12. Oct 2022 · 23:22 UTC
@sohei thanks for you feedback !
🎤 MrBamboo
12. Oct 2022 · 23:26 UTC
@epeachyband thanks for the feedback. For sure we should improve that !
🎤 MrBamboo
12. Oct 2022 · 23:27 UTC
@morc so funny ! I think I could drink as much coffee them him in one day 🤦‍♂️😅
Julie Koon
21. Oct 2022 · 21:47 UTC
I had a lot of fun playing! Impressive graphics!