escape by mikouaji
escape
Try outrunning the explosion!
Controls:
Up Arrow / W - accelerate
Down Arrow / S - slow down
Left Arrow / A - turn left
Right Arrow / D - turn right
esc - menu
I didn't have much time this weekend so I made this in the last day of the JAM :) ENJOY!

Made with: - engine: Godot 3.5.1 - graphics: Krita 5.1.1 - music: beepbox.co - some sound effects, font and the flame sprite: kenney.nl
| Link | https://mikouaji.itch.io/escape-ld51 |
| Link | https://mikouaji.itch.io/escape-ld51 |
| Link | https://mikouaji.itch.io/escape-ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/escape |
Ratings
| Overall | 1075th | 2.952⭐ | 23🧑⚖️ |
| Fun | 860th | 3.071⭐ | 23🧑⚖️ |
| Innovation | 1083th | 2.65⭐ | 22🧑⚖️ |
| Theme | 1099th | 2.857⭐ | 23🧑⚖️ |
| Graphics | 1011th | 2.786⭐ | 23🧑⚖️ |
| Audio | 664th | 2.905⭐ | 23🧑⚖️ |
| Humor | 960th | 1.974⭐ | 21🧑⚖️ |
| Mood | 1071th | 2.789⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 18🗨️ |

Quite fun for a quick game
I couldn't get very far without dying (37648 was my record). It seems like the world rotates every 10 seconds, but I could rarely survive long enough for that to effect me. It felt like there was too much acceleration and I couldn't stop crashing into walls. Also, it looks like sometime you keep your acceleration when you die - if you're going fast as you die, you'll respawn going fastish.
I found the best strategy to be tapping forward and moving forward more slowly for better control of the ship.
Good game overall!
The speed of acceleration is quite hard to master, but I think that helps make it a challenge as well. It's hard to say but I think balance wise the controls might need some fine tuning.
Great entry!