The Many Short-Lived Adventures of a Box by Criobite
Upgrade your abilities with every loop to eventually reach the goal!
Music & programming by Criobite
Level design by Atikyne

| Link | https://lightwolfstudios.itch.io/the-many-short-lived-adventures-of-a-box |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-many-short-lived-adventures-of-a-box |
Ratings
| Overall | 704th | 3.4⭐ | 22🧑⚖️ |
| Fun | 366th | 3.619⭐ | 23🧑⚖️ |
| Innovation | 743th | 3.143⭐ | 23🧑⚖️ |
| Theme | 127th | 4.19⭐ | 23🧑⚖️ |
| Graphics | 820th | 3.238⭐ | 23🧑⚖️ |
| Audio | 496th | 3.3⭐ | 22🧑⚖️ |
| Humor | 818th | 2.389⭐ | 20🧑⚖️ |
| Mood | 1087th | 2.737⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 1🗨️ |
As with many games this LD, having an early restart button might be convenient. When I missed a jump, I knew that I wasn't going to make it to wherever I was going, I just had to wait for the respawn.
The music was cool, reminded me of Environmental Station Alpha somehow.
(By the way, I see you have very few ratings: you should rate other people's games and/or submit your games to streams to get ratings for your game...)
I'd need to give extra effort to complete this game someday.
Several of the powerups were not very clear about what I just obtained. It might have been nice to have a text popup say "Opened a door" or "Gained double jump".
It would be nice if the 10 second timer didn't start until the user enters an input. As is I often lose a half second while I am trying to figure out which way to go. Additionally, if I was holding right as time reset, it starts me out stationary and I have to let go of the right arrow before I can press it again.
Sometimes I mess up the first second of a run and have to wait for a reset before I can try again. It would be nice to have a button like R to immediately trigger a reset.
I managed to complete it, and I think there's some nice potential in figuring out where to go and in getting good enough to platform quickly to each of the objectives.
I agree with Almost in having a reset button though, there would be times I'd wait for the 10-second timer and it ruins the momentum you get with the game. An overall timer would be great too to beat your own time!
As for criticism, the difficulty curve felt kind of reversed as getting the first upgrades/keys was harder than getting the last ones (at least for me, just a slight nitpick tho). Music was nice, but extra sound effects could have juiced up the game feel. A respawn counter or an overall timer could also have added some replay value for chasing high scores.
Overall a fantastic entry, definitely one of the better games of the jam that I have played. Great job!

My only suggestions would be:
* Adding a small cooldown between resets, to give the player a second to get ready for the next round. A bit of an audio / visual countdown would help with this too.
* Removing the auto-jump when holding space -- I think this sometimes ate my double-jumps, which was a bit frustrating.
All in all really enjoyed this! I've also played a similar (but different) metroidvania here, which you might enjoy :)
https://ldjam.com/events/ludum-dare/51/hyperlooper
Great work!
I agree with ideas to add cooldowns between levels & remove auto jump on hold, that frustrated me too