The adventures of the Squire and the Liar by JonathanG
Play as Axel Lyre, as he journeys across the shire with his trusty squire.
The villages are in danger from nearby monsters, and they're looking for someone to protect them! Axel Lyre could be that someone... except he has no intention of actually fighting any REAL monsters! Instead, his squire dresses in a monster costume and pretends to fight, so he can gain the trust of the townsfolk and take their gold.
During the stage fight, icons will move across the top of the screen. Hit the WASD keys in time with the music to perform moves! Some moves have to be matched, but blank icons let you fill in the gaps with your own flair! Just try not to:
- beat the monster too easily
- get beaten back by the monster
- accidentally skewer your squire.
See the 4th screenshot* for more information about the controls.
Note that:
- on the main menu, press ENTER to start the game.
- on the map screen, click the VISIT button on an adjacent village to go there
- on the village screen, press SPACE to start the fight!
=============================================
by Jonathan Gover, Duncan Stead, Simon Withington, Thomas Fawcett, Richard Pilot and Ed Moffatt
The villages are in danger from nearby monsters, and they're looking for someone to protect them! Axel Lyre could be that someone... except he has no intention of actually fighting any REAL monsters! Instead, his squire dresses in a monster costume and pretends to fight, so he can gain the trust of the townsfolk and take their gold.
During the stage fight, icons will move across the top of the screen. Hit the WASD keys in time with the music to perform moves! Some moves have to be matched, but blank icons let you fill in the gaps with your own flair! Just try not to:
- beat the monster too easily
- get beaten back by the monster
- accidentally skewer your squire.
See the 4th screenshot* for more information about the controls.
Note that:
- on the main menu, press ENTER to start the game.
- on the map screen, click the VISIT button on an adjacent village to go there
- on the village screen, press SPACE to start the fight!
=============================================
by Jonathan Gover, Duncan Stead, Simon Withington, Thomas Fawcett, Richard Pilot and Ed Moffatt
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.48 | 303 |
| Audio(Jam) | 3.72 | 115 |
| Fun(Jam) | 3.26 | 373 |
| Graphics(Jam) | 3.85 | 302 |
| Humor(Jam) | 3.88 | 80 |
| Innovation(Jam) | 3.59 | 142 |
| Mood(Jam) | 3.72 | 142 |
| Theme(Jam) | 3.42 | 553 |
I'll start with a minor complain about the usability of the interface (main menu, map) which doesn't seem consistent and easy to use. Switching between mouse and keyboard is not really practical. But once you are used to it, it's fine.
I love the concept, I love the gameplay, I love the art, I love the music, I love the procedurally generated worlds, I love the random events. I beat this game and I keep replaying it. Really great job here. That's really sad you have so little reviews, your game deserves to be way more known and played.
* click new game, doesn't do anything, okay so it's a keyboard game
* press space, doesn't do anything
* press enter, go to world map
* use arrows to move the camera
* press space/enter, doesn't do anything
* click on starting town, doesn't do anything
* click on other towns, but on the image of buildings and the hitbox isn't big enough to detect it so it doesn't do anything
* Eventually hover over the right part of a town so it becomes obvious that yes it is mouse-based even if it doesn't seem that way
* on town info screen, press enter, doesn't do anything
* in fight, try to press arrows/space/enter/anything. Nothing does anything.
* go back to this page, see that you have to use WASD in the fight, not arrows.
And then the fighting isn't convincing enough even though the village is 96% gullible and I don't even know what triggers the fight to end.
Hopefully that's helpful!
A bit hard to get your hands on it at first it reveals its true potential after some training :P
anyway good job :)
After a few (a lot) of try I succeed my fist battle, only play up and down ! ^^
The insta game over when you lose, even after succeed in 3 or 4 villages is very punishing.
Liked the generative worlds.
This game could very much use an in-game reference for the controls. Also, the timing seemed a little off to me. More indication of the rhythm would help. Even on easy, it was nearly impossible.