Chernobyl by Robert Li
VERSION 0.01 Fixes: 0. Play in full screen mode for the best experience! 1. Restart button fixed on level 2 2. Level 2 triangle door didn't display correctly 3. The player can now click on characters to select them!
Game Design: Robert LI, Tilkey YANG, Anoif LU, Ink SUN, Haoyun ZHANG
Game Programming: Robert LI
Game Art: Ink SUN
Music & SoundFX: Tilkey YANG
Please scroll down and use the link to play.
10s...9...8s......
Time flies so fast, especially in an emergency disaster.
As a squad leader, you are assigned to an impossible deadly mission.
Mission Code: Chernobyl
You must lead your team through the radiation zone and reach the central control desk to stop the nuclear leak.
However, the radiation is too intense. Each squad member can only stay in the radiation zone for 10 seconds. After that, they will be part of the ruins. They are willing to sacrifice themselves to save more.
You have to make your order wisely and calmly. Your squad trusts you unconditionally. They will strictly follow your order without any hesitation.
You have the map of each construction, but have no idea about the real-time situation inside. However, your squad will report what they see.
In that case, think about your strategy, to sacrifice one of them to get to know the map better, or to make all members rush in and reach the control desk.



Thank you!
| Link | https://onebitindie.itch.io/chernobyl-ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/chernobly |
Ratings
| Overall | 90th | 4.079⭐ | 40🧑⚖️ |
| Fun | 306th | 3.689⭐ | 39🧑⚖️ |
| Innovation | 120th | 3.932⭐ | 39🧑⚖️ |
| Theme | 216th | 4.053⭐ | 40🧑⚖️ |
| Graphics | 18th | 4.632⭐ | 40🧑⚖️ |
| Audio | 57th | 4.149⭐ | 39🧑⚖️ |
| Humor | 377th | 3.219⭐ | 34🧑⚖️ |
| Mood | 21th | 4.446⭐ | 39🧑⚖️ |
| Given | 43🗳️ | 38🗨️ |
Game was pretty fun, though some quality of life things could help it flow a little better, like being able to click on the people as well as their portrait to command them.
Overall great job!
The music was really good. I enjoyed when the music changed on the later levels.
The mood set by the idea that some people must be sacrificed was dark, tragic, but tasteful. I appreciated that the mechanics did not glorify the death of some of my troops but rather made me feel like they were sacrificing themselves for the greater good. It was a necessary loss.
I liked puzzling my way through the levels trying to figure out how to do the reactor shutdowns.
I found myself trying to save some of the people even though I know it wasn't strictly required to finish the levels which I don't normally do in games of this type - which speaks to the strength of the mood.
You're welcome that I saved humanity! :)
But Great game! Well done!
The selection of names for a moment made you think that the developers from cis-region that so well know the theme with the liquidators of Chernobyl)
I understand that this is a prototype for the competition and there was a development time limit, but as a potential future buyer of your pre-release project I would like to see more variety in the puzzles. Maybe I should have added parallel activities for the characters or interdependent actions when solving puzzles, as on the first playthrough I passed separately by each character to the end and the last character had no problem stomping to the finish line alone. Only after the final credits, where the graves of the liquidators were depicted, I felt nasty as if I were one of the Soviet officials who sacrificed people as expendable material just to please Mr. Gorbachev. And on the second playthrough I tried to save the lives of more liquidators by performing actions in parallel.
Maybe to enhance the effect on the final credits it would be worth showing the player the names of the liquidators, which he killed, to add weight to the previously taken actions. It might also be worthwhile, as in the old version of the game "Doom", to change the liquidator's icon when the radiation level changes, so that the player would also empathize with each character.
 
Since my English is very bad, I translated through a translator and the text above did not want to offend you or bring a negative. I think you have done an excellent job of revealing and presenting the topic well. I hope you will not abandon the project, finalize and release it on PC or mobile platforms. All the best, thanks for the gaming experience!