Headcount by Bogden
| Link | https://bogden.itch.io/headcount |
| Link | https://bogden.itch.io/headcount |
| Original URL | https://ldjam.com/events/ludum-dare/51/count |
Ratings
| Overall | 548th | 3.548⭐ | 158🧑⚖️ |
| Fun | 608th | 3.357⭐ | 159🧑⚖️ |
| Innovation | 544th | 3.36⭐ | 159🧑⚖️ |
| Theme | 101th | 4.22⭐ | 159🧑⚖️ |
| Audio | 230th | 3.743⭐ | 152🧑⚖️ |
| Mood | 502th | 3.536⭐ | 156🧑⚖️ |
| Given | 34🗳️ | 40🗨️ |

Telling the player how far they were on their previous guess *and* how close they need to get to keep playing was a great decision, and it works really well. Great job!
I like that in the starting rounds, you can see how far off you are at first. I generally was -100ms or so, which made me second guess a lot of my later clicks. There's a surprisingly psychological effect from the previous runs on the later ones.
Best I could do was 9 though, all my rhythm game experience is in shambles.
Like how its get harder that is wat i call great game design.
oh, this so fun!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OMG I can't stop
10 2 3 4
9 2 3 4
8 2 3 4
7 2 3 4
...
With all that said I still sucked at this game (got to 9). But that was fun :)
Didn't expect to spend that much time benchmarking my sense of rhythm when I sat down to play LD51 games.
Great job!
Great work!
I don't think I'd try again, but some people might want to see just how far and how accurate they can get, so I see the potential replayability of the game, even though it's a simple concept.
I tried it on my phone and it was perfect. I could definitly see it released as is on app stores, maybe with a few more "human benchmark" added
I am incredibly tired, but still made it to 300ms somehow... then my brain started counting *upwards* for some reason. :sleeping:
I panicked and missed by about three seconds.
I'll get back to this after I had some sleep.
Overall very good idea well executed

also the sound soothed me haha
