Sleep When You're Dead by nativetq

[raw]
made by nativetq for Ludum Dare 51 (JAM)

DISCLAIMER

Couldn't get art done in time for this one, so it doesn't look the prettiest. Would still love to hear what you think, though!

**

PLAY HERE ON ITCH.IO

DESCRIPTION

In a barren wasteland inherited by opposing factions of Androids and Mutants, your faction must fight to survive.

You need power and the Androids have more batteries than you could ever dream. With your electro-stun abilities, no digital entities stand a chance as you take as you please.

There's only one problem... you're narcoleptic! Every 10 seconds you can't help but pass out right at your enemy's feet, leaving your base open for attack!

Think quick as you navigate the battlefield, scavenging parts to build defenses and turrets. This is your chance to be your Faction's hero!

CONTROLS

Movement: WASD

Interact: E

Quit: Escape

1.png 2.png 3.png 4.png 5.png

Ratings

Given 4🗳️ 4🗨️

Feedback

MoebiusMeow
03. Oct 2022 · 10:01 UTC
Tower defence is a solid concept. Making use of the theme to combine turn-based strategy and real-time tower defence is a great idea. There is so much potential.

It would be better if the player control could be more polished.

Good luck for your first jam game!
LDJam user 240168
03. Oct 2022 · 19:02 UTC
A solid take on the theme! The game felt a bit unfair, since you can only move a tiny bit around the map and then the enemies destroy you in just a few turns, and the price for the turrets seemed a bit too high. Also the player's movement looks jittery, guess there's something wrong with the controls? A final note: both player movement during player's turn & camera movement during enemies' turn use the same controls, so you end up unwantedly moving the camera for a second or so after your turn ended but you didn't realize that yet, which is a little bit frustrating. Overall with some polish this would be a cool game!
PSV Games Studio
19. Oct 2022 · 22:19 UTC
Nice game, the concept of tower defense is very interesting, I found the game a little unbalanced, the player moves very slowly, the pieces are far away and the price to build the tower is expensive, making the enemy win in just a few rounds, maybe lowering the price of the tower and increasing the player speed can give the game a more fun experience. Overall, good job!