Anne & the Raccoons by GameDevTraum

Welcome to Anne & the Raccoons. In this cute game, you must help or try to help Anne, a country girl who must deal with his daily life issues.
https://www.youtube.com/watch?v=RzVSafIUzQ0
Anne lives quietly with her garden, food and other things. One day, she woke up and her ill-fated dream came true. Waves of naughty raccoons came and started messing everything up!

Are you prepared to deal with them?

BUGS AND ISSUES:
-Controllers should be ARROWS (or WASD) and E, there are several debug keys like F that we forgot to remove from the last build.
Have fun!
| Link | https://gamedevtraum.com/games/anne-and-the-raccoons |
| Original URL | https://ldjam.com/events/ludum-dare/51/anne-the-raccoons |
Ratings
| Overall | 647th | 3.464⭐ | 44🧑⚖️ |
| Fun | 822th | 3.107⭐ | 44🧑⚖️ |
| Innovation | 668th | 3.22⭐ | 43🧑⚖️ |
| Theme | 845th | 3.381⭐ | 44🧑⚖️ |
| Graphics | 111th | 4.345⭐ | 44🧑⚖️ |
| Audio | 246th | 3.707⭐ | 43🧑⚖️ |
| Humor | 173th | 3.695⭐ | 43🧑⚖️ |
| Mood | 406th | 3.631⭐ | 44🧑⚖️ |
| Given | 40🗳️ | 65🗨️ |
Beside that, the pace of the game is a bit slow because of the movement speed, but hectic because of the 10seconds waves of racoons. I don't know if it's a good or bad thing. The feeling of emergency was strong in this one
We didn't have the time to properly balance the parameters, I pressed submit when there was only 1 minute remaining xD.
Thank you for your comment, as the programmer I had to test the game over and over again and therefore every time I play the game I get the perfect score and couldn't tell if the game is hard
Seriously, when the first wave came in and they just started dancing while the music was playing I cracked up. Who ever came up with this idea is a genius. Made the game 10x more enjoyable for me. Took me a while to find all the carrots because I was too busy getting rid off these racoons (which isn't a bad thing!). Too bad after a restart you need to do the tutorial again, but not a major complain. The graphics were nice and the atmoshpere really cozy. Loved the little story bit at the beginning. On the 2nd attempt I got everything. I don't really know how you could lose. Racoons on all spots?
I liked this one! Hope you had fun making it.
Gameplay-wise it felt maybe a bit slow and was not as challenging as it could have been. I finished all tasks and found all carrots with quite some time left.
Maybe fending off the racoons with some other action than just holding down the E key would make the game more engaging. First thing that comes to mind may be having to quickly type some random letter combination that resets when you fail it. Something like that to add a bit more pressure.
Also, as someone else already mentioned, the F key seems to do some weird stuff where it swaps the state of all 3 stations on/off. Maybe some forgotten debug-feature? I did not use it to complete the game, I just noticed it.
Other than that I enjoyed the look and feel of your game.
Some minor nitpicks:
- The whole game is controlled from a keyboard, and yet you need to click a mouse in the menu and to make the text proceed. It would be nice if you could just Enter or Space the text away.
- Would be cool to be able to skip the tutorial after the first try.
- At the end you get a "Score board" but there is no score there :laughing: - it's just really a list of what you did. Maybe each action should have some points assigned to it, and then you could display the sum of points to the player at the end - giving an actual score along with the list.
Very good job on the game!
I played through it a few times and never figured out how to get a tick in anything other than "farm" - some more in-game help like highlighting what you can do with items, maybe making the icons next to them more prominent, would help. Also getting rid of the racoons didn't seem to do much, they'd just come back, and fixing what they did didn't seem to improve my end outcome? Also it was pretty hard to *not* get all the carrots, so they didn't seem very important? I think that if your actions had more weight to them (like permanently changing the world, or giving you a score feedback, or whatever) it'd be really fun, with a bit more variety like the ability to run.
I think basically I want a mini farm simutor where you need to chase away raccoons.
jsut one note: Its a bit strange that we have to collect carrot everywhere rather than in the vegetable garden but its fine too.

I ADORE the racoons dancing around, and the wee tune going with it. It's adorable. Low poly works great. You could easily build up on the game and do more tasks, more levels... Nice entry!
Using a key like space for advancing through the text would make this even better (switching from mouse to keyboard and back can be bothersome).
I really liked the gameplay loop of the game. The franticness of going between running racoons off and trying to track down the carrots was nice! I found myself at the very end just waiting for everything to complete so I could run off to get the last carrots with reckless abandon. The timer of course was fixed for this theme, but maybe playing with the walk speed could help incorporate all of this.
The audio fit the game really well as well! The whole thing was pretty nicely cohesive. Good job!