TchouTchou: the game by sebbernery

[raw]
made by sebbernery for Ludum Dare 51 (COMPO)

TchouTchou: the game is a game about logistics and trains.

Capture d’écran du 2022-10-02 22-50-10.png

You manage a warehouse with a rail station. You have to compose trains and send them to transport resources between places. The goal is to deliver goods to the cities (at right). If a city have furniture or steel, you earn points. If a city is running out of food, you lose. The train leave every 10s, ready or not !

Some details : * You earn 1 point per furniture in a city (after the first one) (every second) * You earn 2 points if a city have more than 5 steel (every second) * You can deliver wood to a furniture shop to convert it to furniture * Destinations regularly disappear and is replaced by another one

Tools used

  • Haxe
  • ESpir, a home-made ES engine
  • HaxeFlixel
  • BeepBox
  • Aseprite
  • A pressure cooker for sound generation
  • Audacity
  • Vim / Tmux

Ratings

Overall 403th 3.026⭐ 21🧑‍⚖️
Fun 387th 2.895⭐ 21🧑‍⚖️
Innovation 108th 3.684⭐ 21🧑‍⚖️
Theme 156th 3.789⭐ 21🧑‍⚖️
Graphics 272th 3.368⭐ 21🧑‍⚖️
Audio 250th 3.079⭐ 21🧑‍⚖️
Given 22🗳️ 9🗨️

Feedback

wildmusketeer
03. Oct 2022 · 04:26 UTC
I love a good resource management game! Had fun with this one, though was confused about how resources updated until I played a few times (since theres delayed update), Think a tutorial mode would help a lot! Also could see this being expanded to managing more than one warehouse/train!
LDJam user 202408
03. Oct 2022 · 19:01 UTC
I wish this game had some sort of in game tutorial, it took me a while to understand, but I like the ressource management, also music sounds familiar lol I can't say I didn't move my head to it in a really funky way :smile:.
mbrezu
03. Oct 2022 · 19:07 UTC
Fun idea, nice implementation, a tutorial (even in the shape of a simplified game) would be very, very useful.

Loved the sounds and the graphics. Brought back almost 30 years old memories of Railroad Tycoon :-)
LDJam user 305918
03. Oct 2022 · 19:07 UTC
I found the delay in getting/sending resources a bit confusing and hectic. Very creative and innovative take on the theme though!
ruthiepee
03. Oct 2022 · 19:19 UTC
It's a little confusing at first but I love resource management games so I was determined to figure it out. The lag time between when the trains arrive and depart from each of the destinations is probably the hardest thing to grasp, since it's told through timers and little graphics that are all hard to track once a lot of stuff starts happening. But it's possible! Second, I think maybe the cities' food counter doesn't update when you deliver food? But aside from a few bugs this is really nicely executed, the theme of having trains depart every 10 seconds was a really fun one. I enjoyed playing it.
oda
04. Oct 2022 · 20:10 UTC
It took me a while to understand what to do, haha

We are not used to take decision so fast in resource management games, that's an interesting concept!

Great work on graphics and souds by the way, well done :thumbsup:
vipbasil
07. Oct 2022 · 20:25 UTC
A good beginning of a tycoon.
Shibaya
07. Oct 2022 · 21:51 UTC
Nice graphics and good concept!
asfdfdfd
10. Oct 2022 · 22:10 UTC
Oh my. HaxeFlixel is still a thing! And with trains!
Jimbly
11. Oct 2022 · 03:21 UTC
Pretty cool! I sometimes had difficulty telling what was going on at the cities - they'd be at "-3 food", I'd deliver 4 food, and it'd still say -3 food, not sure if that was a bug, or just something I didn't understand. I never got my score above 5... but had fun doing it ^_^.
Flightless
13. Oct 2022 · 20:37 UTC
It took quite a while to understand what was going on, but I managed to finish the game :smile: Nice one - the game loop felt good!
Harmadillo
16. Oct 2022 · 11:17 UTC
Nice game. Took a while to work out the mechanics with loading the train for consumers and suppliers. When the destination for a train is locked in also a bit unclear. Overall a lot of fun.
yopox
16. Oct 2022 · 12:28 UTC
Another game named with a French onomatopoeia :flag_fr: :trophy:

The idea of trains is really good and the frequency of departures works well.

When the health of a city is decreasing it's already too late to send a train so it seems like it is impossible to save the situation. The satisfaction comes from delivering the right resources but it is too hard in the beginning, maybe the difficulty should be more progressive.

Congratulations for finishing the game for the compo!