MinerLoop by PavelDlouhy
NOTE (for downloadable version): Music and sounds should work for sure in Firefox and in Safari (we tested both)
NOTE (for embedded version): Embedded version should work for sure in Firefox (audio is not working in Safari!)
Our team: Pavel M. Dlouhý (game) and Antonín Charvát (music)
🎮 Controls: - Left, Right, Up and Down key (or WASD) to move - 'R' to restart
🎼 Music created in Beatly Pro (generative music app for iOS/macOS)
🎵 Sounds created in sfxr.me
-=-
Release Notes: - Version 1.0.1e3 (10/21/2022) - (AttempTo)FIX: Load of audio files from audio folder is refused in Safari in embedded version - NOTE: Content of audio folder is now in root folder but it didn't help!-( - Version 1.0.1e2 (10/21/2022) - FIX: crafty-min.js load is failing in Safari in embedded version - NOTE: Content of crafty-min.js file is now inside index.html - Version 1.0.1e (10/14/2022) - MOD: crafty-min.js is loaded from local folder instead of from the internet - NOTE: 'e' in '1.0.1e' stands for embedded - Version 1.0.1 (10/5/2022) - FIXED: Music is playing but sounds are not playing in Safari (on macOS) - ADDED: ReleaseNotes.txt (this file) - REMOVED: macOS file system metadata files from game package (from zip file) - Version 1.0.0 (10/3/2022) - NOTE: Initial relase
| html file in zip file | https://drive.google.com/file/d/1rRJcvOe61K0KHf4zLKEGljWLE7q2nfKA/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/51/minerloop |
Ratings
| Overall | 718th | 3.385⭐ | 28🧑⚖️ |
| Fun | 704th | 3.25⭐ | 28🧑⚖️ |
| Innovation | 321th | 3.615⭐ | 28🧑⚖️ |
| Theme | 590th | 3.64⭐ | 27🧑⚖️ |
| Graphics | 1058th | 2.596⭐ | 28🧑⚖️ |
| Audio | 342th | 3.558⭐ | 28🧑⚖️ |
| Humor | 880th | 2.261⭐ | 25🧑⚖️ |
| Mood | 946th | 3.02⭐ | 27🧑⚖️ |
| Given | 28🗳️ | 31🗨️ |

Very fun and original (probably been done but I've at least never seen it) idea to disallow loops. Makes it harder to do level design though. You even had a chance for a full on lock up...

Pretty harmonious looking color choices! Except for the red kinda pops out too much. But it was indeed effective in its warning function. And what a banger of a music that was too!
Sad to see it be that short. Could have easily been couple of screens longer without anything additional without getting repetitive. It pretty much ended right after getting the hang of it.
I have a sneaky suspicion that this Minit-like "reset" every 10 seconds is going to be quite a common take on the theme this time around.
Good job! 👍
@bobo-oh, @budark, @ricky-owings: Thank you for the feedback! It is really appreciated.
@ginahe: We are planning to embed it here. Stay tuned. Thank you for the feedback!
Overall, solid entry.
Or you could just make the forced path to the last piece shorter and the final speed of the characted higher, but this may take away much of the fun
Cute mechanic. I'm impressed that this is written entirely in some Javascript. I think in today's age of Unity and Construct and all the other game libraries it's easy to underappreciate the sweat that goes into coding a game on "hard mode" using some direct to HTML/JS code.
More levels would have been great. Which I guess means, I like the game enough to want to keep playing :smile: