Sushi Panic by Delightfullymad

Prepare and serve sushi to a new customer Every 10 Seconds. All while maintaining the kitchen!
each sushi dish is a different sequence, don't mess up!
If a customer comes and there are no free seats, its GAME OVER!
WASD - Move
E - Use Prep Table (when things aren't broken)
Hold F - Repair broken stuff!
Arrows - Cook sushi

| HTML / Download | https://delightfullymad.itch.io/sushipanic |
| Link | https://github.com/delightfullymad/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/sushi-panic |
Ratings
| Overall | 155th | 3.613⭐ | 64🧑⚖️ |
| Fun | 149th | 3.549⭐ | 63🧑⚖️ |
| Innovation | 329th | 3.081⭐ | 64🧑⚖️ |
| Theme | 272th | 3.516⭐ | 64🧑⚖️ |
| Graphics | 150th | 3.718⭐ | 64🧑⚖️ |
| Audio | 180th | 3.355⭐ | 64🧑⚖️ |
| Humor | 90th | 3.418⭐ | 63🧑⚖️ |
| Mood | 197th | 3.352⭐ | 63🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
NB: I don't know why I can't rate yet, I'll come back for that.
The game looks great, I love the way that the little chef runs around, and the subtle animation on everything is very fun. The audio fit the game well, although I got a bit tired of the "things break" sound (I may have just been tired of things breaking). Overall a great game, I enjoyed playing it! Well done!
my score \o/

at this stage I literally never got the chance to make any more sushi from things breaking :') really fun game!
A well made game, a good achievement for 48 hours.
Pros:
- 2D Overcooked: sushi explosion edition
- Funky graphics and animations
- I like the difficulty of meals and it's repetitiveness, so you can memorize it
- Speaking of prepping meals, that essentially feels like preparing a Tekken Combo lol
- Music in a compo is always a +
Cons:
- Probably mentioned here already, but the game feels more like repairing than fighting to get orders out. Would tone down the frequency of breakdowns a bit
- After getting more chairs filled, my order list bugged out and I couldn't see any arrows to follow (image below)

A nicely scoped game for the Compo! Great job!
I had some resolution issues that made the recipes disappear after I had too many customers waiting, but still managed to make it decently far :)
The ramp up of difficulty was very appreciated, it helped me get used to the mechanics before it got too hectic. The recipes were fun and I had a few moments of being just about done with the recipe before something broke, which felt frustrating in a good way. The repairs could have been something equally engaging since I ended up spending most of my time towards the end just fixing things, and having something skill-based would make it feel like I had more agency over the time spent repairing.

Like @mikoziq my order list bugged out but I had time to have fun
I can always appreciate when people take time to create their own music and sound effects for their jam games. Some of the sound effects started to get quite jarring to my ear though and I would have wished to turn them down a little. It is a good practise to always include a volume slider right at the first screen of your game. It is very hard to judge what would be the correct volume level because it depends on the player’s setup.
But overall, a cute game. Great work!
Srsly, it doesn't fit on my screen.
Other than that, it is cool game. :smile: And cure little pixel art graphics.
Definitely could improve the graphics and feel a little bit but its a game jam after-all so great job.

Good entry!
That moment when you slightly stumble on the recipe and it restarts, and then just as you almost get it the second time it cancels because something broke, it's CRUSHING. But in a really fun way.
This was super well-done. It had a cool core game loop, a lot of tightly-paced challenge, and it made me want to try "just one more time." Nice art, decent sounds, and a nice little bumping song in the background were nice.
The multi-repair was also interesting... kind of a risk/reward thing, in a few cases I felt like a genius but then other times I would accidentally restart a really slow one like the freezer and be kicking myself.
Really appreciated that arrow keys worked for movement, as well as WASD.
Nailed the panic. Nice entry!