☕️ OverBrewed ! by Tyrannas

Fall is uppon us,
For a whole rainy morning, serve your clients as they arrive (like...every 10 seconds 🤡) to taste your delicious coffee. From basic espressos to sophisticated double lattes, use your barista skills to fulfill everyone's needs!
🎮 How to play:
Choose the number of players (1-2) and choose your difficulty (More recipies and more complex ones)
- Take orders by walking towards clients.

- Use the guide to know which ingredients to put in.
- Use action key in front of a coffee machine to start preparing:

- Add as much ingredients you like
- Your coffee will start preparing
- When over, you can then use action key to add toppings (only in medium and hard modes)
- Press action again to validate the coffee
- You can then bring their coffees to your clients !

👨🏫 Tips
- You can merge platters !
- Green coffees are bad coffees, you can get rid of them by serving them. You won't get any points though.
- The more coffees you serve, the better your score!
We hope you'll like the cozy mood and the coffees !
🙏 External assets:
- The font we used is Fibberish by Nathan Scott https://caffinate.itch.io/fibberish
- The rain and ringing sounds were taken from https://freesound.org, thanks to them for offering great free sounds.
👨👨👦 Credits
- @shadocalex: coding
- @Kerdelos: coding
- @Tyrannas: graphics and music
⚠️ Disclaimer
We used Godot 4.0 beta 2 for this jam and there's still a few issues with our web build. It currently only works on Chrome/Opera (and probably other chromium browsers) and you cannot fullscreen the game.
| HTML5 (web) Chrome/Opera only | https://tyrannas.itch.io/overbrewd |
| Original URL | https://ldjam.com/events/ludum-dare/51/overbrewed |
Ratings
| Overall | 144th | 3.974⭐ | 40🧑⚖️ |
| Fun | 331th | 3.658⭐ | 40🧑⚖️ |
| Innovation | 661th | 3.224⭐ | 40🧑⚖️ |
| Theme | 730th | 3.5⭐ | 40🧑⚖️ |
| Graphics | 194th | 4.197⭐ | 40🧑⚖️ |
| Audio | 47th | 4.211⭐ | 40🧑⚖️ |
| Mood | 66th | 4.197⭐ | 40🧑⚖️ |
| Given | 35🗳️ | 53🗨️ |
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation
SharedArrayBuffer
Easy to pick up, hard to master. After a couple runs, I am now able to memorise the recipes and only mess up every 1 out of 5 orders! I don't even want to imagine the hard mode ahah. Difficulty number 2 is enough for me - and the simple fact you actually have multiplayer and several difficulties is astonishing.
Just the right amount of everything!
The basic game idea is good, but the input method needs some improvement.
When making coffee or serving ready-made coffee, it is difficult to know how to cancel if an incorrect input is made.
And since there seem to be too many unnecessary inputs such as tabs, it might be good to think about a way to make them less input.
Also, wouldn't it be better if you could keep track of the game status at a glance by continuously displaying the order status of the seated customer?
For the orders...well the game was mostly made for two players, and we had this idea that it could be fun for one players to take the orders, and for the other to prepare coffee, that's why me made them appear only when getting near them. But maybe we could change that behaviour when playing solo, or maybe hiding them by default, and then when the player get near the customer, display the order and never make it disapear again.
Anyway, thanks for your review ! Helps :)
At first I was a bit confused with the inputs, by my own fault as I kind of skipped reading the controls. I expected the usual WASD and E/SPACE to interact, not tab. I also never found a way to cancel orders if I pressed wrong (if there was one). Other than that, I really enjoyed it, amazing work!
@substain Did you see there are 3 levels of difficulty (with milk and cream)? Earn money to get upgrade was out of the scope.
Nice BGM. Mechanics work well. Well done. Good entry.
-really nice music, and wonderful rain effects!
-amazing graphics with great detail
-Easy to understand
-Difficulty settings!
Cons:
-I didn't really like the end, it was too sudden and didn't really fit with the theme of the game.
Personal opinion
-I didn't like the score mechanic. The game has wonderful artwork and I don't think you want to force players to try and score the best score. I would suggest to make it more of a story based game in order for players to feel more inside the game. That's pretty subjective tho.
PS: I'm also happy to see others liking Godot too!
Compared to the other contemporaries like Overcooked and PlateUp, this game had more of an emphasis on carrying the tray around. I thought that was a very nice twist to the formula, because now you were thinking about optimizing your routes and making sure you could remember who had what. I liked that the cooking portion (or cleaning up messes for that matter) took a backseat so that Overbrewed could have it's own feel for the genre.
So to be efficient, this is a bit of a memorization game since AFAIK you couldn't easily tell which drink was which once it was placed somewhere. I would try to stack the counters a bit when I had breathing room, and try to remember which ones were which to add to my speed.
The later difficulties are definitely made for 2 people. I didn't have a partner to play with but I imagine it would've been fun to do, although it's unlikely much coordination would happen like the other games. That's because there's just so much to remember, it's best just winging most of it and doing your thing I assume.
A good take on a genre that still has a lot of room to explore. Every single one of them emphasizes hecticness and dashiness, so it's great to play one where I could just be happy serving customers :)
@peachtreeoath thank you for the great review, it's nice to have such a constructive feedback ! And yeah we tried to create a chill mood, while also trying to create an input mechanic that allowed to be quick by making coffees. The result is a bit of an hybrid monster, half peaceful and half scoring, which might be weird. But our main take was indeed to get rid of the downsides of overcooked (especially the timers and the dishes). We'll probably try to make a chill mode with less clients / minute to fit more with the ambiance now :)