Carddown! by RahmKota3

Carddown! is a card game where the cards cost nothing to play but the player's turn ends every 10 seconds. Your objective is to survive as long as possible.
| Link | https://rahmkota3.itch.io/carddown |
| git | https://github.com/RahmKota3/LD51.git |
| Link | https://rahmkota3.itch.io/carddown |
| Original URL | https://ldjam.com/events/ludum-dare/51/carddown |
Ratings
| Overall | 418th | 3.667⭐ | 38🧑⚖️ |
| Fun | 344th | 3.639⭐ | 38🧑⚖️ |
| Innovation | 326th | 3.611⭐ | 38🧑⚖️ |
| Theme | 332th | 3.917⭐ | 38🧑⚖️ |
| Humor | 849th | 2.333⭐ | 32🧑⚖️ |
| Mood | 716th | 3.306⭐ | 38🧑⚖️ |
| Given | 27🗳️ | 0🗨️ |
Would love to more! More cards, more upgrades, more enemies (I know it's a game jam, though!) - the enemies that had meta-attacks were super cool, I liked the upgrade that rewarded trying to get 4 attacks in a row. I got to a point where I didn't think I could outheal pretty much any damage I took. Anyways, cool game!
As other have mentioned, it lacks a bit of feedback, would have been great to see the enemies turn and when they actually attack.
Also it was a bit strange at first to have to finish your hand to have new cards.
But overall really enjoyed playing it
However it's working quite nicely, so anyway nicely done, dude!
This seemed to be mostly about speed of dragging cards rather than decisions though, which gave it a different appeal than most deckbuilders (I personally like being able to take my time rather than fast clicker games). I'd have liked to see a bit more or a focus on decisions rather than speed.
It would have been good to see enemy abilities - I think the rats have "When this dies, all other creatures attack", but this wasn't indicated anywhere. Nice job putting together a fun game in limited time.


I don't think I could have died at this point other than on purpose.
Really liked it! You scoped it well! Not the first game like this i've seen this jam, but this one did it best. Very nice spin on that formula and clever implementation of the theme. You really showed the potential of this little design, and made me crave for more! More enemies, more cards, more relics... Surprisingly and interestingly, the most dangerous enemies were the rats: they leave you no leeway if you ever enter a 4 or 5 rats room with like, a hand full of attacks. That's a nice quirk of the design space and I think it would need to be exploited a lot more! Low health enemies is actually a ressource for you to unload your cards into. Lots of very interesting things could be done within this space. I'd love to play around designing for this kind of stuff. Great job, good entry, I had a lot of fun with it.
Good job!
Balance-wise the game could use some work if you plan to keep working on it after the jam. Time increasing cards are incredibly powerful and they probably allow the player to survive infinitely. The game is at its best when you are low HP and the timer is running out and you are trying to find the way to survive. Increasing the timer takes this away completely.
Bonus points for the amount of polish you have put into the card hover feedback and dragging to use them. These kind of features have become a staple in the genre after Hearthstone so I think it was a good decision to take time to implement some of those game feel increasing features in this game too.
Overall, interesting concept. Good work!