GonZolas, RUN! by Andrew Everage-S.
GonZalos must run from enemies, collect coins, and fight back with motion affected bullets. The longer you last, the more enemies that spawn! Waves of enemies and coins spawn every 10 seconds!
WASD to move, SPACE to shoot
All visuals e.g- Sprites, tiles, music. were made by myself using Piskel and LMMS.
The font is made by ripoof, and licensed as "Public Domain."
| Public repository with source code from the Godot Project. | https://github.com/bsu-cs315/P2-aleveragesch-LudumDare |
| Working HTML5 Build on GitHub | https://bsu-cs315.github.io/P2-aleveragesch-LudumDare/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/gonzolas-run |
Ratings
| Given | 2🗳️ | 3🗨️ |
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will appreciate very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
@defilerzero Thank you! Although this was not initially intended, I decided to leave it because I think it's kind of funny that GonZolas just spits it out :laughing:
The graphics and audio are a bit simplistic, but they're not terrible, and this is your first game jam so I don't want to be too harsh. There's definitely promise here - I like the mechanic of being able to shoot stationary bullets that act like traps - and I think if you keep practicing and working on it, you can definitely turn this into something very enjoyable.
