The House of Gillamoor by Piboy314

[raw]
made by Piboy314 for Ludum Dare 51 (JAM)

A little maze game where you find keys and doors to find other keys and doors to finish levels in mazes as fast as possible.

Every ten seconds a random event happens, either your controls will be inverted, the camera colours will be inverted or one of the two enemies will spawn somewhere in the map.

Screenshot01.png

LudumDare51.exe is the Windows build

TheHouseofGillamoor.x8664.zip is the Linux build

TheHouseof_Gillamoor.app.zip is the Mac OS build

Ratings

Overall 990th 3.083⭐ 20🧑‍⚖️
Fun 1078th 2.75⭐ 20🧑‍⚖️
Innovation 1122th 2.556⭐ 20🧑‍⚖️
Theme 1070th 2.972⭐ 20🧑‍⚖️
Graphics 1040th 2.667⭐ 20🧑‍⚖️
Audio 572th 3.139⭐ 20🧑‍⚖️
Humor 818th 2.389⭐ 20🧑‍⚖️
Mood 667th 3.361⭐ 20🧑‍⚖️
Given 48🗳️ 5🗨️

Feedback

Sean Esopenko
03. Oct 2022 · 22:27 UTC
I experienced a few bugs:

* My up/right movement was swapped during gameplay which made it difficult to finish the game.
* I was caught on enemies and unable to move a few times
* Sometimes an enemy got caught on me then was thrown across the space

Overall feedback:

* I like the positional audio for the door, it lets me know where I have to go
* I can't figure out how the theme was integrated in the game. What events are happening every 10 seconds?
🎤 Piboy314
03. Oct 2022 · 22:29 UTC
Random things happen every 10 seconds, such as enemy spawns, control inverts as you experienced, screen colour inverts etc. @sean-esopenko
Alero3
03. Oct 2022 · 22:31 UTC
@sean-esopenko,
I should make this obvious in the description, but every 10 seconds and event will happen. The event is either inverted controls, inverted screen colours or one of the two monsters spawning.
c4ris
03. Oct 2022 · 22:57 UTC
Really great design for a game! You have the basics of a lot of different elements going on here and I really like that from the flashlight shadow around the edges to the way the ghosts swirl around you. If you continue development I can see some great ideas for items and cool puzzles in the future. Once I got the gun the first thing I did was try to shoot a ghost (ha). I liked the way you interpreted the theme into your game, players might benefit from more visual cues to when the changes exactly happens so they know to expect some sort of change. I see you have the bar but something like a simple screen shake would do a lot in communicating to the player that something has just happened. Hope you had a fun game jam!
🎤 Piboy314
03. Oct 2022 · 23:03 UTC
Thanks for the feedback! I got super stressed near the end and didn't even think about polish 😅
MegaFuze
04. Oct 2022 · 03:26 UTC
I like the art, the maps feels dark and gives you that sense of danger, the music is well made and either gives a sense of urgency or makes the game overall feel chaotic when you hear the music a key makes blending with the background Music(which I found to be pretty funny). The 10 second side effects are pretty alright, I think the inverted screen color filter should've been something else like a grayscale or something like that because having a dark map turn almost completely white can burn some eyes. The items I think are pretty nice, the gun seems to be my favorite. Overall I think this is pretty well made game and I even got to beat a few of the levels. Nice Job!
🎤 Piboy314
04. Oct 2022 · 11:47 UTC
Thanks! I agree the colour filter should have been less intrusive. One more thing to note is that there's also a chance that monsters will spawn every 10 seconds if none of the other effects happen :)
LDJam user 239741
04. Oct 2022 · 16:29 UTC
The art is nice, the music is great for the game, and it feels arcadey, the effect is a little eyeburning tho

overall, 7/10 nice game!
🎤 Piboy314
04. Oct 2022 · 16:38 UTC
Thanks! I agree :)
sliphtrex
05. Oct 2022 · 00:53 UTC
I didn't get to see the color inversion on my play through, but I like the control swapping. I think that's a mechanic that goes under-appreciated a lot of the time. I didn't get to try all the levels, but it looks like a lot of work went into this in such a short time. That's really cool to see 5 levels. Our game was shooting for 6 at first, but we only got 3 :sweat_smile: .

