ShooterWare by AntonioTheReis
A wacky top down shooter where the WarioWare-like quick mini games interrupt the regular gameplay. How you do in the mini games will effect the regular gameplay!!
| Original URL | https://ldjam.com/events/ludum-dare/51/shooterware |
Ratings
| Overall | 967th | 3.114⭐ | 24🧑⚖️ |
| Fun | 779th | 3.159⭐ | 24🧑⚖️ |
| Innovation | 893th | 2.955⭐ | 24🧑⚖️ |
| Theme | 613th | 3.614⭐ | 24🧑⚖️ |
| Graphics | 945th | 2.977⭐ | 24🧑⚖️ |
| Audio | 687th | 2.833⭐ | 23🧑⚖️ |
| Humor | 966th | 1.923⭐ | 15🧑⚖️ |
| Mood | 1067th | 2.8⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 29🗨️ |
I didn't quite understand how the minigame system worked, but it was cool to have something that changes up the action. One thing that might improve the flow would be to have a quick pause between gameplay modes - I noticed that my inputs were carrying over from one mode to the next, which was a little bit disorienting.
Overall I had fun, good job!
We've got the same art style and similar gameplay. Hope you can try out mine!
Apart from that it was pretty hard (the squares were tough) and the other game every 10 seconds was pretty random.
There should have also been some sort of transition screen, something to let the player relax for a second before a minigame appears. I found myself losing lives by running into walls because the minigame just shows up.
I also feel like this game should have a scoring feature and maybe an auto fire mode. My hand was getting a little tired after a few minutes.
The graphics and audio were great though, and I think this idea has some potential. Good work.