ShortDay Survive by rayriver




About this game
- You're stuck in a place where you only have 10 seconds of each day.
- Whenever night falls, monsters will fall from the sky.
- Shop items are refreshed every day.
- How many days can you survive?
Controls
- WSAD/Arrow Keys: move
Credits
- Almost all graphic sprites are from here: https://itch.io/s/45421/minifantasy-complete-bundle. So I quit the rating of graphics.
| Link | https://rayriver.itch.io/ld51-short-day-survive |
| Link | https://rayriver.itch.io/ld51-short-day-survive |
| Original URL | https://ldjam.com/events/ludum-dare/51/shortday-survive |
Ratings
| Overall | 542th | 3.553⭐ | 21🧑⚖️ |
| Fun | 188th | 3.868⭐ | 21🧑⚖️ |
| Innovation | 1106th | 2.605⭐ | 21🧑⚖️ |
| Theme | 595th | 3.632⭐ | 21🧑⚖️ |
| Humor | 665th | 2.688⭐ | 18🧑⚖️ |
| Mood | 1063th | 2.806⭐ | 20🧑⚖️ |
| Given | 32🗳️ | 8🗨️ |
Some suggestions: I found the SFX unpleasantly crunchy. The bears knocked me out of the stage a few times and I got stuck. Music would elevate it since it's such a rhythm based game.
I died at 48 days in my first play.
It felt so easy in the beginning, but suddenly became difficult.
Adjusting the difficulty curve would be more fun.
If I get hit by an enemy that looks like a bull at the edge of the map, I will be bounced into a black area and cannot return. Entering the black area makes the game a lot easier as most enemies can't attack me, but that didn't seem like the game designer's intention. It might be a bug.
Very enjoyable!
Adding the upgrade system adds another layer of interest to the game. I also appreciate that when you select upgrades the game is paused. This alternates the pacing and the player is not forced to be constantly fully focused.
I also liked the level and enemies design. Those charging "bulls"(?) constantly force you to think where to go and the rocks and trees gives you cover. One without the other wouldn't have much sense. This is simple but great design.
Really good job!
the charging bulls (the enemy) may be a little bit too difficult for an early stage enemy. The moving speed at that time is quite low and in my first play idk how to dodge it since there's no animation to remind me that this enemy is dangerous.
Overall the game is really good!Nice work!