U.F.O.: Unconventional Farming Operation by SMilfred
Story (letter from the CEO):
Spacy day NAME,
Welcome to your spanking new U.F.O. (beta 0.1.25), the future of farming done from space! Each U.F.O. is equipped with a 0.1 CPS (cycles per second) harvesting blade, which can easily be turned on using our one-button interface. All you need to do is continually replanting your crops until fully grown, then let the harvesting blade do it's job! Since you have signed on as a tester, the U.F.O. also includes automatic seed generators, allowing you to plant as many crops as you see fit! Each seed generator is on a 10 second timer as to not overheat.
Latest news: * Multiple testers has asked for the one-button interface to be moved away from the harvesting blade. As we are really far in development we will not fulfill this change request. But we thank you for your feedback, and a quick fix is to be carefull where you stand when turning on the U.F.O.. * A lot of testers are screaming and crying when using the feedback call feature. This makes our support department slightly less happy, so we have removed the feature until an alternative plan for feedback is in place.
Known bugs in beta 0.1.25: * The one-button interface doesn't currently allow the harvesting blade to turn off. * Distress call feature stuck in endless loop and isn't functioning.
Thank you for testing for us!
Sincerely Ogg Vupti, CEO
Controls:

Use WASD to move the player character around, E to pick up seeds and plants and Left Mouse Button to throw. Use the mouse to aim your throw.
The game:

Plant crops in the dirt and make sure that the crops are not harvested by the harvesting blade until fully grown. Do this by picking up your crops and throw them to new locations. Avoid the blade yourself or you will die. YOLO. When a crop is fully grown and harvested it will grant you points. The objective of the game is to get as many points as possible without dying.
Enjoy :)
Ratings
| Overall | 699th | 3.413⭐ | 25🧑⚖️ |
| Fun | 752th | 3.196⭐ | 25🧑⚖️ |
| Innovation | 330th | 3.609⭐ | 25🧑⚖️ |
| Theme | 642th | 3.591⭐ | 24🧑⚖️ |
| Graphics | 681th | 3.478⭐ | 25🧑⚖️ |
| Audio | 449th | 3.391⭐ | 25🧑⚖️ |
| Humor | 416th | 3.143⭐ | 23🧑⚖️ |
| Mood | 713th | 3.31⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 19🗨️ |
PROS:
- Very responsive controls
- The vibe of graphics/music and everything meshed really well
- High score!
Points of improvement:
- Little bit unclear on when a crop was full grown (Maybe some simple user feedback such as a small + coming out of the crop?)
- Music did get a little repetitive
First LD game I played this jam and already very satisfied!
Thanks for your submission!
@hexstart, @brainloaf-studio thank you guys - yeah, if the blade rotations weren't locked in to be those exactly 10 seconds, we would probably had made it start slower and escalate as time went on :P We also talked much about how to make it worth the risk of juggling multiples instead of just taking it slow and steady, but alas didn't find the time to implement anything to that effect. We had both a small graphical effect as well as a sound effect ready for the "crop fully ready" indicator, but didn't get around to actually add them - cause indeed it can be hard to judge, especially in the chaos xD
It would be nice to have some indication that the crops are done growing, as you have no idea how they are supposed to look when fully grown and can only find out by throwing them around long enough.
The harvesting blade is more deadly than it seems it should be around it's mounting point. And that's the story of how I died :laughing:

Also, make the center a solid object. I kept running right through it and dying as soon as it turned on