Base Clock by Malai
There are strange clock like things everywhere, which teleport you to them every 10 seconds! Explore this metroidvania and find all 10 orbs.
Controls:
Keyboard
- Arrow Keys/WASD - Move
- UP/W - Activate Clock checkpoint
- SPACE - Jump
- C - Dash (if unlocked)
Xbox Controller
- Left Stick/D-Pad - Move
- UP/B - Activate Clock checkpoint
- X/Right Trigger - Dash (if unlocked)
Hints:
- Every 10 seconds you get teleported back to the last activated checkpoint
- You must manually activate them
- You can reset the timer by activating a checkpoint
The itch.io version has full screen support.
Made with my own engine tako. Thanks for playing!
Changelog: - Fixed crash happening after going back to game after being out of focus/tabbed out of the game - Fixed skipping the title screen, if "any" button happened to be an "UP" key
| itch.io | https://wayward.itch.io/base-clock |
| Github | https://github.com/KevinBalz/ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/base-clock |
Ratings
| Overall | 125th | 4⭐ | 21🧑⚖️ |
| Fun | 106th | 4.026⭐ | 21🧑⚖️ |
| Innovation | 91th | 4⭐ | 20🧑⚖️ |
| Theme | 24th | 4.447⭐ | 21🧑⚖️ |
| Graphics | 295th | 4.026⭐ | 21🧑⚖️ |
| Audio | 77th | 4.083⭐ | 20🧑⚖️ |
| Mood | 129th | 4.026⭐ | 21🧑⚖️ |
| Given | 31🗳️ | 22🗨️ |
The Sounds and Music fit completely this game, so it makes this game's mood.
I really like your animations and sound effects! Also, clever way to increase the clock! ;)
Platforming controls were well tuned and the layout of the items and collectables created a nice level of challenge.
Nice work!
In the grand scheme of things though, that's pretty minor, and this was a fabulous entry. Definitely deserves more ratings. Congratulations :)
Lastly, and I hate to do this, but just wanted to quickly plug my game for a rating as well (https://ldj.am/$303168). Any feedback would be appreciated as this was our first ever Ludum Dare. :)
So initially I would have asked for a "retry" button to teleport you back to the last checkpoint as the game was so hard but I don't think I would have needed it when it works properly. So I'd say the only real issue I had was that the game didn't work properly at higher refresh rates (I know it can be difficult to test during a jam, don't worry about it! (my game is probably pretty broken on an ultrawide as I don't have one too :D) ). Anyways great work, also love the main character and the animations! (Oh also also, the hexadecimal clock was super smart, it is still 10\* seconds (\* base 16) )
