It All Comes Crashing Down by Quinn_Patrick
Do you stack up?
Down and down the blocks of progress fall, and it is you who must bear the great burden of guiding their placement so that they do not fall idly.
But wherever there are heroes who guide the blocks to their fated places, so too there are foul villains who would seek to sabotage you!
So many of them there are, that one of their sabotages shall come upon you every ten seconds!
Move the blocks to the left and the right with the arrow keys. Rotate the blocks with the 'Z' and 'X' keys (or whichever keys are in those locations on your particular keyboard). Alternatively, use a gamepad if you are so inclined.
Stack the blocks for six minutes without stopping, and build as high as you can in that time! May the greatest stacker stack high indeed, and their stack stand for all time!
Controls (Keyboard):
Move block left and right: Arrow Keys | A/D
Rotate Block: Z/X | Numpad 4/6 | Mouse Buttons
Start Game: Spacebar
Controls (Gamepad):
Move block left and right: D Pad | Left Analogue Stick
Rotate Block: L/R Bumpers | East and West Face Buttons
Start Game: Start | South Face Button
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Updates
Version 1.0.1: Fixed a bug where the W key moves blocks leftward, not the A key as intended.
...you still there? Try pressing the numeric keys at the top of your keyboard while on the title screen. You may just unlock something cool!
| Git Repo | https://github.com/Quinn-Patrick/LD51 |
| itch.io | https://quinn-patrick.itch.io/it-all-comes-crashing-down |
| Original URL | https://ldjam.com/events/ludum-dare/51/it-all-comes-crashing-down |
Ratings
| Overall | 120th | 3.706⭐ | 36🧑⚖️ |
| Fun | 74th | 3.809⭐ | 36🧑⚖️ |
| Innovation | 252th | 3.279⭐ | 36🧑⚖️ |
| Theme | 232th | 3.588⭐ | 36🧑⚖️ |
| Graphics | 202th | 3.559⭐ | 36🧑⚖️ |
| Audio | 150th | 3.456⭐ | 36🧑⚖️ |
| Humor | 20th | 4.091⭐ | 35🧑⚖️ |
| Mood | 203th | 3.338⭐ | 36🧑⚖️ |
| Given | 34🗳️ | 61🗨️ |
I like the sabotages u implemented, makes this so much harder than it already is x.x
I wonder what made u decide on 6 Minutes? I mean it fits, but my tower was at 40m at minute 5 before 2 bombs came in in the last minute so i wonder WHY q.q
Didn't find any bugs which is always a big plus in Ludum Dare ^^
Enjoyed my time with your game and will consider to come back!
The whole thing definitely lulled me into a bit of a trance. I could see getting good at stacking stable patterns. But mine was a giant dumpster fire. :D
Reminds me of a game I made for Ludem Dare 49: Horse Pile
https://ldjam.com/events/ludum-dare/49/horse-pile
You game is much better though. :)
Well done!
It would be nice to have a button to make the blocks fall faster but I get how the slow moving blocks are supposed to make the events more impactful.
Always a fan of physics in games and this was no exception it felt like everything had the right balance between acting how I expected but also going pear shaped at the right (wrong) time. On that note the sabotages all felt really well balanced just annoying enough to wreck my plans but I never really upsetting or too troll-y.
I don't think I was very good at it kept building up to 40m then falling back down to 20m.
Also I'm kind of (very) impatient and wish I could have sped the blocks up while falling by holding down or something.
Could do with more specific goal than just get as tall as possible, but in a jam makes perfect sense. Well done!
I had a lot of fun hitting 28m with the bomb being the main culprit behind my tower actually looking more like a landfill full of yaranaika-faced snakes than an actual tower. That explosive was both terribly unfun and yet hilarious at the same time, as it almost removed the player skill dynamic in favor of the cathartic feeling of seeing your bootleg jenga tower come crashing down in flames.
So as someone who could be labeled a tryhard by some who also does happen to be especially sensitive to absurd humor you have got my butt stuck between two chairs here. Bless you, but also, curse you! :laughing:
Congrats on the really solid submission, it snagged a lot of time out of me! :wink: