10 Second Village by Tom Stephenson
10 Second Village
Browser Playable Here: https://developertom1.itch.io/10-second-village
Overview
A small, puzzle village builder where a day passes Every 10 Seconds.
Place world tiles and manage a constantly changing environment.
- Random Tiles to Choose
- Random Disasters such as Fires and Flooding
- Resource Collection
- Cute Blocky Style




CONTROLS
Control | Keyboard | Controller ------------ | ------------- | ------------- Move | WASD or Arrow Keys | Left stick Rotate Left | Q Key | Left Bumper Rotate Right | E Key | Right Bumper Confirm/Select | Space | A Button Toggle Tile Shop | Tab| Y Button
Change Log
Update 0.1.1
Fixed a few game breaking bugs and minor quality of life issues caused by bad logic.
- Fixed bug where tiles continued to rain past the limit.
- Death screen is now shown when the population drops below 0.
- Fire / Flood event sound is now only played once. Originally the same sound was played for every tile on fire which became really loud and caused audio issues.
- Weather tiles can now be placed anywhere.
Let’s Bring The Community To Twitter - We should all follow each other!
I’m Tom, and you can find me on Twitter here:
https://twitter.com/DeveloperTom1
| Link | https://developertom1.itch.io/10-second-village |
| Original URL | https://ldjam.com/events/ludum-dare/51/10-second-village |
Ratings
| Overall | 248th | 3.848⭐ | 25🧑⚖️ |
| Fun | 496th | 3.478⭐ | 25🧑⚖️ |
| Innovation | 422th | 3.5⭐ | 24🧑⚖️ |
| Theme | 251th | 4⭐ | 24🧑⚖️ |
| Graphics | 300th | 4.023⭐ | 24🧑⚖️ |
| Mood | 230th | 3.841⭐ | 24🧑⚖️ |
| Given | 7🗳️ | 9🗨️ |
A few remarks: After a few minutes trying to understand the game it was pretty easy to stay alive, since the costs for "rain" and the "sun" are constant. Also starting the game in the shop was a litte confusing. Maybe show the village before opening the shop.
Besides that loosing was not possible for me. I really tried. :D And while trying that I noticed that the "catastrophe" sound accumilates and gets extremely loud.
@blacklambert Thanks for pointing out the win screen not showing. I've uploaded a small patch which resolves the issue, as well as the accumulating sound issue.
Most importantly, this game looks professional and I could easily see it as a mobile game, just to give an example. One thing is for sure: I'll continue playing it until I master it!
Switching to the shop is a bit annoying and personally for me it was not allways clear why i cannot build some types. but overall it was really fun! great job)