Babbage's Cabbages by BangKerpow

[raw]
made by BangKerpow for Ludum Dare 51 (JAM)

The robot operated food truck "Babbage's Cabbages" suffered a quantum detonation while preparing sauerkraut balls.

Now the universe swaps with another reality and back every ten seconds. Recover the cabbages to save the multiverse.

Jump - W, Space, or Up

Move left/right - A/D or Left/Right

Descend Quickly - S or Down

ezgif-1-45fb1bfaed.gif

Ratings

Overall 684th 3.426⭐ 29🧑‍⚖️
Fun 672th 3.278⭐ 29🧑‍⚖️
Innovation 102th 3.981⭐ 29🧑‍⚖️
Theme 287th 3.963⭐ 29🧑‍⚖️
Graphics 886th 3.111⭐ 29🧑‍⚖️
Humor 594th 2.82⭐ 27🧑‍⚖️
Mood 740th 3.278⭐ 29🧑‍⚖️
Given 28🗳️ 32🗨️

Feedback

Hora-Timer
03. Oct 2022 · 00:50 UTC
where to download?
🎤 BangKerpow
03. Oct 2022 · 01:05 UTC
@hora-timer Links are now available
Not The Loading Screen
03. Oct 2022 · 02:13 UTC
Really Creative mechanic, and the game was overall fun as well, my only nitpick has to do with some platforms being a little to hard to reach but with patience I was able to pass them.
Core Foliant
04. Oct 2022 · 10:51 UTC
Mechanic looks incredible! It is enjoy to play it, because all is not so easy)
pepnou
04. Oct 2022 · 11:01 UTC
Great game. Fun & interesting to play. Music goes well with the game.
The backgroud is really nice, platforms are a bit bland but it make them stand out.
The character controller might need more work to behave normally on moving platforms.
Adding an outline to invisible shape could be nice.

Overall great entry, good job!

I'm interested in how you created that effect if you're willing to explain it.
Doot
04. Oct 2022 · 15:13 UTC
Nice game!

The mechanic is well done and quite intuitive. Some parts of the level are well designed, it's interesting to try to remember, time and execute your movement well. I also liked the scope of the game.

Movement and controls could have been a bit snappier, but I know how harder it is to make a platformer feel nice, so this is already really impressive for a jam game.

Great job and thanks for the game 🥬
booremi
05. Oct 2022 · 21:21 UTC
i like cabbage very much <<<<<<<<<<333333333333333 i love cabbage
brunozisman
05. Oct 2022 · 21:29 UTC
What a fun idea! Loved the mechanic and had a blast playing it. Personally i would like it faster, more gravity and things like that, but that's maybe just for me. Great game!
INCD021
06. Oct 2022 · 10:48 UTC
Great mechanic, but didn't like the 3rd part, as it took too long between possible attempts. Nice job :thumbsup:
LDJam user 202408
07. Oct 2022 · 12:51 UTC
really smart game with interesting mechanics, must've been challenging to make the collision work as the platform shrinks and expands, really nice work with the puzzles especially some puzzles the required a good memory. nice work!
Tommo
07. Oct 2022 · 13:22 UTC
Smart mechanic which made things fun but also kind of tricky! Great music too
SanyingLi
07. Oct 2022 · 13:32 UTC
I like the idea and fit the theme very well. This idea gives this platformer game lots of puzzle elements. A solid entry.
kory
07. Oct 2022 · 14:17 UTC
Cool! I really liked watching the platforms fade in and out, and having their colliders match almost exactly what was showing was really satisfying. The movement was pretty slide-y and float-y, but I liked the little box dude a lot he was cute. Nice job!
Game_Coder28
07. Oct 2022 · 15:37 UTC
Cool game! It's quite well fitted to the theme and it is enjoyable, nice work :)
shimmerscale
07. Oct 2022 · 15:49 UTC
I like the concept! It would've been nice to see "echoes" or faded out versions of where the platforms of the other universe were so that I could plan my jumps better. The character's movement was also really floaty, which made platforming a little difficult since it was hard to go fast enough to get where I wanted to be before the universe switched again. It would be interesting to play this game with a couple different versions of the character's movement to see what is best suited to the game. I like how I can use the colors to tell what platforms belong to which universe and which ones stay no matter what.
pinkemma
07. Oct 2022 · 21:04 UTC
I love the concept! And not only is it super cool, but it ended up working really great! I wish the movement was a little less float, more ... snappy.
commanderstitch
08. Oct 2022 · 19:26 UTC
oh dear. Great take on the theme! not my style of game, but it definitely was implemented so that it worked really well. That last cabbage was terrible!!![peskycabbage.png](///raw/b24/z/52e09.png)
Frank Gevaerts
11. Oct 2022 · 14:49 UTC
Very nicely done! I managed to save the universe!
nardandas
16. Oct 2022 · 05:36 UTC
The way this game used the theme reminds me a lot of mario's on-off blocks, but I think it interacts in a really interesting way with the things in the game that aren't aligned with 10 seconds. The platforming was fun, and the level design kept everything interesting. I felt that the floatiness was a bit much, and on the yellow platform going down I had a bit of trouble jumping, but very fun regardless!
monika
17. Oct 2022 · 16:23 UTC
[Weird, a few of my reviews from yesterday seem to have disappeared, including this one, so I'm writing it again. Hope my old one doesn't appear again later...]

This was fun and well designed. I *love* the foot wiggle and the turn toward the camera, really effective animation for how simple it is. The puzzle designs are good, and the quick restarts after a fall are great, since you can get right back into it after messing up, and even use dangerous jumps as part of your strategy. The one exception to this, my biggest problem with the game, was how easy it was in some later levels to fall through the screen and accidentally land on a starter platform in an earlier screen, making that your new reset point. This felt way more punishing than other types of falls, but it did help me realize I was missing some earlier cabbages, and that I had to look for them harder. (Perhaps the sparkle effect could be turned up on them?)