Timed Turn Based Strategy Game by PatBGames
Timed Hex Turn Based Strategy game, with a turn every 10 seconds.
- Click and select with the mouse.
- Zoom in and out with the mouse wheel.
- Move around the map with arrow keys.
- Give orders to your guards and slay the red foes.
Place your guards accurately to maximize damage.
- Attack from the back give bonus
- Consecutives Attacks give bonus
- Armor and shield increase defense
- Flanked allies increase defense
Initial unfinished Compo entry was changed to EXTRA for extra time 😉.

Features of the extra version :
- Added animations (Idle, Move, Attack, Hurt, Die)
- Reworked combat system (attack, defense, bonus, malus ...)
- Added icons to display HP, defense, attack ...
- Added sounds 🤫
- Added Help screen
Tools used:
- Unity3D WebGL
- C# / Visual Studio Community 2022
- UModeler
Any comments about the concept of "Timed Turn Based Game" is welcome.
| HTML5 (web) EXTRA | http://pub.patbgames.com/LD51Extra/ |
| Link | https://github.com/PatBG/LD51 |
| HTML5 (web) Unfinished Compo | http://pub.patbgames.com/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/timed-turn-based-strategy-game |
Ratings
| Given | 22🗳️ | 16🗨️ |
Other then that, the artwork is nice and the jumping effect when the character is ready to take their turn is neat. I just really wish there was more to the game.
Good job on the Jam! :D
@naemis thank you too, the post-jam version will be winnable, I promise 😉
https://youtu.be/F5SuH3yd2jA
Features of the extra version :
- Added animations (Idle, Move, Attack, Hurt, Die)
- Reworked combat system (attack, defense, bonus, malus …)
- Added icons to display HP, defense, attack …
- Added minimalist sounds
- Added Help screen
Thanks for all previous comments, I hope you'll have the opportunity to test the latest version 😉
Overall, I'm glad you took the time to add the extra combat elements as they did add a bit of strategy and pull it together a bit more - it's hard to make such complex games during a jam (especially compo), nice work!
@darzu : check the Extra!
@manchmalscott : I was planning to add buttons for speeding/slowing the time, but a peace/combat mode is an interesting alternative.