Cybermachine by coolestdoggie

You're a cyborg.
You have been kidnapped. Now you find yourself on an unfamiliar spaceship. Something strange happened and you don't remember anything, but your cybernetic arm constantly lags and changes weapons every 10 seconds for some reason. What to do? We need to get out of here as soon as possible...


How to Play
What to do: Find a way out of the spaceship.
Controls
‘WASD’ or arrows ‘Up’, ‘Down’, ‘Left’, ‘Right’ - To Move
Left Shift - To Run
Left Mouse - To Shoot or To Use
'R' - To Reload
Our Team
Nickname | Role | Social ---------- | --------- coolestdoggie | Programmer/Game Design| Twitter maxvone| Programmer| Twitter Mikunika| Programmer| -
| Link | https://coolestdoggie.itch.io/cybermachine |
| Original URL | https://ldjam.com/events/ludum-dare/51/cybermachine |
Ratings
| Overall | 762th | 3.333⭐ | 35🧑⚖️ |
| Fun | 642th | 3.318⭐ | 35🧑⚖️ |
| Innovation | 1035th | 2.758⭐ | 35🧑⚖️ |
| Theme | 504th | 3.742⭐ | 35🧑⚖️ |
| Humor | 570th | 2.862⭐ | 31🧑⚖️ |
| Mood | 848th | 3.145⭐ | 33🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
And sometimes I get the same item in a row, if I get something useful that's good. If I don't then I cannot do anything to make progress, just standing there and pray to RNG god.
Is the pistol a bug or a feature?
Have to agree that rolling energy drink > medpack > medpack at the beginning of my first run left me pretty perplexed as to what I was supposed to do in the game.
When I finally got some guns they all felt pretty interesting and different though, so good job there.
The idea is not bad, but when an exploding ball is against you and you are not given weapons, it is almost impossible to win
Good job :heart:
Anyway impressive project, good job!
Edit: Oh ye I think I also got killed by the bomb often, I think it did too much damage.
good work keep up the good work.
Would love to see a bit more rules to the random weapons.
Like certain conditions increases the chance of getting certain spawns.
I had the energy drink, pistol, and medkit way too often and ended up running away most of the game.
But really loved the overall experience!
Other than that though, very fun! Visually clean and pleasant. The movement felt nice and shooting felt good. Enemy variety was really nice to see and even though it breaks things, I love how you let the player jump on boxes. I dined out on a few robots with the fork! This is one I'd really like to see you keep working on because I think with things changing and being a little out of the hands of the player, there could be some really interesting ways to take the game. Very well done!
It's hard to believe that is possible in the time constraints of a game jam. o:
I would love to see this fleshed out into a larger game, it was lots of fun!
My only critique is that I ended up sitting in a room for a few cycles of energy drink/finger pistol, just waiting for a med kit before moving forward. Having something to prevent that from happening could be nice but it's a realllllly minor complaint.
Well done and thank you for the fun play.
And wow, seeing your own hand and weapons is really great!
The only thing I missed is more screen shake! I think, it would at a lot.
There is no hit effect, or at least I was never aware I was getting hit. A red indicator, screen effect, sound effect.
The energy drink was cool, but I feel like again there could be some sort of indicator of its effect.
There are no hit effects, which really surprised me. The shotgun animations and sound are so great, but with a fork or finger gun I cannot tell if I am hitting the enemy.
In terms of game balance, I think there were too many weapons that I couldn't do anything with. I would just wait it out until I got the shotgun or AR then push forward. Make the finger guns, forks, and grenades more worthwhile.
Overall, the game speaks for itself, really good entry.
Here is my playtest:
https://youtu.be/txBl9LdoVVA