One-monster Elite Monster Rescue Squad by rustybroomhandle
You play Beefee, a tiny monster that in no way attempts to imitate an IP held by a well-known Japanese company. Your friends (see above) have been captured by the local villagers to keep as pets. As the only one not in a cage, and perhaps the only one with opposable thumbs, you are going to rescue them!
- Sneak around town using WASD or cursor keys
- Avoid villagers, they will alert the guards
- Avoid guards!
- Search containers for keys (hold down E or SPACE)
- Unlock cages to free your friends (hold down E or SPACE)
- Hide in tall grass or flower beds
HOW THIS WAS MADE:
All assets were built in Minecraft by the players of the IndieSquish Minecraft community. The models were then exported by an application called "jmc2obj" for manipulation and animation in Maya and Blender.
Development was done on a Manjaro Linux system using a closed experimental build of Unity Editor for Linux. Thanks very much to Na'Tosha and Levi Bard for that!
Source here: https://github.com/rustybroomhandle/sneakymon/
- Sneak around town using WASD or cursor keys
- Avoid villagers, they will alert the guards
- Avoid guards!
- Search containers for keys (hold down E or SPACE)
- Unlock cages to free your friends (hold down E or SPACE)
- Hide in tall grass or flower beds
HOW THIS WAS MADE:
All assets were built in Minecraft by the players of the IndieSquish Minecraft community. The models were then exported by an application called "jmc2obj" for manipulation and animation in Maya and Blender.
Development was done on a Manjaro Linux system using a closed experimental build of Unity Editor for Linux. Thanks very much to Na'Tosha and Levi Bard for that!
Source here: https://github.com/rustybroomhandle/sneakymon/
Ratings
| Coolness | 40% | 1627 |
| Overall(Jam) | 3.90 | 79 |
| Audio(Jam) | 3.81 | 87 |
| Fun(Jam) | 3.65 | 130 |
| Graphics(Jam) | 4.41 | 70 |
| Humor(Jam) | 3.21 | 305 |
| Innovation(Jam) | 3.26 | 341 |
| Mood(Jam) | 3.84 | 108 |
| Theme(Jam) | 3.81 | 235 |
And unity linux :O!
A Few issues I noticed:
- Diagonal moving is quicker than horizontal/vertikal. I know that bug, I've seen it in other projects. The move-directions get added, normalizing the move-vector stops this
- Invisible walls at the level-egde are irritating
- The colliders on the pumpkin-vegetable-field are fiddly and not fun
Great work! :D
"Lock them in cages and strew the cages randomly around the town in such a way that they would be difficult to guard."
"Uh, okay. And where should we keep the keys?"
"I don't know, just like, throw them in open containers, it will be fine. Okay, no more questions."
It's nice that so many people using voxel art, like me.
And it's nice that you used unity on linux, it is great alternative for windows.
The graphics are cool, though I think it was a bit heavy on my system... I keep getting bad lag spikes. But it didn't crash.
The concept works, though it feels like it was a bit rudimentary, would have liked a bit more interesting things to work out. The fact that keys were in everything was a bit weird. (Keys in buckets! Keys in barrels! Keys everywhere! Except where you might expect them, by guards and indoors :P)
I saw a clump of guys to the left on the bridge. It looked like some kind of red laser party freezeframe :P
Rad that you guys are using the minecraft stuff every jam :)