The Temple of KnowlEGG by Carraka

You are a chicken. Every 10 seconds, you become a chicken with ... a little bit more.
Race through The Temple of KnowlEGG, avoiding traps and unlocking vaults. Each vault grants you another power. At the beginning of each level, choose your powers, but each power only lasts for 10 seconds! Speed up and ascend to higher heights to unlock the ultimate secret that as plagued your ancestors since the beginning of consciousness: which came first, chicken or egg?
All graphics, music, and SFX created in 72 hours for the Ludum Dare 51 game jam!
Bugfix changes v1.4: - Fixed platform physics to prevent sticking to walls and inability to jump on rising platforms
Bugfix changes v1.5: - Platforms now properly squish the chicken D: - Level resets now work correctly
Ratings
| Overall | 589th | 3.5⭐ | 28🧑⚖️ |
| Fun | 508th | 3.462⭐ | 28🧑⚖️ |
| Innovation | 446th | 3.48⭐ | 27🧑⚖️ |
| Theme | 899th | 3.3⭐ | 27🧑⚖️ |
| Graphics | 427th | 3.846⭐ | 28🧑⚖️ |
| Audio | 142th | 3.923⭐ | 28🧑⚖️ |
| Humor | 150th | 3.771⭐ | 26🧑⚖️ |
| Mood | 532th | 3.5⭐ | 26🧑⚖️ |
| Given | 15🗳️ | 26🗨️ |
The best part was definitely the chicken singing along with the music. Great work!
I think the platforming could've used much more time in the oven. Gravity feels very strong, jumps are quite low and if you don't hold the button for the whole time you basically get flung downwards, and the speed up power makes movement almost uncomfortably fast, especially since you accelerate pretty much instantly.
I liked the hectic music and sound effects.
Neat game, good work.
It would be great if we could preview the level before picking the powers, otherwise the first run is a guess.
Escape is also not the best choice of menu button, as it'll first exit full screen mode.
In all, some minor issues but a great jam game.
The spikes were all too wide, making them need almost pixel perfect jumps to get past.
Also escape exits fullscreen mode which makes it a bad choice for opening the menu.
The game died on me in the death menu on level 5, The buttons get darker when I click them but did nothing.
Got stuck after I died on level 4 and neither of the restart options worked, tried again (restarted the itch.io page), got to level 5, same deal
I feel like there might be a solid game here, but the third level feels like somewhere between a brick wall and a joke at my expense.
Really interesting take on the theme, I enjoyed it. Nice work!
The controls seemed a bit unforgiving, though, which made the jumps a bit hard - especially with the speed power-up - and although there were 3 lives, it felt like dying on e.g. the third level on the spikes in the beginning already meant you were missing the timing and wouldn't reach the platforms in time later. In the submission build there were some glitches with the movement, i.e. I got stuck on some platforms, but I believe those were fixed for the bugfix build.
Anyway, this was a game that I enjoyed playing. A great effort!
The art and music are great, the fantasy and mood being so nonsensical had me playing with a smile from ear to ear, and the little flavor texts below each power as well as the ending gave me a good laugh.
The concept itself is a solid interpretation of the theme, but it is really the humor and neuron-frying spirit of this submission that caught me!
Well done, congrats to you 3!
Beautiful graphics!