Space Hourglass by PatteDeCanaard
Space Hourglass
You need to survive the longest as you can by managing the characters.
Controls
Mouse only.
[F11] Toggle full screen
The hourglass
The hourglass take 10s to complete (if no one handle it). Once done, a pulse attract resources, characters and enemies.
Resources
You can collect resources by clicking. Then use them to upgrade your characters.

Jobs
Each characters can do a specific task: - Speed up: take sand from the top of the hourglass to the bottom - Slow down: take sand from the bottom of the hourglass to the top - Defend: fire enemies

Tools
- Engine: Godot 3.4
- 2D: inkscape, Gimp, Piskel
- Audio: LMMS
Ratings
| Overall | 14th | 4.181⭐ | 38🧑⚖️ |
| Fun | 41th | 3.986⭐ | 37🧑⚖️ |
| Innovation | 6th | 4.386⭐ | 37🧑⚖️ |
| Theme | 11th | 4.414⭐ | 37🧑⚖️ |
| Graphics | 14th | 4.371⭐ | 37🧑⚖️ |
| Audio | 11th | 4.329⭐ | 37🧑⚖️ |
| Mood | 16th | 4.186⭐ | 37🧑⚖️ |
| Given | 26🗳️ | 19🗨️ |
I ended up to 74 beats on my second try, when all the men I spec into defense decided not to war anymore ^^
I'm a little confused on the objectives, because I could obtain resources and destroy the enemies, but I wasn't sure when it would end, or if I was going for a high score, stuff like that. Still, I had fun!
It took me some time to really understand what I could do. The introduction text mix narration and tutorial, it can be hard to clearly understand what it means. Also the effect of the job are not visible immediately, and I didn't notice at first the icon on top of the characters. When there was more than three of them, it was hard to read how many were doing which task. I never used Speed Up in the end, and managed to survive for 38 beats. While progression was pleasant, I felt like there was some lack of significant choices to make. Most of the time I was reacting to the moment, switching character without remembering very well each one specialty, forgetting to grab rocks, and wondering why a character on Defend was just walking slowly ignoring all enemies. :P The game could either be less chaotic to allow player to plan more, or automatize more actions so that the player focus mostly on resources management.
Still, it's overall an impressive entry, with a great core mechanic and a fantastic look. Great job!
The job functions did take me a moment to understand, simply because it wasn't as responsive. It feels more like telling your sims to eat food and hoping they actually do it. I don't find anything wrong with that mechanic but a future build of this would hopefully invest some time in explaining that piece further to players. I never really had to change the jobs until the first enemy showed up so by the time the threat had arrived I wasn't sure what to do right away. I could have sped stuff up of course but that just makes me feel ill prepared haha.
Really solid work here! Would love to see this expanded.
I'll definitely add this one to my library. Great job!

It's also really really well polished, gameplay is smooth and I didn't find anything particularly annoying. I love the art style and look of the game, and the music is great too!
Amazing game :)
Nicely done! 10/10
The time changes makes we go away from the "10s", but I really prefer when you play with the theme than if you just follow it. It's the price to pay ! But... I think it's not enough balanced. You shouldn't be able to slow down time so much. The strategy becomes "Slow, kill, speed, slow, kill, speed...". And the main problem is you are stuck with your "10s hourglass". We upgrade and the hourglass not, so we have a full control on it very fast. And we can't lose, forced to sabotate our game to finish.
You know my score. ;)
But it's the only real problem I see. It's maybe difficult to understand the concept, but I mostly misunderstood because of the speed change of the characters. Now I understand it depends of the distance between the character and the grab thing, but I firstly though that was about the sand.
OK now the qualities : The idea, the look, the gameplay (But the previous points), the details (Characters' names, the mini-tuto/story), the fact that it's enjoyable to just wait and look at all the guys working.
Good concept, enjoyable to play. I didn't tryhard for nothing ! ;)
I did find the UI getting kind of in the way of the game though. I would have liked to have an auto grab option so I wouldn't have to micro manage my grabbing chracter. I also had a lot of trouble finding the character I wanted when I was circling in the UI. And I didn't get why you would ever want to speed up the hourglas ahaha.
Anyway, UIs are notoriously hard to make and your did a pretty good job for a game jam, so, congrats !
SPOILER/bug alert:
If you get 2 people with speed 4 you can stop time and farm infinite points


Honestly though, I've got the music in the background I love it.