10 sec to witch pain by asfdfdfd

CREDITS
Andrey Panchenko — programming
Tatyana Myshlyavkina — art
What does a witch do with captured people?
Eating?
Makes servants out of them?
Nobody survived to tell.
You got caught too. The cauldron is boiling, you are hanging on shackles. The witch's laughter fills your ears. With great effort, you managed to slip out. The shackles were thrown off, the witch was left behind. The only thing left to do is get out of here.
Ratings
| Overall | 816th | 3.279⭐ | 45🧑⚖️ |
| Fun | 837th | 3.093⭐ | 45🧑⚖️ |
| Innovation | 780th | 3.105⭐ | 45🧑⚖️ |
| Theme | 834th | 3.393⭐ | 44🧑⚖️ |
| Graphics | 629th | 3.58⭐ | 46🧑⚖️ |
| Audio | 595th | 3.093⭐ | 45🧑⚖️ |
| Humor | 267th | 3.45⭐ | 42🧑⚖️ |
| Mood | 675th | 3.35⭐ | 42🧑⚖️ |
| Given | 62🗳️ | 75🗨️ |
I done with concept art and @asfdfdfd on his unity's way
Mouse sensibility was too high for me, would be great to have some settings.
I was a little bit dissapointed breaking free, game is short :D
I enjoy playing the game. Sound design is just on insane level!
Good job
I hate that voice in the background saying things I can't understands 🤣
Graphics are good but I didn't really understand what was the goal of the game (why am I doing TP ?) and what happened each 10 seconds.
Maybe adding a UI for the player to make him understand what's happening could help.
I second the need for a lower sensitivity on the mouselook or a bigger FOV.
It would be also cool to see the more clean cartoony style from the concept art in 3D, using less realistic lights would go a long way towards that imo.
It could have done with some ambient music though.
Also, as some said before, the mouse sensibility is a bit too high.