You and Floor by Climbing Dolphin
The floor changes every 10 seconds! It can be anything, even nothing! Reach the end of the level to win.
Space : jump WASD/Arrow keys : Move
The level is small but can be replayed a few times. I didn't have the time to randomize the player, but it was planned to be random as well. Maybe i'll do it in a future update. Have fun!
Ratings
| Overall | 435th | 2.896⭐ | 26🧑⚖️ |
| Fun | 427th | 2.729⭐ | 26🧑⚖️ |
| Innovation | 353th | 2.98⭐ | 27🧑⚖️ |
| Theme | 265th | 3.54⭐ | 27🧑⚖️ |
| Graphics | 394th | 2.86⭐ | 27🧑⚖️ |
| Audio | 304th | 2.896⭐ | 26🧑⚖️ |
| Humor | 215th | 2.682⭐ | 24🧑⚖️ |
| Mood | 379th | 2.761⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 23🗨️ |
Cool concept and take on the theme, but would benefit from a bit more sophisticated platformer controls. Nice entry
Also a bonus that you had hidden parts to go back and explore :) great work!
In addition to the planned player start randomization, there could be a check for transitioning from nothing to nothing and blocking it. Because that combination prevented my progress at one point.
Nice job.
@airwaffle This is definitely a huge issue. I wasn't sure how to fix it, but your solution might work without breaking the game. I'll try it. Thanks!
@thedashdude That's what i like in games, unexpected things that make player laugh. I'm glad you enjoyed that :D
@itooh checkpoints are... i don't really know tbh, i had no idea so i tried this kind of greeny thing...
@jacobrutter @xorel @gruff yeah, bamboo is not working... i'll fix it in the post jam version. Hopefully the level can still be finished!
@shibaya @cogcomp @fnelix @xpycm @thatanonoword @benskca
The physic was very difficult to understand. I think you can have a cleaner code for that ! A little inertia would be welcome.
Good point for the designs and the checkpoint (Always a good idea ^^)
Love the interface, of course. ;)