Babbage's Cabbages by BangKerpow
The robot operated food truck "Babbage's Cabbages" suffered a quantum detonation while preparing sauerkraut balls.
Now the universe swaps with another reality and back every ten seconds. Recover the cabbages to save the multiverse.
Jump - W, Space, or Up
Move left/right - A/D or Left/Right
Descend Quickly - S or Down

| Link | https://kerpowbang.itch.io/babbages-cabbages |
| Link | https://kerpowbang.itch.io/babbages-cabbages |
| Original URL | https://ldjam.com/events/ludum-dare/51/babbages-cabbages |
Ratings
| Overall | 684th | 3.426⭐ | 29🧑⚖️ |
| Fun | 672th | 3.278⭐ | 29🧑⚖️ |
| Innovation | 102th | 3.981⭐ | 29🧑⚖️ |
| Theme | 287th | 3.963⭐ | 29🧑⚖️ |
| Graphics | 886th | 3.111⭐ | 29🧑⚖️ |
| Humor | 594th | 2.82⭐ | 27🧑⚖️ |
| Mood | 740th | 3.278⭐ | 29🧑⚖️ |
| Given | 28🗳️ | 32🗨️ |
The backgroud is really nice, platforms are a bit bland but it make them stand out.
The character controller might need more work to behave normally on moving platforms.
Adding an outline to invisible shape could be nice.
Overall great entry, good job!
I'm interested in how you created that effect if you're willing to explain it.
The mechanic is well done and quite intuitive. Some parts of the level are well designed, it's interesting to try to remember, time and execute your movement well. I also liked the scope of the game.
Movement and controls could have been a bit snappier, but I know how harder it is to make a platformer feel nice, so this is already really impressive for a jam game.
Great job and thanks for the game 🥬
This was fun and well designed. I *love* the foot wiggle and the turn toward the camera, really effective animation for how simple it is. The puzzle designs are good, and the quick restarts after a fall are great, since you can get right back into it after messing up, and even use dangerous jumps as part of your strategy. The one exception to this, my biggest problem with the game, was how easy it was in some later levels to fall through the screen and accidentally land on a starter platform in an earlier screen, making that your new reset point. This felt way more punishing than other types of falls, but it did help me realize I was missing some earlier cabbages, and that I had to look for them harder. (Perhaps the sparkle effect could be turned up on them?)