TchouTchou: the game by sebbernery
TchouTchou: the game is a game about logistics and trains.

You manage a warehouse with a rail station. You have to compose trains and send them to transport resources between places. The goal is to deliver goods to the cities (at right). If a city have furniture or steel, you earn points. If a city is running out of food, you lose. The train leave every 10s, ready or not !
Some details : * You earn 1 point per furniture in a city (after the first one) (every second) * You earn 2 points if a city have more than 5 steel (every second) * You can deliver wood to a furniture shop to convert it to furniture * Destinations regularly disappear and is replaced by another one
Tools used
- Haxe
- ESpir, a home-made ES engine
- HaxeFlixel
- BeepBox
- Aseprite
- A pressure cooker for sound generation
- Audacity
- Vim / Tmux
| Link | https://docs.bernery.eu/gamejam/TchouTchouTrainStore/ |
| Link | https://code.spirkop.com/sebastien/LD51-trainstore |
| Original URL | https://ldjam.com/events/ludum-dare/51/tchoutchou-the-game |
Ratings
| Overall | 403th | 3.026⭐ | 21🧑⚖️ |
| Fun | 387th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 108th | 3.684⭐ | 21🧑⚖️ |
| Theme | 156th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 272th | 3.368⭐ | 21🧑⚖️ |
| Audio | 250th | 3.079⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 9🗨️ |
Loved the sounds and the graphics. Brought back almost 30 years old memories of Railroad Tycoon :-)
We are not used to take decision so fast in resource management games, that's an interesting concept!
Great work on graphics and souds by the way, well done :thumbsup:
The idea of trains is really good and the frequency of departures works well.
When the health of a city is decreasing it's already too late to send a train so it seems like it is impossible to save the situation. The satisfaction comes from delivering the right resources but it is too hard in the beginning, maybe the difficulty should be more progressive.
Congratulations for finishing the game for the compo!