Battle of Nephthys by Milestone Games

[raw]
made by Milestone Games for Ludum Dare 51 (COMPO)

Battle of Nephthys is an old-school RTS game with emphasis on resource gathering and realtime strategic micro management. The player manages a mining operation in the newly discovered asteroid belt Nephthys, and have to react to constant threats and opportunities that arise every 10 seconds.

➤ Play Game (fullscreen)

Mission objectives:

  • Mine 100,000 ore from the NEPHTHYS asteroid belt
  • Protect the mining operation against rivaling mining guilds, space pirates, and other threats that occur

How to play:

  • Move around the map with arrow or WASD keys, clicking the top left mini map, or by moving the mouse near the edges of the game screen.
  • Left click to select units. Hold shift to add units to the selection.
  • Drag a selection box around units to select multiple. Hold shift to add to selection
  • Right click to make units move to the selected point, harvest resources, or explore artifacts
  • Ctrl+Right click make attacking units move and engage enemy units on their way to the selected point
  • Select your Mining Base and train Miners to harvest more resources
  • Construct buildings from the left panel. Buildings must be constructed within the dashed power grid line. Construct Power Extenders to grow your buildable area.
  • When you reach 100,000 resources you win.

Changelog:

The following game-breaking bugs have been fixed: Bad performance in late game making the game impossible to complete, Resources not displaying properly, Unused units spawning accidentally, Audio playing infinitely and loudly, Mouse map navigation not working in embed player, Instant loss immediately after the first attack.

Ratings

Overall 148th 3.655⭐ 31🧑‍⚖️
Fun 162th 3.5⭐ 31🧑‍⚖️
Innovation 327th 3.086⭐ 31🧑‍⚖️
Theme 428th 2.983⭐ 31🧑‍⚖️
Graphics 205th 3.552⭐ 31🧑‍⚖️
Audio 170th 3.375⭐ 30🧑‍⚖️
Mood 121th 3.571⭐ 30🧑‍⚖️
Given 4🗳️ 5🗨️

Feedback

tengusheath
03. Oct 2022 · 01:32 UTC
Cool to see another strategy game in the jam. Nice work.
LDJam user 278918
03. Oct 2022 · 01:59 UTC
I don't play a lot of RTSs, but this seems really impressive given the time constraint! The graphics look nice and the music sets a really nice ambience. I had some difficulty moving around the map and clicking on units since they move so fast, but that may just be my inexperience. Great job!
AndideBob
04. Oct 2022 · 08:14 UTC
This is crazy impressive for a jam game! Especially since there seems to actually be an AI at work behind the enemies. I honestly don't have anything to complain about here. Really well done!
lavendaggers
04. Oct 2022 · 20:01 UTC
Immersive game!
LDJam user 279622
05. Oct 2022 · 07:17 UTC
I played this one on stream last night! unfortunately the VOD got muted, so no link :(

I only played for a bit, I think I got to the point where I had around ~6000 ore at my peak?

The game started to have some performance problems at that point in the browser, so I'm not sure if I was playing correctly if the goal is 100,000 :sweat_smile:

The mechanics all seemed to work well - I think the only thing that bothered me was that it was hard to select particular types of units. I kept accidentally grouping up my miners and interceptors on the same square, and they got really difficult to separate

cool game!
lillatorp
05. Oct 2022 · 12:27 UTC
Absolutely love the music and the overall mood!
enderr42
05. Oct 2022 · 23:01 UTC
OOOh i Love jam strategy games, rare jewels that stand out in a sea of platformers and action flicks)
The only complaint i have is that the fighters alwasy stack up on one pos, a little inconvenient. Great one.
INCD021
06. Oct 2022 · 10:28 UTC
I played a LOT of StarCraft 1.. This has the same feel :D Enjoyed immensely. Nice moody music, love graphics. Very nice job :thumbsup:
red-stake
07. Oct 2022 · 22:49 UTC
Making an entire strategy game like this is super impressive, and there's a decent amount to do as well, which is even more awesome. As other people said, the music is nice, it fits really well.

