Solustella by BigYellow
There is an advanced creature called Gobumin living on the Solustella Planet. The star (Mortem Pulsar) where the galaxy is located will emit a pulse every 10 seconds, that cause a large number of gobumin to die. In order to escape the galaxy, the gobumin embarked on a planetary escape journey.
Controls: - Use mouse left click to press buttons - Use mouse left click to get material - Use right mouse button to close the game windows - Press the buttons to open the Research blueprint - Press Esc buttons to pause the game
Game Target: - Try to get more fuel for the Thruster - Boost the thruster on to next planet and three times for win! - Do not let fuel emperty
You should help Gobumin to eascape from the galaxy. Try to clone more gobumins,build more building stuff,get more mines and finally supply fuel to the Thruster to boost on for getting to next planet. Watch out your fuel to keep our mother planet speed on .





| Link | https://threeku.itch.io/solustella |
| Link | https://threeku.itch.io/solustella |
| Original URL | https://ldjam.com/events/ludum-dare/51/solustella |
Ratings
| Overall | 153th | 3.962⭐ | 28🧑⚖️ |
| Fun | 385th | 3.596⭐ | 28🧑⚖️ |
| Innovation | 401th | 3.54⭐ | 27🧑⚖️ |
| Theme | 135th | 4.18⭐ | 27🧑⚖️ |
| Graphics | 80th | 4.423⭐ | 28🧑⚖️ |
| Audio | 168th | 3.88⭐ | 27🧑⚖️ |
| Humor | 715th | 2.583⭐ | 20🧑⚖️ |
| Mood | 188th | 3.913⭐ | 25🧑⚖️ |
| Given | 47🗳️ | 23🗨️ |
It took me a little while to understand that I could only build some buildings at specific places and I don't
really think I understood the difference between building underground or overground (is there any?). But otherwise, the game was fun. Only got to around impact 90 at my first try, but I'll play it again and get even farther! :)
This game is dark. Trying to build population felt fairly painful; part of me wishes the upgrade system helped more than it did but I ended up building tons of clone vats and consuming lots of biomass.
Lots of stuff going on mechanically and it all seems to work as expected. I appreciated the manual control sliders; they saved my run several times when I got overambitious with my buildout. Didn't quite make it out on my run but the lure of a clearly defined endgame will likely draw me back for more.
Graphics are great and have a nice consistency. The audio loop was comfy and didn't feel too repetitive.
Nice work!
I didn't find the necessity to disable single workplaces for a building, I would have preferred to shut down entire buildings with one click, as managing single workspace is kind of overkill, when you have > 100 buildings.
It was great, that buildings lit up, when there were workers inside. It would have been nice to see every building that has it's priority enabled. I think strategy games have a hard time here on Ludum Dare because they are hard to get into. Yours was one of the - if not - the best.
Key bindings for rotating the planet would be nice, as klicking at an empty space wasn't thaat easy. For the first 10 minutes I didn't even figure out that, you could rotate the planet, as I tried to drag the buildings.
The planets and the wave that comes crashing down look really awesome!
What could be done, I guess, is to make the difficulty curve a bit smoother - easier in the beginning, and harder closer to the end.
It took me a while to understand what needed to be done but after two attempts it worked! I just suggest scaling up the difficulty after having all the research done because it's kinda easy to replace the labs.
Only complaint is that I couldn't quite figure out a proportion of housing to farms, the planet ended up littered with farms because I couldn't produce enough biomatter and at some points the biomatter meter remained at 0 even though the clones were doing nothing other than producing biomatter.
Progression is also a bit slow, right now I'm at the last planet and I've reached the building limit and it still looks like it's gonna take a while for it to produce enough fuel to finish the game, while I'm just sitting back and listening to the music.
But other than that, amazing artwork and UI and good music. This almost looks and plays like a commercial release.
Please do let me know if you end up developing more of this game!
Perhaps the only thing I would mention is to add the slideshow within the game as well as the on you made on this website is really good! And make it a bit more specific that just a random number of the population will die with each pulse, I initially thought placement was key, and all globumin on the surface of the planet died with each pulse

It's polished, it's fun and it's stable. You generally sacrifice at least one or two in game jam games.
There are a few remarks:
1. I didn't get why mineral is used for.
2. I would like the ability to upgrade my buildings because I fill up all the available space quickly and most of it is clone + farm. I just reached some sort of equilibrium where I was waiting for my gas to slowly fill up but all other resources were stable
3. Some random events could make the game more interesting (referring to the "equilibrium moment" from 2.)
Don't take my remarks as criticism because this is extraordinary for a jam game. One more time, well done guys!