Update: I saw the color inversion. It was trippy. I enjoyed it.
🎤 Piboy314
05. Oct 2022 · 11:30 UTC
Thanks!! We put a lot of effort into creating levels :)
tetrapteryx
05. Oct 2022 · 15:47 UTC
I like the music and atmosphere! Well done finishing so many levels in such a short time. I'd be really curious what other kinds of events you could come up with in an exppanded version!
LDJam user 237588
05. Oct 2022 · 18:30 UTC
I can't play the game because it crashes when I click on Level 1 :(. This is the output in the console:
![Screenshot from 2022-10-05 20-28-47.png](///raw/410/a3/z/52621.png)
Alero3
05. Oct 2022 · 21:21 UTC
I'm sorry you are having issues, I'm no web developer so I'm not sure what is going on but stuff like ad blockers or different browsers may cause errors like this? I've tested both Chrome and Opera and they both appear to be working. I hope no one else gets this issue and that you can somehow resolve it.

Other than that thanks for checking out our game page!
🎤 Piboy314
05. Oct 2022 · 23:39 UTC
Hm. That looks like a chromium-based browser console so I'm not sure what the problem could be other than extensions.
MaxKyckling
06. Oct 2022 · 09:34 UTC
I loved your game! This was a really creative and fun way to interpret the theme. I loved searching through the corridors and finding keys and stuff! Loved the animations and the way the ghosts would spin away when they hit you. Really cool game! Good job
Alero3
06. Oct 2022 · 12:52 UTC
Thank you so much for your kind feedback!
automatonvx
06. Oct 2022 · 19:15 UTC
So the web version on itch didn't work for me in firefox but seemed fine in chrome. Took me ages to find the key on level 1 strangely.. also was a little bit confused about shooting the ghosts, after i shot looked like they died but then carried on floating round. Also probably a bug that I finished a level with the weird colour filter on and then it persisted for the rest of the levels and I got no more events I think. The concept was ok, although personally getting lost and wandering around in circles is a thing I find very frustrating in games anyway, so maybe not the most fun for me. The events didn't really feel like they made a massive difference to me, swapping the controls you get used to very quickly, the enemies are easy enough to run by anyway and the colour filter doesn't reall hinder me. The art style and execution was fairly charming in a very old 8-bit sort of way, the fitting chip tune soundtrack was the highlight for me and fit the tense mood nicely. Decent entry, gameplay is maybe the weak point.
DufresneX
06. Oct 2022 · 20:31 UTC
@automatonvx Thanks for the comment! What you experienced with the ghosts was not a bug, but the events shouldn't have stopped after you got the colour filter, even if it persists throughout the levels. One possibility is that you got the colour filter event, then didn't get the event that switches it back for the rest of the time that you played for.
LoneWolfDev
06. Oct 2022 · 21:59 UTC
Concept is cool, but would be nice to have some feedback of the current event happening.
🎤 Piboy314
07. Oct 2022 · 12:35 UTC
:thumbsup:
Rlewins
07. Oct 2022 · 19:01 UTC
I liked the concept, but I wasnt able to play level 1 as it froze on the level select so just played through 2 & 3. Good stuff :)
DufresneX
08. Oct 2022 · 12:23 UTC
Thanks for the feedback! I'm not sure why level 1 froze, but I'm glad that you liked levels 2 and 3.
Gonzalol
11. Oct 2022 · 10:44 UTC
It's a very good entry for a first timers in Ludum Dare. Classic gameplay with the twist of the 10 seconds events.
Some thoughts:
- Control may be smoother, sometimes the character gets blocked on the air
- A lot of enemies with animations, great job on this
Alero3
11. Oct 2022 · 15:33 UTC
Thank you so much for your feedback! @gonzalol
Stingby12
17. Oct 2022 · 18:39 UTC
I think it's clear that it was on the rescue filter. Only one level was playable and it was literally impossible to beat.
Also there was almost no effects applying in it beside the horrible invert color one and the reverse control one, and I kid you not it took me 10 minutes to find the shoot button (E).
Alero3
17. Oct 2022 · 19:49 UTC
Hello @stingby12, all levels should work. I'm using the windows build and I don't seem to have any issues, I can complete all levels. Were you running the web build or something else?

On the main menu screen we did say press E to use, but we should have said E to use and shoot, thanks for your feedback.
Stingby12
18. Oct 2022 · 05:30 UTC
@alero3 I was on the web version if you are curious.