Tentris by bentglasstube

[raw]
made by bentglasstube for Ludum Dare 51 (COMPO)

A Tetris game but with a twist. Instead of lines clearing instantly, every 10 seconds, a scanner goes from the top of the playing field to the bottom and finds any full lines. When it reaches the bottom, they are destroyed. If there are no full lines when the scan finishes, you will be penalized.

Controls

Up/W Hard drop Down/S Soft drop Left/A Shift left Right/D Shift right Enter Pause/Resume/Restart J/K/Z/X Rotate piece

Settings

There are three difficulty settings, which change the points you get and the penalty for a missed scan. There are also four music tracks to choose from by pressing left/right on the music option. You can also view some statistics after you have played a few times.

Rusty

You haven't played Tetris in a while, be gentle. You will get half points. The penalty for a miss is that your current piece is hard dropped and you get no points.

Trusty

My personal favorite mode. You will get normal points. The penalty for a miss is a row of garbage blocks that pushes the stack upward.

Lusty

You can't help yourself. You will get double points. The penalty for a miss is a game over. This mode is very difficult and requires a different strategy than is normally used in Tetris.

Scoring

You get points for many of the normal things in Tetris. The main source of points is for cleared lines. You get more points for clearing more lines at a time. Because of the way lines are cleared, you can get more than 4 in a single go for some extra big points. There are small bonuses for hard- and soft-dropping pieces based on how far you drop them. There are bonuses for so-called "T-flips" where you put a T piece in a weird place by rotating it at the very end. There is a bonus for full clearing the board. Peculiar to this take on Tetris, there is a bonus for "edging", or completing a line while the scanner is actively scanning it. This last bonus is scaled based on how soon the scanner would have been past that line and not seen it this round.

Strategy

Depending on the difficulty level you choose, the strategy will differ. In Trusty and Lusty modes, you will want to make sure you have a line as soon as possible so you don't lose or get garbage blocks. In Rusty mode, you can be aware of when the scan will finish and position your block so you are ready for the drop.

Another difference is that you cannot rapidly break down your stack because you have to wait for the scanner to finish for lines to clear. This means that it may not always be the best plan to drop pieces as fast as possible.

How the Sausage Is Made

  • I wrote the game in c++, using my game jam library, libgam.
  • I made the art using Aseprite.
  • I made the music using my hardware synthesizers and mastered tracks in Ardour.

Thanks for reading and I hope you enjoy the game. You can also check out the soundtrack on my bandcamp.

Ratings

Overall 163th 3.591⭐ 24🧑‍⚖️
Fun 119th 3.636⭐ 24🧑‍⚖️
Innovation 280th 3.205⭐ 24🧑‍⚖️
Theme 103th 3.955⭐ 24🧑‍⚖️
Graphics 219th 3.523⭐ 24🧑‍⚖️
Audio 130th 3.545⭐ 24🧑‍⚖️
Mood 185th 3.4⭐ 22🧑‍⚖️
Given 39🗳️ 17🗨️

Feedback

Xorel
03. Oct 2022 · 03:02 UTC
Loved this. Big Tetris fan and I'm already thinking of how strategy varies. Whether you hold on to bricks for a bit, it makes you slow down a bit when playing. Really great and can see myself coming back for more
Untitled Studios
03. Oct 2022 · 03:11 UTC
Good take on tetris! I'm a bit of a tetris nerd so having any sort of shakeup to the formula tickles my brain-- i love the ways in which this messes with my tetris instincts. Piece saving and drop guides were missed, but I'm assuming this is more of a take on classic tetris. Good music, good graphics, good stuff.
Nicholas Maddalena
03. Oct 2022 · 03:12 UTC
this is extaordinary. I appreciate the twist of having a scanline check for completed rows on a timer instead of having them be wiped immediately. But much more than that, I'm super pleased by how good the physics engine on this feels - I notice that you included wall kicking and a bit of a delay before pieces lock into place so you can slide them around when they hit the floor. Subtle details like that are *essential* to making a tetris game feel good, and I'm so glad to see you found time to make them work correctly
Steffo
03. Oct 2022 · 17:32 UTC
Amazing ~~Tetris variant~~ block stacker game!

