Tense Conds by Wendel Scardua

This is a rather simple game - just survive as much as you can. But on the arena there may be one or more Conditions ("Conds" for short) which, every 10 seconds, affect the game in some way (either good, like giving you a sword, or bad, like freezing you in an ice block). At least one Cond is always present: the Conditioner, which spawns other Conds every 10 seconds. Part of the fun is trying to figure out what each Cond do :-)
You can disable a Cond temporarily by interacting with it (you're probably playing on the web emulator, so it should be the F key on the keyboard). Bear in mind that Conds go away after a few activations, and by disabling them they will stay there longer.
(PS: yes this is a legit NES ROM - the web build is just the em-FCEUX emulator running it)

Notes:
- The music is from Public Domain (more exactly the Upbeat track from https://opengameart.org/content/free-nes-music-pack)
- I did most of the graphics, but the player and zombie are generated with https://0x72.itch.io/2bitcharactergenerator and adapted for the NES
- Coded everything in C and Assembly (ca65/cc65), using neslib and nesdoug libraries.
Manual Leaderboard
| Player | Score | Seed | |-|-|-| | @bogden | 01007 | 5E72 | | CinderBlockCreates | 00820 | 5E72 | | @coleslaughter | 00757 | 8706 | | @pomo | 00608 | D7A6 | | @JUSTCAMH | 00381 | F6E6 | | @icylava | 00378 | 3235 | | @honest-dan | 00378 | 5E72 | | @burchyn | 00373 | 4FF1 | | @rookrules | 00359 | 2C9A | | @little-doctor-games | 00351 | 3079 | | @erkberg | 00344 | EA67 | | @rickylee | 00338 | 0224 | | @itsboats | 00338 | D395 | | @dis0rder | 00321 | 4E73 | | @matchamaze | 00317 | F9AD | | @astrayrae | 00312 | 4F0B | | @misterstripey | 00318 | 0277 | | @badcop | 00296 | 0351 | | @lukas-tamayo | 00293 | 1581 | | @outfrost | 00290 | D024 | | EroAxee | 00278 | 5974 | | @yellowkamel | 00267 | 91BA | | IndieClusterATL | 00256 | 9EF6 | | @nardandas | 00254 | 3B68 | | @timbeaudet | 00252 | 5E72 | | @prologi | 00239 | 1393 | | @elysiagriffin | 00236 | D7A6 | | @rosypenguin | 00236 | AF0F | | @maksim-chugunov | 00211 | 2CA3 | | @CJGladback | 00210 | C89A | | VaguelyDampGames | 00204 | 22BB | | @arfilish | 00193 | DEB9 | | @kuviman | 00188 | E3F0 | | @rage-paint-games | 00183 | 0C1D | | SirAeron | 00182 | D76F | | @togis | 00176 | 4FF1 | | @harry-alissavakis | 00173 | 3088 | | squuuidly | 00168 | DF13 | | @euler-moises | 00165 | 0379 | | Jerem_Watts | 00163 | CA68 | | @michaelaranda | 00161 | 2554 | | @lavendaggers | 00153 | D9D0 | | Feashrind | 00132 | A30C |
Ratings
| Overall | 408th | 3.677⭐ | 50🧑⚖️ |
| Fun | 293th | 3.708⭐ | 50🧑⚖️ |
| Innovation | 264th | 3.698⭐ | 50🧑⚖️ |
| Theme | 95th | 4.229⭐ | 50🧑⚖️ |
| Graphics | 696th | 3.458⭐ | 50🧑⚖️ |
| Humor | 785th | 2.45⭐ | 42🧑⚖️ |
| Mood | 779th | 3.233⭐ | 47🧑⚖️ |
| Given | 83🗳️ | 12🗨️ |
Extra props for creating an NES game! Would be cool to see the code base :)
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1608912292?t=6h24m35s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I beat Pomos score beheheheh

This game was really neat! I enjoyed discovering the hidden purposes of all the blocks and optimizing my runs on further attempts. Great job with this one.
I like the fact that you can save the RNG-seeds and modify them at will.
The mechanics felt balanced and adjusted in a way that the game felt fair.
Definitely would consider putting this on a handheld device and use it as a time-killer on long bus/train-trips!

I played three runs and got my highest score on the second time.
Hopefully you trust those are legit tho! Because afterwards I couldn't resist and *just had to* do some poking around on the HEX-editor! :nerd:

I just haphazardly mashed around different bytes that were active and ended up with infinite ice and sword :laughing:
Naturally after that it was time to go turbo!


I think since I went this far to exploit the system, next I should personally challenge myself to achieve that score without cheating!
Don't go holding your breath on that, tho!
---
PS. Either I'm a bit slow, or then the pun on the game title is pure genius! It took me forever to realize what it was!
T E N S E C O N D S
Absolutely clever!
Also, about the pun, you see... the game kinda exists *because* of my pun :) I thought about it first, then tried finding what game I could make around it.
Eu acho que é isso. :D
Você realmente está melhorando cada vez mais. Seus jogos estão ficando muito parecidos com os oficiais do Nintendinho. Eu gostei muito apesar de não jogar tão bem.
Parabéns meu amigo!
(e obrigado!)


ummm I feel like a dirty cheater... I stayed in the top left corner for a while and then the bottom left corner the rest of the game! Somehow the enemies just happened to avoid me for a while! Love the fact that it's an actual NEW game, super fun. And nice pun, I had to read a comment above to get it haha
@wendel-scardua Second place on the @elysiagriffin seed, it was my first try (on the seed, second on the game)

Woohoo! 4 digits baybeeeeee

image is broken :sweat_smile: if you believe me it says score: 338 Scorecode: 0r65k50j Seed: 0224
```
❯ ruby tools/scorecode.rb 0r65k50j
k50j
12079149
0r65
217477
score = 338
seed = 224
ok
```
WAKAWAKAWAKA vibes 10/10
https://clips.twitch.tv/AwkwardBlitheAsteriskPoooound-7l58nJXoJp4Munb7
As for the gameplay it's got a interesting setup where you can stall the conditions which is nice AND they can be walls to protect if so. Which I abused like mad. A little too much. But you can also just let them go and try and avoid it, which is interesting especially with some of the modifiers that pop up, the uh, I think "cube" modifier, that essentially made me slide, was definitely a weird one.
Though the only real.,. issue I sort of would have is the fact that you're pretty defenseless for most of the game. There's no like, grab something here to be able to fight or anything like that, it's just. If you get a sword block. Then you will get swords for a bit, and they get auto used sort of like a shield. At least if you're looking at the enemy, I think. I always was looking so I just sort of assume so since it points in front of you.
But maybe adding s0omething that allows you to fight back more, possibly some sort of, acivate a cond early for a weapon etc. could be 9nreresting. That way you're trading the fact that you have to deal with a cond but you get some way to fight it. Which lets you at least deal with it, though you can playa round them normally it's just really luck based. Though that's also due to the limitations I think especially the fact that the mobs can spawn on top of you, unless you're lucky enough for them to miss yo8u forever. (happened to me a lot)
Overall though a really interesting mechanic mix that lets you do some interesting strategies and was surprising to see on NES stuff.
Thanks for submitting your game to stream!
Once again, it's insane that you not only made a game in assembly, but you managed to make a FUN game as well. Super impressive stuff as always, m'dude! :thumbsup:
👏
Tried to get higher but gosh is it hard. May try more later!
https://youtu.be/m7KJvAJLSXE
(it was private mostly for hiding the scorecode thing during the jam)