Do it slowly by epeachyband
Teaser
https://www.youtube.com/watch?v=EKVrlp4VhVU
What is this stuff? - This game is about controlling your movements and achieving "the red button" - Every 10 seconds, level being restarted. You have only this time to complete it - There are 10 levels that you have to finish and gather something tasty at the end


Some tips and tricks ~~for a pro nerfer~~
Use time slow mode. It is very helpful sometimes!
Game wants you to always move around. Missles will miss some shots, but then goes toward ~~target~~ you
Try speed up menu wheel with wheel of your mouse
Use wall jump to reach buttons
If you want to know more, just open "info" panel in main menu
How to run?
Just download, unzip and launch game
Controls
| Keys | Behaviour | | --------------- | ------------- | | W, A, S, D | Movement | | SPACE | Jump | | LEFT SHIFT | Dash | | Q | Slowmo | | Mouse | Look around |
Credits
| Author | Role | | ------------------------------------------------------- | -------------- | | belich | _Art3D | | SoFarAway | Art3D | | Quasarity | Sound design | | vertoker | Dev | | CATANYAW | Dev | | peachedhead | Dev |
We've tried to make levels hard, so if you pass it easily, we are proud of you
All assets were prepared by our team
Hope you'll enjoy it!
EDIT 1: Added 0.2 version (PostJam Hotfix 1). It can be found on the itch.io page
Change log:
0.2 (Post-Jam Hotfix 1): - Added tutorial level - Added reset button (now you can press R to reset the level) - Added running line in the main menu - Added windowed mode support (press Alt+Enter) - Small bug fixes and cosmetics changes
| v0.1(casual jam) | https://epeachyband.itch.io/do-it-slowly |
| v0.2(PostJam Hotfix 1) | https://epeachyband.itch.io/do-it-slowly |
| Original URL | https://ldjam.com/events/ludum-dare/51/do-it-slowly |
Ratings
| Overall | 877th | 3.214⭐ | 58🧑⚖️ |
| Fun | 842th | 3.089⭐ | 58🧑⚖️ |
| Innovation | 907th | 2.929⭐ | 58🧑⚖️ |
| Theme | 804th | 3.42⭐ | 58🧑⚖️ |
| Graphics | 867th | 3.145⭐ | 57🧑⚖️ |
| Audio | 415th | 3.438⭐ | 58🧑⚖️ |
| Mood | 732th | 3.287⭐ | 56🧑⚖️ |
| Given | 112🗳️ | 117🗨️ |
The audio on the other hand was a lot of fun - I love the "recharge" sound effect. It adds a ton to the experience, and is probably what kept me playing for so long.
@phoenixofforce Oh, I'd got a point that game is too hard sometimes. The goal platform is right behind the rotated platform. The sad story there is that you need to look at this platform all time, while doing wall jump.
@morepixels Yeah, wrong direction is still look weird, should be fixed at hotfix build. Thank you for a feedback!
@beetlebox To say truth, I've losted myself sometimes too, in correct way, possible level complete directions should be marked wtih another color. I'm soooo happy you like the audio. That is my first experience as sound designer.
Thank you all guys for playing!
The fast pace is nice and creates a good contrast with the time slow. Graphics are basic but clean, and they do their job. What I would improve here are the colors - they are a bit dull, lack contrast and create a somewhat muddy impression of the environment.
I love the design of your main menu though! I found a bug in it - when I try to go to settings from the main menu, I am greeted with just an (almost) empty screen and no way to back out of it.

@fabula-rasa I agree with lights dull problem, will be fixed on post-jam version. We already done gameplay mechanic tutorial, but i think, that menu needs it too:) You can spin your mouse wheel and open such section as "info", "credits", "settings". Also, if you go to settings, you can set up some section, which can be viewed by mouse wheel scrolling also. Thank you for feedback!
@wilko yeeaah, I really considered about some level improvments with possible direc
tions colored.
@javasaurus clipping camera makes cringe, tried work on it on post-jam version. Glad you like it:)
We are really happy you guys like this so far, your games will be viewed and commented soon! Thank you for playing
I think 10s was just too short to manage covering all those platforms. Nevertheless, a decent entry. Thanks for making and sharing it!
Got to the second level very willing to play more, but the combination of extreme precision requirement and some weird collider behavior where i would phase in and out of walls made it hard for me to justify trying more with the second level. Fantastic stylez tho!
The physics are very slippery, making it frustrating to move around, for a game like this I think you really need to focus on getting the player controller right first, as it is at the core of the experience. Some smaller annoyances as well like starting a level facing the wrong way, not knowing why you died in a lot of cases, I assume lasers or missiles, but many times you just died facing a wall or something. Moving platforms were also quite broken, often I just slipped off instead of moving with them.
There's some potential here if you focus on making the core movement fun, good luck!
Game is little to hard to compete it.
I had fun, I liked that a lot of levels were more like puzzles than pure platformers