STORQ3000 by pierogo
In STORQ3000 you are put in a role of spaceship commander, storming through enemy territory on a distant planet to fulfill your mission. The goal is simple: cause as much damage as possible and try to survive the longest you can. Every (10) second matters. Maneuver around local terrain and dodge enemy rockets, lasers and other gunfire. Beware of the heat, as the dense planet's atmosphere raises your ship's temperature through the roof. Escape to exosphere to cool down, but try not to freeze to death.
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tldr; Dodge stuff. Every 10s you heat up/freeze. Press shift to change height and not die from temperature. Every 10s your score increases.
Controls:
movement: Arrow keys
shoot: Space
jump between atmosphere/exosphere: Shift
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This was our first attempt at making a 3D space shooter so some things are far from perfection, but we're really proud of the end result!
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Update 1 (2022-10-04) - Fixed crash when idling in menu for more than 30 seconds

| Link | https://clownworks.itch.io/storq3000 |
| Link | https://clownworks.itch.io/storq3000 |
| Original URL | https://ldjam.com/events/ludum-dare/51/storq3000 |
Ratings
| Overall | 548th | 3.548⭐ | 23🧑⚖️ |
| Fun | 608th | 3.357⭐ | 23🧑⚖️ |
| Innovation | 787th | 3.095⭐ | 23🧑⚖️ |
| Theme | 958th | 3.214⭐ | 23🧑⚖️ |
| Graphics | 198th | 4.19⭐ | 23🧑⚖️ |
| Audio | 194th | 3.833⭐ | 23🧑⚖️ |
| Mood | 284th | 3.762⭐ | 23🧑⚖️ |
| Given | 29🗳️ | 19🗨️ |
It is rare that I see a UI this polished for a jam game.
My only complaint is that the game crashed once while changing the audio setting, but i wont let that influence my scoring.
I appreciate the linux build, by the way. I see far to few of those in jams. :thumbsup:
Yeah, we've initially planned for shooting at things to be a much bigger thing in the game (as you can see from the not very useful crosshairs), but we overdid it a little bit with the overall scope and had to cut some corners :sweat_smile:
The Wall your flying through communicates the switch of the state pretty well. The flying text with the type of modifiers was a bit hard to read, because it ran pretty fast.
Overall super strong entry!
Great music too!
Nice job!
P.S. Got one crash when exit, maybe you can look into
- the movement sometimes feels weird at first because of an instant stopping when hitting the invisible wall
- could be nice if there's a clear hit feedback
Other than that, this is an amazing entry that's really worth a try!