Nothing to complain about, except my Tetris skills: I'm absolutely terrible without a drop ghost :ghost:

Really liked the idea of multiple difficulty levels with score multipliers, reminds me of some old indie games I used to play as a child...

My best score? I only got to ~4900 points in Lusty mode :sob:
Lawrence
05. Oct 2022 · 22:22 UTC
Hey always fun to play some tetris, and it's a fun twist!
Shaolin Dave
07. Oct 2022 · 19:50 UTC
- I like it, definitely as addictive as the original.
- Could use a bit more player bias. Not having lines to clear is already a penalty, so having another one just cascades the stress
- move visual/audio feedback of the penalty would also be helpful. Trying to play games to test intuitive design without reading all the instructions, the penalties seem more like glitches. It should be clear that what's happening is intentional, and it should be clear WHY it's happening.
- I guess you need to refresh to restart?
ChuChuGeralt
09. Oct 2022 · 14:28 UTC
It was a really nice variation on tetris, and i really did like the music.
Even though i struggled on the lusty mode, i hate a good time playing your game! (I am not very good at playing tetris).
Nice job!
LDJam user 250825
14. Oct 2022 · 18:48 UTC
Interesting take on Tetris! The scanline really alters your strategy more profoundly than I thought it would. Thanks for sharing the details on the production, always appreciate people using a custom engine (I swear I'm going to return to it one day for LD :D), maybe only comment on that would be to get rid of the default Emscripten frame and doing something a bit more minimal. Also loved having multiple music tracks to choose from (wonder what those HW synths were!), they're all good jams (FEAR maybe being my top pick).

Oh yea also on a meta-LD tip, I see that you're pretty low on ratings even having rated over 20 games, the new (well, years old) "Smart Balance" score has a large weight on comments, so if you want to receive scores in the end I recommend leaving a couple more comments to get to 20 reviews!
Sheol
15. Oct 2022 · 03:44 UTC
Love the take on tetris! Music is a banger haha. I thought it'd just be slightly different from normal tetris but as the others have mentioned, it really does change up the strategy a lot! I think it's pretty neat submission and I like that you even added the scoring system too. Very clean and polished game.
spudboy
16. Oct 2022 · 03:47 UTC
Subtly different from Tetris but definitely different enough to be interesting. Really solid implementation of Tetris as a baseline too! Good job! The one thing I wish I had is ghost pieces to show where your hard drop will go.

My high score is 9448 with 29 lines on level 3, Trusty mode.
Retrisma
16. Oct 2022 · 16:25 UTC
Very cool game, definitely made me rethink my normal Tetris strategies! I liked the polish, and it was a great use of theme as well. I wish that the piece set slightly faster after a soft drop, and I wish there was hold piece functionality, but those are just nitpicks.
BoOdbarbak
16. Oct 2022 · 16:38 UTC
It always feels good to play Tetris and even better when it includes an interesting twist. Kudos for doing this in C++ with html5 export. Good job.
resacaGames
17. Oct 2022 · 16:23 UTC
This game taught me that I'm awful at tetris. Besides that it was very fun, the concept was great and very punishing (for me) and the music is just a classic. Well done!!!
Chuckiee
17. Oct 2022 · 17:40 UTC
I got 2 garbage lines because I read a little bit of the instructions not all :D It's a good idea and very intuitive when you see the scan line and notice that lines don't wipe when you connect them the first time. Good wordplay on the name. For some reason it's impossible to change the mode for me so I could only play the Trusty mode. Ardour also looks good, so thanks for the info <3
Stingby12
17. Oct 2022 · 19:23 UTC
I do like this nice remix, so I decided to give my feedback on each mode.

- Rusty : Pretty annoying in some cases, but not as bad as Lusty.
- Trusty : Not really a bad one, it's kind of like the original Tetris.
- Lusty : The worst of the three. 100% based on RNG.