Slime cat! by Sofy
Slime cat is a simple puzzle platformer with a cute cat that happens to be a slimey creature!
Jump, stick and run through 7 levels made in under 48 hours! This is my first ever game jam and I had a blast although the game is short I think you will enjoy it :)
https://sofydev.itch.io/slime-cat

| Windows | https://sofydev.itch.io/slime-cat |
| gx.games | https://gx.games/games/c55g1q/slime-cat/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/slime-cat |
Ratings
| Overall | 397th | 3.683⭐ | 32🧑⚖️ |
| Fun | 323th | 3.667⭐ | 32🧑⚖️ |
| Innovation | 1026th | 2.783⭐ | 32🧑⚖️ |
| Theme | 384th | 3.867⭐ | 32🧑⚖️ |
| Graphics | 425th | 3.85⭐ | 32🧑⚖️ |
| Audio | 246th | 3.707⭐ | 31🧑⚖️ |
| Mood | 377th | 3.667⭐ | 32🧑⚖️ |
| Given | 19🗳️ | 34🗨️ |
(Loved it <3. Controls are very sensitive though. Kept seeming dying at the last level for no reason until I realized that the boss was spawning on top of me XP.)
I like what you did with "every 10 seconds," you got a lot of mileage out of it, with the spikes that go on and off and the white blocks that disappear. I especially liked the 'puzzle' level where you had to let the box drop down onto the other box once the 10-second interval hit, that was cool.
I think a good addition to this game is a level restart button.
The last level was real a real treat. The music was amazingly done (good job LightningSplash!) I liked that the walls changed their color to white for this room as well. It indicated to me that it was going to be different.
Unfortunately the boss really values their personal space and gobbles me up if I get within 5 ft. within it, which had lead to most of my deaths being by not moving at the very start of the boss run (;´д`)ゞ
When I am running away from the boss the game starts to feel kind of like a side-scroller. In this type of level I'll usually be running and only really stopping to grab a collectable. But there's this one box near the end that forces the player to get out of their flow of going fast (see image).

I had to make an effort to stop here each time and then instantly speed away from the enemy. There are other ways to add difficulty to a level without forcing the player to get out of their flow.
But for a game made in under 48 hours, it's well done! So good job, I look forward to seeing more of your work. ♪(´▽`)
The minimalistic graphics I'd see in the CGA days are perfect for my taste.
This white cat that is made of a few pixels is very cute and lovely.
Some of the other issues like the boss' hitbox have already been mentioned in previous comments
I liked everything else though: art, music, kitty. The walljump is cool, and I feel like you could make some interesting levels designed around it, should you choose to expand on the game in the future.
+ 1 for the music !
i now know for next time ^v^
The control is smooth, though the movement of the cat was a little too fast and it was extremely hard to reduce momentum mid-air, which caused me to run into spikes from times to times. The gameplay could have been better if there was some minor adjustments.
Nice entry after all!
you also shouldnt sell yourself short by calling the game short, there was quite a large amount and variety of gameplay here for a jam game.
All that being said, once again, it looks very nice and the music is good, and on a lighter note, it is far from the worst platformer I have ever played.
and its a rage game as said at the start althought ty for the amazing feedback :)
The gameplay is not that innovation but the level is great!
Not hard. If the jump input could be saved then the hand feeling will be better!
Just as @zubi said, the box in final boss level is wield.