U.F.O.: Unconventional Farming Operation by SMilfred

[raw]
made by SMilfred for Ludum Dare 51 (JAM)

Story (letter from the CEO):

Spacy day NAME,

Welcome to your spanking new U.F.O. (beta 0.1.25), the future of farming done from space! Each U.F.O. is equipped with a 0.1 CPS (cycles per second) harvesting blade, which can easily be turned on using our one-button interface. All you need to do is continually replanting your crops until fully grown, then let the harvesting blade do it's job! Since you have signed on as a tester, the U.F.O. also includes automatic seed generators, allowing you to plant as many crops as you see fit! Each seed generator is on a 10 second timer as to not overheat.

Latest news: * Multiple testers has asked for the one-button interface to be moved away from the harvesting blade. As we are really far in development we will not fulfill this change request. But we thank you for your feedback, and a quick fix is to be carefull where you stand when turning on the U.F.O.. * A lot of testers are screaming and crying when using the feedback call feature. This makes our support department slightly less happy, so we have removed the feature until an alternative plan for feedback is in place.

Known bugs in beta 0.1.25: * The one-button interface doesn't currently allow the harvesting blade to turn off. * Distress call feature stuck in endless loop and isn't functioning.

Thank you for testing for us!

Sincerely Ogg Vupti, CEO

Controls:

Game controls.png

Use WASD to move the player character around, E to pick up seeds and plants and Left Mouse Button to throw. Use the mouse to aim your throw.

The game:

Game preview

Plant crops in the dirt and make sure that the crops are not harvested by the harvesting blade until fully grown. Do this by picking up your crops and throw them to new locations. Avoid the blade yourself or you will die. YOLO. When a crop is fully grown and harvested it will grant you points. The objective of the game is to get as many points as possible without dying.

Enjoy :)

Ratings

Overall 699th 3.413⭐ 25🧑‍⚖️
Fun 752th 3.196⭐ 25🧑‍⚖️
Innovation 330th 3.609⭐ 25🧑‍⚖️
Theme 642th 3.591⭐ 24🧑‍⚖️
Graphics 681th 3.478⭐ 25🧑‍⚖️
Audio 449th 3.391⭐ 25🧑‍⚖️
Humor 416th 3.143⭐ 23🧑‍⚖️
Mood 713th 3.31⭐ 23🧑‍⚖️
Given 17🗳️ 19🗨️

Feedback

Lemare
03. Oct 2022 · 20:22 UTC
Fun little game. It gets pretty hard when you want to grow 3 crops at the same time, but that's what makes it fun. Good job!
Zinckler
03. Oct 2022 · 20:26 UTC
Thanks a lot, @lemare! Glad you enjoyed it:)
LDJam user 251170
03. Oct 2022 · 23:08 UTC
Very cool game! Minimalistic, but very neat. I love games like these!

PROS:

- Very responsive controls
- The vibe of graphics/music and everything meshed really well
- High score!

Points of improvement:

- Little bit unclear on when a crop was full grown (Maybe some simple user feedback such as a small + coming out of the crop?)
- Music did get a little repetitive

First LD game I played this jam and already very satisfied!

Thanks for your submission!
🎤 SMilfred
04. Oct 2022 · 11:07 UTC
@kepsert thanks a lot, I'm really happy you liked it and thanks for your points of improvement as well :smiley:
Borka
04. Oct 2022 · 17:28 UTC
This WILL stay on my PC :D It is simple idea (I believe with a lot of work behind) and its good! Graphics are really fine. I like that minimalistic style and game starting system (Player touches the button). After time that music was kinda pissing me off, and that goes well with this type of game :D Well done!
🎤 SMilfred
05. Oct 2022 · 14:23 UTC
@borka thank you so much, very kind words :heart:
Panda Ermech
05. Oct 2022 · 14:49 UTC
Very cool game! It has that feel that reminds me of the old games. I had some issues when the game started, but that was on me cuz I started playing before reading the instructions here. Nice job!
huskitch
05. Oct 2022 · 16:33 UTC
Fun little game!
Panfil Alexandrina
05. Oct 2022 · 22:16 UTC
Pretty cool. I enjoyed it.
Brainloaf Studio
06. Oct 2022 · 23:14 UTC
Cool concept! The art is pretty charming, I especially like how you explode if the blade hits you. It's fun to make it purposefully hectic for yourself by juggling all three crops, throwing them over the blade and all. It'd be cool if the game got increasingly more chaotic, and I think it'd be helpful if there was some indicator if a crop was fully grown as well. Outside of that though, definite props for the unique concept, I like the style a lot. Well done!
HexStart
06. Oct 2022 · 23:46 UTC
I'd prefer if it was a bit slower-paced, but maybe I just went in with "farming game" expectations :D All in all I liked the tight controls (and the throw arc!) and the audio-visual style. The blade could be a little more forgiving when it comes to collisions, at least in the center.
beanboi
09. Oct 2022 · 01:18 UTC
It was a fun game I really liked the music and art for it. I got splatted by the blade.
LDJam user 267116
10. Oct 2022 · 08:53 UTC
Really cute game, and pretty funny. I love the art style. Took me a second to realize you can pick the crops back up :sweat_smile:
PostFrog
10. Oct 2022 · 15:42 UTC
Interesting idea, defiantly not what I expected. You should probably put some screenshots in this page cause I imagined a totally different farming experience (^:
🎤 SMilfred
10. Oct 2022 · 19:05 UTC
@postfrog thanks - and good idea! I have added a gif to the "The game" section ^^

@hexstart, @brainloaf-studio thank you guys - yeah, if the blade rotations weren't locked in to be those exactly 10 seconds, we would probably had made it start slower and escalate as time went on :P We also talked much about how to make it worth the risk of juggling multiples instead of just taking it slow and steady, but alas didn't find the time to implement anything to that effect. We had both a small graphical effect as well as a sound effect ready for the "crop fully ready" indicator, but didn't get around to actually add them - cause indeed it can be hard to judge, especially in the chaos xD
fabula_rasa
16. Oct 2022 · 00:10 UTC
That's a pretty cool idea, and I love your description! The music is very energetic and fitting.

It would be nice to have some indication that the crops are done growing, as you have no idea how they are supposed to look when fully grown and can only find out by throwing them around long enough.

The harvesting blade is more deadly than it seems it should be around it's mounting point. And that's the story of how I died :laughing:

![Screenshot_5.jpg](///raw/732/a2/z/532cd.jpg)
niterich
18. Oct 2022 · 21:34 UTC
I really enjoyed this game! I love the retraux art style and the music was catchy and weird in a good way. I think the core gameplay loop of walking and picking things up worked well, but I think it needs a bit more of a challenge to really engage in the mechanics. I found a winning strategy to be to just throw them right behind the blade and hoping they grow enough before the next rotation. Perhaps changing from a score-based game to one with a hunger meter might better incentivize growing all the way?

Also, make the center a solid object. I kept running right through it and dying as soon as it turned on
Hacktier
20. Oct 2022 · 21:12 UTC
Nice Work!
etrealjunior
21. Oct 2022 · 00:31 UTC
Very good game, I really liked the idea, I'm really bad at this style, but I'll train more to be better lol, a big hug.