Simple Geometry by HKSpadez

Kill those who have failed this city using Simple Geometry.
For 5 years, Arrow girl was stuck on an island. On that island, she became someone else...something else.
Now, she has returned home to Moon City with a powerful new ability and an unquenchable thirst for justice.
You have 1 arrow every 10 seconds.
Controls
Mouse - Aim Arrow Trajectory
Left-Click - Shoot Arrow

Tip: Arrow Girl can bounce arrows off walls!

Download Link: https://hk-spadez.itch.io/simple-geometry
Uploads:
V1.02 - First version
V1.05 - Minor bug fixes with arrow hit detection
Ratings
| Overall | 256th | 3.842⭐ | 21🧑⚖️ |
| Fun | 129th | 3.974⭐ | 21🧑⚖️ |
| Innovation | 234th | 3.737⭐ | 21🧑⚖️ |
| Theme | 625th | 3.605⭐ | 21🧑⚖️ |
| Audio | 600th | 3.079⭐ | 21🧑⚖️ |
| Humor | 579th | 2.842⭐ | 21🧑⚖️ |
| Mood | 260th | 3.789⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 19🗨️ |
I personally got stuck on one of the shots on the third level, since needing to replay the entire level for each attempt is pretty punishing.
Overall, a fantastic entry, great job! :smile:
I wish I had a bit more clarity if my shots were going to hit or not-- sometimes I would line up a shot that felt like a miss but was actually a hit, and vise versa.
Also _tiny_ UX nit: You have N for next level, R to restart, and Space to start the level, why not just bind all of those to Left Mouse Button? The whole rest of the game is played with the mouse so I found myself having to take my hand off the mouse to hit R and Space every time I messed up.
There's a very brief story, but it's nice to move throughout a level instead of just jumping from one random scenario to the next.
The green targeting circle is a very good addition for this game.
I played on this site's 1.05.
I found that sometimes despite a green targeting circle, a shot will just pass through an enemy without damaging it. Sometimes it was during an enemy animation, sometimes on the very edge of a hitbox (and thus possibly a true invalid hit), but sometimes it just went right through the middle, with a green circle, without any interaction.
It was annoying on the last level to replay the rest of the level. This is just a quick jam, but I would like a way to speed up the brief walking sections. Also, because the camera orients itself to a proper position within the first couple seconds of a 'shot', you can't properly aim, and it gets annoying over repetition when you can't properly aim for all of the ten allotted seconds. I would like to see where people are briefly (an establishing shot?), then use all ten seconds at my disposal.
Maybe there should be a sort of 'shot confirmation'. Holding down the button, or a quick warning on a bad shot. When some shots require a very specific angle, an involuntary gesture can make you replay the whole dang last level.
I had fun, and I wish you many more ratings.
Here is my playtest:
https://youtu.be/DmQk-n0QP_E
Thanks, @icxon for sticking with it for so long. Sorry that you were not able to figure out the last puzzle :C
The telegraphing of the projectile's path and the hit-circle's telling you who would be hit made the combat intuitive as well. Nice work!
Btw, you could perhaps add the platform to the description to make it clearer?