Super Garden Lord by poboy
Super Garden Lord
(Note: I'm having trouble getting the Ludum Dare embed working, so please try the itch.io links below)
Oh no! There are weeds in your garden! How could this happen?
And they're undergoing mitosis every ten seconds!
Luckily you have your trusty weed whacker!
Clear your garden in this peaceful gardening simulator!
(Epilepsy warning)
Controls
WASD + Space. Mouse to aim. It might work with a controller; we didn't test it.
Screenshots





FAQ
Q: This runs really poorly on my computer.
A: It runs really poorly on mine too.
Q: How do I turn off the effects?
A: How dare you?
Q: What does this have to do with the theme?
A: At some point in the development process we really tried to turn it into a themed game. We really did try. The enemies spawn every 10 seconds, does that count?
Q: What does YOU'VE BEEN WEEDED mean?
A:
Credits
- Graphics: @itsrainingmatcha, @piikabun
- Music: Breadstick
- Programming: me
- Font: KG-Happy on dafont.com
- SFX: Various from splice.com
| Link | https://github.com/roytu/LD51 |
| Link | https://poboy2.itch.io/super-garden-lord |
| Original URL | https://ldjam.com/events/ludum-dare/51/super-garden-lord |
Ratings
| Overall | 877th | 3.214⭐ | 30🧑⚖️ |
| Fun | 586th | 3.379⭐ | 31🧑⚖️ |
| Innovation | 828th | 3.034⭐ | 31🧑⚖️ |
| Theme | 1145th | 2.696⭐ | 30🧑⚖️ |
| Graphics | 372th | 3.914⭐ | 31🧑⚖️ |
| Humor | 63th | 4.107⭐ | 30🧑⚖️ |
| Mood | 431th | 3.603⭐ | 31🧑⚖️ |
| Given | 16🗳️ | 35🗨️ |
@confusedsoph Playtesting on different devices/adjusting brightness/etc is something I never seem to have time for during game jams, but is oh-so-important. Additionally I wish I had the time to support different screen resolutions. Thanks for that tip about the black-on-white, will definitely use that in the future!
In all seriousness, the only complaint (besides not having eardrums after playing on full volume) I have is that there seems to be a point of no return (like 60-80ish enemies?) where all hope is lost. Ut would be nice if you could recover from that somehow. Either way, amazing game :D
The art is actually quite well rendered - the sketchy, painterly effect with this color palette is quite fetching.
Good job! Got quite a belly laugh from this game (and the QA!).

This game is chaos. Why are there fish in the plants? Why does killing the weeds induce 20 second long earthquakes? No idea! Still had fun.
It took me a while to figure out which plants I was and was not attacking (the weeds being the least planty looking thing out of three options), that the explosions and being tossed across the screen were something I want to happen, and that the weed counter was a lose scenario, and not a whack counter.
Mwnu title and music are a bit discordant, though the music style does up the tension and chaos a bit.
Even without spamming space, the screen shaking was way too much over the place and honestly I had to stop from playing because it was headache inducing. I stopped after 2 minutes or so.
On the fact you say the game is not optimized : you spawn a lot of stuff on screen. Maybe what you need is object pooling (if you haven't already done that). I haven't feel like the game was laggy but the topic might interest you : https://learn.unity.com/tutorial/introduction-to-object-pooling
Keep up the good work :smile: