Get The Last Spot! by Russ Moonbase



How to Play:
10 seconds to play a level
10 second replay of your level play through
Get the last parking spot (blue glowing area) within 10 seconds. Get there before your rival gets the spot! Failure restarts the level. Success moves you to the next level
Controls:
W = Accelerate
A = Left
D = Right
S = Reverse
Space Bar = Brake
Assets Used:
All models, characters, and particle FX are from Synty Studios Polygon packs -- I used Prototype, Farm, Spy, Explorer, Town, and Fantasy Rivals (https://www.syntystudios.com/)
Character animations from Mixamo (https://www.mixamo.com)
Groove Club Music Pack by VOiD1 Gaming (https://assetstore.unity.com/packages/audio/music/groove-club-tune-bundle-demo-174394)
HALFTONE Sound Effects Pack LITE by VOiD1 Gaming (https://assetstore.unity.com/packages/audio/sound-fx/halftone-sound-effects-pack-lite-178439)
i6 German - FREE Engine Sound Pack by slaczky - Skril Studio (https://assetstore.unity.com/packages/audio/sound-fx/transportation/i6-german-free-engine-sound-pack-106037)
Farland Skies Skyboxes - Borodar (https://assetstore.unity.com/packages/2d/textures-materials/sky/farland-skies-cloudy-crown-60004)
| Link | https://russmoonbase.itch.io/getthelastspot |
| Original URL | https://ldjam.com/events/ludum-dare/51/get-the-last-spot |
Ratings
| Overall | 631th | 3.476⭐ | 23🧑⚖️ |
| Fun | 286th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 546th | 3.357⭐ | 23🧑⚖️ |
| Theme | 513th | 3.738⭐ | 23🧑⚖️ |
| Humor | 246th | 3.5⭐ | 23🧑⚖️ |
| Mood | 554th | 3.476⭐ | 23🧑⚖️ |
| Given | 5🗳️ | 14🗨️ |
I loved the concept and use of the theme, I would also have loved a skip replay button, those got tedious pretty fast.
Overall a nice idea!
Then I got the replay where I got to see the orcs falling over and such which made it even better. Actually, there were a LOT of great small touches. I think the absolute best thing I saw were the multiple colored palm trees lol. I thought: why don't ALL games have things like this!? Screw realism, the random doodads honestly was one of the main drivers of me moving forward and playing more level.
I don't necessarily think a skip replay button is needed. I think the main issue is watching your replays of you failing. Watching replays of your success is totally necessary.
Lastly, I wish I recorded it, but my best moment was pulling an Ace Ventura 2, flipping over every car in stage 3 and landing on my back. I felt like an absolute king.
As others have mentioned, a skip replay option would be nice. I managed to flip my car in the first few seconds on one of the runs and had to wait another 8 seconds for the run to end and then for the full replay where basically nothing happened :D
Also might have helped to have some way to get used to the controls / drifting on an un-timed tutorial/playground before starting the timed levels? I felt like I didn't want to experiment with controls because I would run out of time.
Overall a great entry!
I think this is a really fun concept. I like the colorfulness and somewhat surreal feeling of the world.
I agree with a lot of the feedback from other players - it would be nice to skip replays, and also to instantly reset if you roll your car. It makes it tough to learn the mechanics when you have to spend so much time not actually playing.
You're actually playing only half of the time, which makes failing a lot more frustrating than it would have to be.
I thought the game play was fun, and the driving controls worked well. The drifting didn't feel 100% correct in that I wanted a little more control of my car while drifting, but I think that's also an area for players to grow more skillful.
I don't feel that the replay of you failing added anything positive to the experience of the game, it just made the experience of failing more frustrating. I really enjoyed the replays when you succeeded though!