Run, Slime, Run ! by Dahut

You are a slime, and you must run.
The only problem : you only have 10 seconds to live.
Reach the spawners so that your clones can continue where you could not.
And don't hesitate to use your corpses to reach new heights !
This is our first Ludum Dare entry, and our first time working in a team !
Although @dahut had already participated in a game jame once before :wink:
In-game Music : - Adventure by Alexander Nakarada | https://www.serpentsoundstudios.com - Music promoted by https://www.chosic.com/free-music/all/ - Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Ending Music : - Aggressive Gaming Sport | Gaming by Alex-Productions | https://onsound.eu/ - Music promoted by https://www.chosic.com/free-music/all/ - Creative Commons CC BY 3.0 https://creativecommons.org/licenses/by/3.0/
Font : 8bit Operator
SFX : The door sounds were very kindly provided to us by our friend @blk-dg, go check his entry, it's awesome !
Everything else was done by us.
| Browser playable build | https://dahut.itch.io/run-slime-run |
| Original URL | https://ldjam.com/events/ludum-dare/51/run-slime-run |
Ratings
| Overall | 153th | 3.962⭐ | 41🧑⚖️ |
| Fun | 144th | 3.949⭐ | 41🧑⚖️ |
| Innovation | 275th | 3.679⭐ | 41🧑⚖️ |
| Theme | 249th | 4.013⭐ | 41🧑⚖️ |
| Graphics | 141th | 4.282⭐ | 41🧑⚖️ |
| Humor | 286th | 3.4⭐ | 37🧑⚖️ |
| Mood | 229th | 3.842⭐ | 40🧑⚖️ |
| Given | 43🗳️ | 35🗨️ |
Good concept and graphics, loving the contrast between the death mood and the nice and cute atmosphere, really making it cozy of some sort.
Only little point for me would that some jumps were a bit too pixel perfect for me, maybe the metrics of the jump are a bit too tied to the grid.
But otherwise a solid entry, keep it up guys
Pros:
- I adore the color scheme used, very pleasant to the eye
- Good level design with a nice mechanic of jumping
- Also liked diffent tiles for levels (dungeon vs forest)
- Nice transitions between puzzles
- The chivarly-style music fits this game in a way I was not expecting it
- The ending caught me by surprise :smile: :musical_note:
Cons:
- Wish there was more variety of puzzles except jump / spikes
- Speaking of spikes, I found their trigger points to be a touch too sensitive, but It may just be me
- I had to get a brief idea of understanding every 10 seconds here, so I kinda consider putting it there
#### A great job nonetheless and congrats on the first Jam Game! :muscle:
_ I strive to leave a detailed feedback which takes time... if you liked it, please consider giving a feedback back :heart: _
The color scheme. Props to y'all for making it both gorgeous and colorblind friendly BTW.
Realizing I could use my corpse to block the spikes. No idea if that's intentional, but PLEASE keep it.
Thank you very much for your comments !
Very crisp graphics.
Ending was really unexpected, in a good way!
Solid entry, felt polished.
Only real complaint was there was a section in the middle of 3-4 spawners that felt like it didn't require me to do anything except run right and occasionally jump, that I made with like... ~6 seconds left on the timer each time? Felt out of place with the rest of the puzzles around them.

If you check my (our) game from LD47, you can see some minor similarities.
Love this mechanic, art, music, and the theme fits perfectly. Well done!!
the gameplay is neat & the final animation !!!
GG everyone
The corpse jump idea is fun, and the art is great. I like it :D

Very fun game. I loved the slime animation and the colors are great - a pleasure to look at. I left quite the trail of corpses at the very start, as the first thing I did was trying to jump a lot (with Space). And after accumulating quite a 'mound', I gazed to the left and saw the keybindings :grin:
Great work on the game. I have zero complaints!
Did you have an error in particular ?
Nice work on this game!
