SENTRY_PROJECT_17 by eyedromeda
SENTRYPROJECT17 is a fast paced action shooter where you switch between shooting and movement modes every 10 seconds, and have to fight waves of drones while evading their attacks.

The game was coded in Godot, and the sounds were recorded in Audacity and mixed/mastered in FL Studio.

The game has a tutorial that's recommended for first timers, but feel free to also jump into the deep end. That's what my friends did and they got the hang of it pretty quick.

There is a hardcore mode that was made especially to curb my friends who've previously complained about my games being too easy, and it simply changes the spawns of each round to different, more difficult ones. I'm pretty sure it's possible to beat, but I also don't think anyone ever will.

Ratings
| Overall | 37th | 4.023⭐ | 24🧑⚖️ |
| Fun | 61th | 3.886⭐ | 24🧑⚖️ |
| Innovation | 50th | 3.932⭐ | 24🧑⚖️ |
| Theme | 49th | 4.159⭐ | 24🧑⚖️ |
| Graphics | 93th | 3.932⭐ | 24🧑⚖️ |
| Audio | 74th | 3.727⭐ | 24🧑⚖️ |
| Mood | 130th | 3.548⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 26🗨️ |
Good game, but it need the option to restart from the current level and not from the beginning each time
Besides that great work!!
Some additional challenge could have been added by perhaps limiting ammunition, or hiding the cursor during firing mode (to prevent the player from perfectly hitting distant shots).
The choice to auto-switch modes every 10 seconds was maybe not the way the game would have been designed otherwise (for example, the player might choose when to switch) -- that said, themes like this force us to implement different ideas, so I think that's worthwhile! Great job!
There's a lot of really nice touches and detail with the audio and general feel of the game. I like that your sentry moves very slightly from the recoil from firing. Really great job tbh.
Overall, there was just so much polish and juice. The screen shake. The attack animations. The recoil. The sentry legs. The timer going down faster after you've cleared the round. The tutorial. The sound design. Bravo.
Also, I started furiously clicking during the tutorial playing with the recoil just for the next prompt to read, "You can also hold down left-click." Perfect timing.