Teen Detective Allegra Gumshoe in Temporal Troubles!!! by fizzbark
Teen Detective Allegra Gumshoe has once again stumbled into a reality bending plot. Can she outwit her most cunning foe yet... a future version of herself?
This game was hastily assembled over 72 hours for Ludum Dare 51 and it shows.
There's quite a few little unpolished edges, but the game is playable and finish-able. However, the time looping every ten seconds just sucks in retrospect.
So in order to get a reasonably nice experience, hit the 'P' key to toggle the menu as soon as the game starts and crank that bad boy up to 1=10.
There's some handy hints at the end of each loop if you get stuck, and once you've 'solved' the loop you'll need to wait for the loop to time out too*, so take advantage of the time controls in the pause menu.
There's also an overlooked feature where you have to type words that include the letter 'p'. The pause menu opens when you do this, so pretend this is a 4th wall breaking meta-joke - perhaps this whole game is occurring inside the mind of a sentient bear librarian.**
Post jam version on the way, probably with no time loop.* As it turns out, point and click adventures tend to be very measured and patient affairs where having time to linger and think enriches the world and the experience.
Results are going to vary if you decide to fullscreen, please let me know if specific dimensions are bad/good.
*because "someone" forgot to uncomment a test setting when they submitted the final version 15mintes before leaving for work
**this probably makes more sense than the actual plot
*As it turns out, point and click adventures tend to be very measured and patient affairs where having time to linger and think enriches the world and the experience. Who would've thought.
https://fizzbark.itch.io/teen-detective-allegra-gumshoe-in-temporal
| Link | https://fizzbark.itch.io/teen-detective-allegra-gumshoe-in-temporal |
| Original URL | https://ldjam.com/events/ludum-dare/51/teen-detective-allegra-gumshoe-in-temporal-troubles |
Ratings
| Overall | 1015th | 3.048⭐ | 23🧑⚖️ |
| Fun | 986th | 2.905⭐ | 23🧑⚖️ |
| Innovation | 743th | 3.143⭐ | 23🧑⚖️ |
| Theme | 931th | 3.262⭐ | 23🧑⚖️ |
| Graphics | 618th | 3.595⭐ | 23🧑⚖️ |
| Audio | 614th | 3.048⭐ | 23🧑⚖️ |
| Humor | 154th | 3.75⭐ | 22🧑⚖️ |
| Mood | 466th | 3.571⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 22🗨️ |
There's a lot of charm and interesting dialogue, but the only seeming way to play is to just furiously click through it all, which further buries the lede since I can't figure out what I'm actually supposed to do. Even with the 1=10 debug setting, I can't sit back and enjoy the dialogue like I'd like unfortunately.
I also noticed some dialogues don't lead anywhere, like the "Pretend you have honey" option.
The art is charming and the music fits, the dialogue is fun too. This would be a prime candidate for a post LD version.
A bit more feedback would help to denote changes in the game state. The dog playing with the toy, the coffee appearing somewhere, the books being highlighted in some way. Some audio control would be nice too.
Overall good work, the humor is great!