Arrows Between Worlds by Luis Felipe Patrocinio

Game submitted to Ludum Dare #51. 
Theme: Every 10 Seconds.

📖Description

In Arrows Between Worlds, you control a brave archer who travels the worlds to train his aim, while eliminating mysterious creatures.  Master the art of target shooting, and try to reach higher and higher scores in this super fun arcade shooter!

Important note: To improve the accuracy of your shots, you must load the shot by holding down the shot button! Also, while you are loading, your character stays still.

⌨️Mouse & Keyboard Controls

WASD - Movement 
Mouse - Aim and Shoot (hold to charge)

🎮GamePad Controls (not optimized yet)

Left Analog Stick - Movement and Aim
X - Shoot (hold to charge)

Proudly developed with Game Maker.

Itch.io Page: https://patrocinioluisf.itch.io/arrows-between-worlds

Ratings

Overall 830th 3.263⭐ 21🧑‍⚖️
Fun 544th 3.421⭐ 21🧑‍⚖️
Innovation 884th 2.972⭐ 20🧑‍⚖️
Theme 483th 3.763⭐ 21🧑‍⚖️
Graphics 721th 3.421⭐ 21🧑‍⚖️
Audio 503th 3.289⭐ 21🧑‍⚖️
Humor 830th 2.367⭐ 17🧑‍⚖️
Mood 815th 3.184⭐ 21🧑‍⚖️
Given 6🗳️ 6🗨️

Feedback

SimplePotential
03. Oct 2022 · 19:15 UTC
I love this! Arrow sometimes seemed to go off in a completely different direction than where I aimed a couple time. Usually when it was due left it would fly more top-left. Otherwise no complaints, very fun
🎤 Luis Felipe Patrocinio
04. Oct 2022 · 00:28 UTC
Hi @simplepotential! Actually, the arrows lose accuracy if you don't load the shot by holding down the firing button! I should have made that clear, sorry! Hahah but thanks for playing!
SimplePotential
04. Oct 2022 · 00:37 UTC
Holy crap Batman, that makes a lot of difference!
Lorwon
07. Oct 2022 · 13:31 UTC
Very fun game good job !
LDJam user 298496
07. Oct 2022 · 13:34 UTC
Neat idea, looks really nice. Aiming seems a little tricky, is it impacted by player movement?

Great work!
Reyansh
07. Oct 2022 · 13:44 UTC
Cool idea, however I do have a few suggestions. Mainly they are about an bug where arrows dont seem to go where they are meant to, but I would also suggest that you make it so you get more arrows at a time or they refill faster, however, I do understand that time was a huge roadblock.
ManTou
07. Oct 2022 · 14:04 UTC
I got 3500 scores! Nice Pixel art. Good music and sound effects. Good job.
![20221007220128.png](///raw/f42/31/z/52b9f.png)
LightTerraDog
14. Oct 2022 · 16:14 UTC
Love the idea! The game is really pleasing :hearts:

I would be happy if you'd check my game too, it's my 1st one :)
Fluffy_Kaeloky
14. Oct 2022 · 17:03 UTC
I'm not completely sure how the arrow reserve played out, but I had fun regardless ! Kinda wish the switch between levels, or worlds, would change something in the game play, other than simply reskinning the enemies.
Other than that, it's a fun entry ! Congrats !
Kyntoue
14. Oct 2022 · 17:04 UTC
Great graphics and great work ! Congrats :3
amarokczukay
14. Oct 2022 · 17:04 UTC
it was a fun game to play and the mechanics of the bow. nice entry!
Douxie_Joke
14. Oct 2022 · 17:05 UTC
It was really fun to play and the theme was respected ! i like how you interpreted it! goog job ^^
Nija463
14. Oct 2022 · 17:05 UTC
love it, fun game, simple, overall good job.
Jeremia
14. Oct 2022 · 17:51 UTC
Does your game really have an ESRB Rating? How did you get one so fast, and for a gamejam game?
Skel3ton
14. Oct 2022 · 20:23 UTC
you have created a nice simple game

it's a shame that the game doesn't communicate properly with the player... (what to do when you shoot all the arrows, how to get arrows, why it's better to shoot by stretching the string properly, etc.)

The difficulty is unnecessarily raised even by the fact that quite small locations, and I don't see why. And I understand the idea that the character can't walk while shooting, but then the enemies are unnecessarily fast. or that they are fast but that a man can move at any time.

I know I sound harsh, but it's these little things and different mechanics that bring down an otherwise great game. :)
nardandas
16. Oct 2022 · 00:56 UTC
![Capture.PNG](///raw/b9a/3/z/532d1.png)

High score! I felt that it was an effective little arcade shooter, hampered mostly by a few bits of polish it lacked. The mechanics were really simple and clear, which was really really nice, but things like aiming reticle being slightly off, and the aiming sometimes seeming to change even more when didn't fully draw, made the gameplay a bit less enjoyable than it could've been. Overall really fun game - little stuff like this just really matters in these arcade style games.

I also really liked the art - particularly the outline around the letters. I found it really cute!
🎤 Luis Felipe Patrocinio
16. Oct 2022 · 20:44 UTC
@lorwon, thank you!
🎤 Luis Felipe Patrocinio
16. Oct 2022 · 20:44 UTC
@matt-ravenhall, the accuracy of the shot is controlled by the loading time of the shot.
🎤 Luis Felipe Patrocinio
16. Oct 2022 · 20:44 UTC
@reyansh, I chose to make the player focus on concentrating shots and trying for maximum accuracy, and be well rewarded for it.
🎤 Luis Felipe Patrocinio
16. Oct 2022 · 20:46 UTC
@mantou, nice score! thanks a lot! I'm glad you enjoyed it!
🎤 Luis Felipe Patrocinio
16. Oct 2022 · 22:21 UTC
@lightterradog Thanks! I played your game today, and liked it a lot too! Very nice and pleasant to play!
🎤 Luis Felipe Patrocinio
16. Oct 2022 · 23:16 UTC
@fluffy-kaeloky Thanks for the feedback. These suggestions are great, but it's because I had very little time to develop the game, so for the jam I decided to make a super simple game, but challenging and innovative in some way. But thanks!
🎤 Luis Felipe Patrocinio
16. Oct 2022 · 23:17 UTC
@amarokczukay, @douxie-joke, @kyntoue, @nija463, thanks for the words, and thanks for playing!
🎤 Luis Felipe Patrocinio
16. Oct 2022 · 23:21 UTC
@jeremia, gee, I never would have imagined that someone would think that hahahah
I made this cover in the style of playstation 1 covers just for aesthetic purposes. Obviously it's not a physical game, and it doesn't have an ESRB rating either hahaha :)
But it is a valid question haha thanks!
🎤 Luis Felipe Patrocinio
16. Oct 2022 · 23:24 UTC
@skel3ton Thanks for the words, I largely agree. But the direction I took was precisely to make the player need to think carefully before shooting. I had very little time to develop the game, so I couldn't take care of the difficulty balance and set up a more sophisticated design. Certainly if I were to take it further, I would change a lot of things. But thanks again for the good feedback! =)
🎤 Luis Felipe Patrocinio
16. Oct 2022 · 23:25 UTC
@nardandas Thanks so much for the feedback! I'm seriously thinking about giving it a better polish to fix these imperfections, and these responses have been quite aggregating for me. I haven't had much time to develop the game, but I'm quite happy with the result. Thanks!