The Peter Principle by Thomas Peterson

- Complete tasks around the office to score points before your next review...or get the boot.
- Reviews happen every 10 seconds, so be sure to collect enough points.
- Points will reset after each promotion, so don't work too hard...
Playable on Itch.io at https://ripleyaffect.itch.io/the-peter-principle
Source code at https://github.com/ripleyaffect/ludum-dare-51
CONTROLS:
- Move: WASD or Arrow Keys
- In-Game Interactions: Mouse / Left Mouse Button
| Source Code | https://github.com/ripleyaffect/ludum-dare-51 |
| Itch.io web player | https://ripleyaffect.itch.io/the-peter-principle |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-peter-principle |
Ratings
| Given | 0🗳️ | 4🗨️ |
0. page: I knew the Peter Principle and just love how the advice leads to that XD
1. cute explanation page; and very clear! I like how you put the images in a yes/no fashion, around a clear small list. I had put some explanation pages for former games, and was always afraid it would be too much for the player, as implicit tutorials are best, but here, I feel this is already clear
2. oh, sprites in a 3D environment! Cute
3. ah, super small room! Actually, this is great for dense action: no getting lost! :) I imagined this would be a large company with many rooms, but you made a smart choice
4. varied tasks, great! By the way: including mathematical additions; this is exactly what *10 Seconds of Math* (which I tested a bit earlier) was asking! XD
5. I also like how reacting to others is implicitly a critique of self-interested fawning X)
6. (retro) sounds are a great cue here! And the interface is very intuitive (matching the explanation screen)
7. just a bit overwhelmed the first time (which may be normal), did not get the time to check the target; lost after a few rounds: nice funny sound again; bwahaha, "official reason" (about Ph.D.)! XD Are there several reasons?
8. second run: there is just the bar as I had seen! I thought I had missed something, but no. :)
9. wow, even a logic question! :) Very varied
10. lost a rank higher: different firing reason! May depend on rank, as I suspected first, or random? And things get hard quickly, in my opinion, about the 4th or 5th round!
11. lost again (clicked right out of the icon at the last instant XD); same reason as the first time, but for higher rank, so, sounds random
12. caught a glimpse earlier, really become aware of it now: "Señor Contributer" XD (why not "Contributor"?)
13. missed fourth letter from the board, came back to it: had retained my first three clicks, nice!
14. hahaha, love how the coworker’s line on Mercury is to be interpreted as good! XD I got the vibe intuitively
15. really funny how I end up waiting before completing a task, really makes you feel the interpretation of the Peter Principle XD
16. oh, actually won!! I thought this would go infinitely! And love that gangsta CEO style XD According to the Peter Principle, the CEO is now an incompetent ( ͡° ͜ʖ ͡°)

**Takeaway:** while the tasks themselves are simple, their variety and pace felt GREAT! They were also both simple AND tricky (except maybe for the board letters, although this does engage your dexterity by going for the mouse). Feels like good brain training! The game is also keen on the eye, has great sounds as cues and little funny music (how did you make it, by the way?); it is short, but just enough so it does not get overly challenging, which is fine for a game jam. The cheeky context of the Peter Principle is also great, and the pace gave life to that small office! A semi-criticism could be that the game may be tricky to extend into a bigger thing while still abiding by the ten-second constraint, but after all, why not, there may well be a clever way.
Thanks for the concise yet entertaining game, this certainly was a good one. :)
[Do not forget to review and rate other games, if you have enough time; it will also help yours get noticed and have testers and feedback. :)]
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@madeofst See above: there *is* an end to it! :) After a few attempts, I also thought this would get tricky, but it turns out there were not that many rounds; I did not count, but I think less than ten.