Pizza Boy by automatonvx
Pizza Boy is a pizza delivery driver simulator.
Your a fresh new recruit, you managed to get enough money together for your own wheels, now its time to put it to work and rack up some cash. They say a good pizza delivery boy should be able to make a delivery every 10 seconds, but as your new we'll settle for every 20. Good luck.
Controls
WASD or gamepad controller (A to accelerate B to brake) Left Stick to Steer.
Hit 'R' to restart the curent level if you end up stuck somewhere due to poor physics
Pickup the Pizza (flavours Fish, Tomato, Chicken) Green Icons in the main view and deliver it to the correct request (correct flavour) Yellow Icons in main view. On the minimap Pickup and Drop off Icons look the same (sorry about that).
Each day you have to deliver the required number of pizzas within the required average time to progress to the next day. Make it through all 5 progressively harder days to complete the game.
Credits
- All code, Art, SFX/Music made by me in the 72 hour jam window
- Tools Unity, Reaper, various VSTs from Native Instruments Komplete
- Font - Thickhead by s.ulrich/incinerator
Update
- Added Mac and Linux builds to the itch io page - No changes
| Link | https://automatonvx.itch.io/pizza-boy |
| Link | https://automatonvx.itch.io/pizza-boy |
| Link | https://automatonvx.itch.io/pizza-boy |
| Original URL | https://ldjam.com/events/ludum-dare/51/pizza-boy |
Ratings
| Overall | 1188th | 2.667⭐ | 23🧑⚖️ |
| Fun | 1154th | 2.571⭐ | 23🧑⚖️ |
| Innovation | 1207th | 2.238⭐ | 23🧑⚖️ |
| Theme | 1215th | 2.048⭐ | 23🧑⚖️ |
| Graphics | 989th | 2.857⭐ | 23🧑⚖️ |
| Audio | 590th | 3.105⭐ | 21🧑⚖️ |
| Humor | 844th | 2.35⭐ | 22🧑⚖️ |
| Mood | 1140th | 2.525⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 19🗨️ |
The trees are cute though, and the idea was funny. GG
The graphics and music were nice, and I like that you even added more than one crashing sound effect. Also, the GTA-style mini map is sick!
@ale yeah some of those collisions boxes are a bit off sorry about that, glad you managed to overcome the physics ish
As @cdmaniac @monika @mossgames @paul-avallone @elmos-minion .. basically everyone pointed out, the physics based controls don't feel too good to play as it is, totally agree I should have spent more time on that, I ended up swapping out my original hacky controller for Unity's physics Wheel colliders late in the timeframe because mine was glitching out on the uneven surfaces so was just glad to get something that basically worked at all.
@malai sorry the mac build didn't work for you, according to Unity its meant to be compatible with Intel + Silicon hardware, but I have no mac to test so, I guess maybe not ¯\_(ツ)_/¯
Thanks all for playing. To round of the LD I am working on a post jam version with much improved controls, a whole mini city with more buildings, cars, fixed UI icons etc. etc. should be up in a few days if anyone is interested.
Thanks All.