My only complaint is the balance felt a little off, because it felt a little too easy at times. I didn't do a good job at defending my base or scouting, but I was able to win a bunch of the fights.

With a little expansion and some balancing, I would totally play more of this. Thanks for making it :)
ThatzNiko
08. Oct 2022 · 10:52 UTC
Really liked it, played it on my stream
commanderstitch
08. Oct 2022 · 18:25 UTC
Solid entry. Took a while to win, but i was successful in the end. Just had to power up my mining and stop picking fights!![2022-10-08 14_24_38-Battle of Nephthys _ ldjam.com _ Ludum Dare game jam.png](///raw/b24/z/52deb.png)
nardandas
09. Oct 2022 · 01:41 UTC
Love seeing RTSs in jams! I felt really quickly overwhelmed by the enemies, even after establishing thirty turrets. I might have just been bat at the game...
keip
09. Oct 2022 · 01:46 UTC
reminds me of some games. but nicely done
LDJam user 0
09. Oct 2022 · 01:49 UTC
Pretty cool, I wish I'd read the intsructions now, I didn't know I could do more with the units and thought they were fairly autonomous. I got wrecked by a single enemy ship coming in and wasting all my mining stations, even with the defence towers / interceptors :cry:
LDJam user 242971
09. Oct 2022 · 02:41 UTC
Fun time! I really enjoyed the sound effects and the atmosphere music. At first I wished I could zoom out, but ended up liking the restriction, gives that old school RTS feel.
LDJam user 156819
09. Oct 2022 · 03:43 UTC
Nice throwback to oldschool RTSes. The gameplay was immediately familiar, and the graphics really fit. Props for the strategic depth of the long-term gameplay goal of gathering 100k ore. Congrats on making this happen in compo!

I wish the audio was properly attenuable; unfortunately I had to play it muted as the sfx were painfully loud. I also would've liked some kind of collision on the units, or perhaps a number overlay, so I could tell at a glance how many units are in one spot.

[Stream vod here!](https://www.twitch.tv/videos/1618950720?t=02h51m45s)
danvil
09. Oct 2022 · 04:35 UTC
This looks quite nice but I can't play longer than a minute or so. Then the game mysteriously pauses.. I can still build buildings but the units don't move any longer.
Dingledorf
09. Oct 2022 · 07:30 UTC
Really cool game! Unfortunately for me the game paused itself (possible crash?) once I reached the ~8k resources mark; I could still scroll around but I couldn't interact with anything, nothing moved, and the music stopped. Otherwise it was a really well-done experience; I really liked the mood set by the music, the gameplay itself was tight, and the sfx were tastefully done.
zubspace
09. Oct 2022 · 20:32 UTC
A very ambitious project. Love the base building and expansion phase. The UI works fine and selecting and ordering units, too.

There are only a few things which could be improved: 1) Stop units from stacking on top of each other. 2) Add a unit cap and add construction time. 3) Add projectiles and explosions.

I think with those changes, this game could be really awesome and strategic. Right now, you can just create a new base and create a massive amount of fighters to defend it. Right now it took me quite a while to get to 100'000 that way and it was quite uneventful.
Frank Gevaerts
11. Oct 2022 · 15:24 UTC
Very impressive! I've never been good at RTSes so I kept losing, but I still had fun doing it :)
someone
15. Oct 2022 · 17:51 UTC
That was fun. Solid RTS mechanics with a fair amount of content.
Definitely in need of balancing though. Once you get past the first couple of minutes, new units are essentially free. The resource nodes never seem to run out.
Being able to hold shift to place multiple buildings would have been nice.
Making doomstacks of hundreds of units was fun. It would have been nice to display how many fighters were selected so you can see how big a stack actually is, or make them not stack.
My new goal was to take over the entire map before I inevitably hit the win screen. I had to stop making collectors.
![Untitled.png](///raw/361/z/53295.png)