Sunfall by chemicalcrux
The ringworld is collapsing. Every ten seconds, a layer falls away. Dodge the obstacles and get as far as you can!
This was my first Ludum Dare (and second game jam participation overall). I'm pretty happy with how this worked out! Note that there's no "win state" -- you'll eventually fall into the sun if you get far enough, though!
Ratings
| Overall | 181th | 3.543⭐ | 25🧑⚖️ |
| Fun | 234th | 3.326⭐ | 25🧑⚖️ |
| Innovation | 364th | 2.957⭐ | 25🧑⚖️ |
| Theme | 316th | 3.391⭐ | 25🧑⚖️ |
| Graphics | 91th | 3.935⭐ | 25🧑⚖️ |
| Audio | 253th | 3.065⭐ | 25🧑⚖️ |
| Mood | 105th | 3.636⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
And a truly shocking amount of beautify and polish!
I really liked some of the subtle additions - like the 'meters' score gently pulsing when you reach an noteworthy number - or the melting disintegration effect as blocks fade out.
The Shepard's tone creates a uneasy feeling that really serves the mood well.
Incredible job!
Sometimes the segments generated right in front of the ship, which made it impossible to evade (unless spotted during the "flying" transition) - if that transition was slightly slower, it might serve as an extra warning (since it seems you can still move during the transition).
The graphical "flourishes" were pretty impressive, especially the transitions between "levels".
I thought the track would get less wide and it took me awhile to see that it was really getting more wrapped.
Also the effects of the flares coming out behind you is really nice.

High-DPI displays have a lot of pixels on them!
If I work on this more, I might adjust it so that the stage is *damaged* every ten seconds, and collapses after a random number of cycles. That'd mix things up a little (maybe even letting the player cause damage to get out of a hard stage sooner?)
Thanks (: