Clumzilla by lesreptiliens

[raw]
made by lesreptiliens for LD33 (JAM)
In Clumzilla you play a friendly giant monster which has to move across the city without hurting people or destructing buildings. Try to find your way out to the sea by fighting against your clumsiness.

CONTROLS
Arrow keys - move

Credit :
Angélique Moutarde : Game art and animation
Axel Duch : development
Jean-Baptiste Drouet : Game art

Contact :
lesreptiliens@gmail.com

Ratings

Coolness 45% 1415
Overall(Jam) 3.17 564
Fun(Jam) 2.66 823
Graphics(Jam) 4.03 211
Humor(Jam) 3.61 141
Innovation(Jam) 2.97 560
Mood(Jam) 2.96 642
Theme(Jam) 3.90 177

Feedback

scumbly
25. Aug 2015 · 01:26 UTC
Wonderful style, great idea, I love how the art & animation come together to add life & personality to the character. I'd love to see this developed into a full game.
tweedle
25. Aug 2015 · 02:38 UTC
Really enjoyed the style and humor here. I'm a fan of the tank controls as it makes it difficult to navigate the city. I think adding more objectives would definitely add to the fun.
-s
Phoenix Smith
25. Aug 2015 · 03:14 UTC
Good art, but lacking everywhere else. I enjoy the concept, but they breakdown timer confused me. Was I supposed to make it go down as fast as possible or as slow as possible?

Overall I hope to see more in the future, if you can get the gameplay as good as the art this will be awesome.
mooncalf
25. Aug 2015 · 04:13 UTC
For me the Start button never went away so not sure if game win/lose conditions are in place. Really liked the art style and think it could polish up nicely. I thought the buildinsg were too hard to break and were too easy to avoid altogether. I also never found the ocean =(.
TheMiggo
25. Aug 2015 · 08:02 UTC
Fantastic style and animation, however the gameplay itself was rather boring.
Slapunas
25. Aug 2015 · 10:01 UTC
Cool Idea, never managed to hurt a person as they run like superfast mouses, but building damage was unavoidable :D
Pantoufle
25. Aug 2015 · 10:47 UTC
I think it lacks music and sound effects (explosions, screams) for it to be enjoyable.
And the goal of the game isn't quite clear. I just had the screen "bad monster" at the end.
Otherwise the graphics are really good.
axelduch
25. Aug 2015 · 10:53 UTC
Thanks so much for the feedback. Dev here, I kinda fucked up my time management as this is my first game jam and my first real project with unity. All credits to the game artists and animator they did a really good job indeed.

The game play is unclear indeed. The goal is for the breakdown indicator to never reach 0, by escaping the city.

People actually die when you walk on them, we'll add a splatter when they are crushed, later.

Also we probably will make a balanced difficulty, with a more informative UI and probably other features to make the game interesting and challenging.

Love you guys!

- The Clumzilla team
Shina69
25. Aug 2015 · 13:28 UTC
I really got mesmerized by the graphic's part. The monster animation is really smooth, the movement well coordinated considering the dimensions of the beast and the scenario is colorful, modern and nicely detailed. You guys could have given it a soundtrack and a few blood cause it's inevitably to smash a couple persons along the way to the sea.
NoWandStudios
25. Aug 2015 · 13:32 UTC
We need to hug clumzilla! Nice art & animation. It's a pity there is no music :(
Goodzilla
25. Aug 2015 · 14:53 UTC
Great monster and buildings!
01101101
25. Aug 2015 · 15:24 UTC
Obviously I had to try a game called Clumzilla, especially upon seeing the main screenshot?! :D
Really fun game, the monster animation is on point, so good :)
It seems a bit too easy to win though, I wish the clumsiness was even worse, or the end condition harder maybe.
Anyway great work guys!
Jacob123
25. Aug 2015 · 19:52 UTC
It was a nice twist on the monster killing everyone scenario. Was fresh man! Great graphics too! It was a smidge too easy for my liking though.
Heissayen
27. Aug 2015 · 16:30 UTC
Nice concept and art. It actually reminds me at my own entry, as both lack of sound and good win/lose conditions, but are tons of fun to play (and create!). Good job!
Schrodinger Games
28. Aug 2015 · 07:47 UTC
This is so cute, love it so much! ;D Amazing enrty!
GarethIW
28. Aug 2015 · 18:11 UTC
Really nice the Jelly Baby style monster and animations.Being able to nudge a building and it not fall works well with the game play idea.

- CH
dickpoelen
02. Sep 2015 · 14:16 UTC
Love the Zilla model and animations. Why are those people running towards me though? :)
Dianouille
12. Sep 2015 · 20:06 UTC
The monster is really well done, and its animation is so so cute. Good job ! :)