Battle of Nephthys by Milestone Games
Battle of Nephthys is an old-school RTS game with emphasis on resource gathering and realtime strategic micro management. The player manages a mining operation in the newly discovered asteroid belt Nephthys, and have to react to constant threats and opportunities that arise every 10 seconds.
➤ Play Game (fullscreen)
Mission objectives:
- Mine 100,000 ore from the NEPHTHYS asteroid belt
- Protect the mining operation against rivaling mining guilds, space pirates, and other threats that occur
How to play:
- Move around the map with arrow or WASD keys, clicking the top left mini map, or by moving the mouse near the edges of the game screen.
- Left click to select units. Hold shift to add units to the selection.
- Drag a selection box around units to select multiple. Hold shift to add to selection
- Right click to make units move to the selected point, harvest resources, or explore artifacts
- Ctrl+Right click make attacking units move and engage enemy units on their way to the selected point
- Select your Mining Base and train Miners to harvest more resources
- Construct buildings from the left panel. Buildings must be constructed within the dashed power grid line. Construct Power Extenders to grow your buildable area.
- When you reach 100,000 resources you win.
Changelog:
The following game-breaking bugs have been fixed: Bad performance in late game making the game impossible to complete, Resources not displaying properly, Unused units spawning accidentally, Audio playing infinitely and loudly, Mouse map navigation not working in embed player, Instant loss immediately after the first attack.
| Link | https://milestone-dev.github.io/ld51/ |
| Link | https://github.com/milestone-dev/ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/battle-of-nephthys |
Ratings
| Overall | 148th | 3.655⭐ | 31🧑⚖️ |
| Fun | 162th | 3.5⭐ | 31🧑⚖️ |
| Innovation | 327th | 3.086⭐ | 31🧑⚖️ |
| Theme | 428th | 2.983⭐ | 31🧑⚖️ |
| Graphics | 205th | 3.552⭐ | 31🧑⚖️ |
| Audio | 170th | 3.375⭐ | 30🧑⚖️ |
| Mood | 121th | 3.571⭐ | 30🧑⚖️ |
| Given | 4🗳️ | 5🗨️ |
I only played for a bit, I think I got to the point where I had around ~6000 ore at my peak?
The game started to have some performance problems at that point in the browser, so I'm not sure if I was playing correctly if the goal is 100,000 :sweat_smile:
The mechanics all seemed to work well - I think the only thing that bothered me was that it was hard to select particular types of units. I kept accidentally grouping up my miners and interceptors on the same square, and they got really difficult to separate
cool game!
The only complaint i have is that the fighters alwasy stack up on one pos, a little inconvenient. Great one.
My only complaint is the balance felt a little off, because it felt a little too easy at times. I didn't do a good job at defending my base or scouting, but I was able to win a bunch of the fights.
With a little expansion and some balancing, I would totally play more of this. Thanks for making it :)
I wish the audio was properly attenuable; unfortunately I had to play it muted as the sfx were painfully loud. I also would've liked some kind of collision on the units, or perhaps a number overlay, so I could tell at a glance how many units are in one spot.
[Stream vod here!](https://www.twitch.tv/videos/1618950720?t=02h51m45s)
There are only a few things which could be improved: 1) Stop units from stacking on top of each other. 2) Add a unit cap and add construction time. 3) Add projectiles and explosions.
I think with those changes, this game could be really awesome and strategic. Right now, you can just create a new base and create a massive amount of fighters to defend it. Right now it took me quite a while to get to 100'000 that way and it was quite uneventful.
Definitely in need of balancing though. Once you get past the first couple of minutes, new units are essentially free. The resource nodes never seem to run out.
Being able to hold shift to place multiple buildings would have been nice.
Making doomstacks of hundreds of units was fun. It would have been nice to display how many fighters were selected so you can see how big a stack actually is, or make them not stack.
My new goal was to take over the entire map before I inevitably hit the win screen. I had to stop making collectors.
