SENTRY_PROJECT_17 by eyedromeda

[raw]
made by eyedromeda for Ludum Dare 51 (COMPO)

SENTRYPROJECT17 is a fast paced action shooter where you switch between shooting and movement modes every 10 seconds, and have to fight waves of drones while evading their attacks.

SENTRY<em>PROJECT</em>17.gif

The game was coded in Godot, and the sounds were recorded in Audacity and mixed/mastered in FL Studio.

Screenshot 1.png

The game has a tutorial that's recommended for first timers, but feel free to also jump into the deep end. That's what my friends did and they got the hang of it pretty quick.

Screenshot 2.png

There is a hardcore mode that was made especially to curb my friends who've previously complained about my games being too easy, and it simply changes the spawns of each round to different, more difficult ones. I'm pretty sure it's possible to beat, but I also don't think anyone ever will.

Screenshot 3.png

Ratings

Overall 37th 4.023⭐ 24🧑‍⚖️
Fun 61th 3.886⭐ 24🧑‍⚖️
Innovation 50th 3.932⭐ 24🧑‍⚖️
Theme 49th 4.159⭐ 24🧑‍⚖️
Graphics 93th 3.932⭐ 24🧑‍⚖️
Audio 74th 3.727⭐ 24🧑‍⚖️
Mood 130th 3.548⭐ 23🧑‍⚖️
Given 23🗳️ 26🗨️

Feedback

kromeboy
03. Oct 2022 · 10:11 UTC
Nice twist on the theme.

Good game, but it need the option to restart from the current level and not from the beginning each time
thegamearchitect
03. Oct 2022 · 16:00 UTC
Cool little game, switching between offense and defense is fun and always keeps you planning your next move, well done!
Nicholas Maddalena
03. Oct 2022 · 21:21 UTC
This is super well-made, I love how clean and polished all the little robot animations are.
Likirus
09. Oct 2022 · 18:59 UTC
Very nice game. Good graphics and well polished. I especially liked the detailed tutorial. Creating an interactive tutorial during a game jam is such an under appretiated feature. Maybe there could be a bit more variety in the opponents though.
Sailors
09. Oct 2022 · 19:02 UTC
I played your game and liked it. I think you guys have set the 10 second rule well to game consept :)
Kerdelos
09. Oct 2022 · 21:57 UTC
Nice game ! Not sure I'm a big fan of having to wait ten seconds to switch mode(but i understand why you did it :D). I do adore how the sentry move though ! Well done !
ruruie
09. Oct 2022 · 22:04 UTC
Really slick package. There's fascinating emergent gameplay because of the delay before you can shoot as well as the time it sometimes takes for the drones to figure out pillar.
ruruie
09. Oct 2022 · 22:04 UTC
Really slick package. There's fascinating emergent gameplay because of the delay before you can shoot as well as the time it sometimes takes for the drones to figure out pillar.
resacaGames
10. Oct 2022 · 17:53 UTC
Very fun and solid game! Loved the audio and gameplay, felt like a simple but well executed theme idea. The only thing for me was a little slow on the difficulty curve. Would also have liked a round retry button.
Besides that great work!!
jk5000
10. Oct 2022 · 17:55 UTC
A very well made and fun little game. The only small complain is that the sounds volume is super low. Great job.
Drdunkel
10. Oct 2022 · 18:47 UTC
Needed more enemies early on!
ping78
11. Oct 2022 · 00:33 UTC
Great game. Turret controls, animations and sounds are top notch. Love the `OnTurretRotate` sound (reminds me of my second LD game). Drones could have a bit more obstacle avoidance. Tutorial is really well done. Well done.
Ryan Ackermann
12. Oct 2022 · 22:00 UTC
The sound design is great, combined with the use of a screen shake!
Steve7411
13. Oct 2022 · 01:07 UTC
I really like the animations and the sound design. This was fun, and planning for where you'd want to end up when you get access to the weapon is a good mechanic.
Hawkin
13. Oct 2022 · 04:21 UTC
Solid entry, especially for a solo compo! The feedback on firing was really satisfying (although I would have liked some destruction effect on the drones), and the movement following the cursor felt really weighty/inertial. That was all very excellent!

Some additional challenge could have been added by perhaps limiting ammunition, or hiding the cursor during firing mode (to prevent the player from perfectly hitting distant shots).

The choice to auto-switch modes every 10 seconds was maybe not the way the game would have been designed otherwise (for example, the player might choose when to switch) -- that said, themes like this force us to implement different ideas, so I think that's worthwhile! Great job!
Flightless
13. Oct 2022 · 14:09 UTC
Wow, really polished with the leg movements and screen shake. :ok_hand: I liked it! The drone movement patterns made them feel alive.
Schuster
13. Oct 2022 · 21:29 UTC
Nice game. (I skipped the tutorial and went straight in so I didn't know exactly what to do right away). The game felt good and the shooting felt like it had kick. Nice work!
ghostbomb
18. Oct 2022 · 09:23 UTC
This idea has a ton of potential. I think it needs a bit more tweaking to make is as fun as possible though. I think ironically 10 seconds is too much time for both modes, it'd feel more dynamic if the switching was more rapid pace.

There's a lot of really nice touches and detail with the audio and general feel of the game. I like that your sentry moves very slightly from the recoil from firing. Really great job tbh.
LDJam user 301165
19. Oct 2022 · 23:23 UTC
This could be a full game. It already basically is if it just lasted longer. I agree with the others on the 10 seconds being a bit too long, but of course that's the theme, and it sure doesn't hurt anything.

Overall, there was just so much polish and juice. The screen shake. The attack animations. The recoil. The sentry legs. The timer going down faster after you've cleared the round. The tutorial. The sound design. Bravo.

Also, I started furiously clicking during the tutorial playing with the recoil just for the next prompt to read, "You can also hold down left-click." Perfect timing.
LDJam user 305343
20. Oct 2022 · 06:01 UTC
Good game. The visuals and sound design are really impressive.